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shaders
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Fix style issues and signature mismatch
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2018-11-28 10:21:07 +01:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
rasterizer_canvas_gles3.cpp
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Properly reset canvas state after drawing, fixes #18860
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2018-11-18 16:34:20 -03:00 |
rasterizer_canvas_gles3.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_gles3.cpp
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Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
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2018-11-23 21:19:59 +01:00 |
rasterizer_gles3.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_scene_gles3.cpp
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Added luminance capping to avoid glitches on small dots. closes #17996
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2018-11-28 01:22:20 -03:00 |
rasterizer_scene_gles3.h
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Added luminance capping to avoid glitches on small dots. closes #17996
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2018-11-28 01:22:20 -03:00 |
rasterizer_storage_gles3.cpp
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Check for WebGL RGTC extension
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2018-11-28 11:12:26 +01:00 |
rasterizer_storage_gles3.h
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Do not draw particles if they are not processing at all, fixes #19507
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2018-11-19 20:34:29 -03:00 |
shader_compiler_gles3.cpp
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Remapped ACTIVE to shader_active, now works
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2018-12-01 21:10:04 +11:00 |
shader_compiler_gles3.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
shader_gles3.cpp
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Removed unnecessary assignments
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2018-11-17 20:40:55 -05:00 |
shader_gles3.h
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Fix more "may be used initialized" warnings from GCC 7
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2018-10-04 18:54:20 +02:00 |