godot/modules/gdnative/pluginscript
Juan Linietsky 3a93499f89 Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
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SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
pluginscript_instance.cpp Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
pluginscript_instance.h Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
pluginscript_language.cpp Added system for GDScript warnings 2018-08-10 16:00:47 -03:00
pluginscript_language.h Added system for GDScript warnings 2018-08-10 16:00:47 -03:00
pluginscript_loader.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
pluginscript_loader.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
pluginscript_script.cpp [Pluginscript] Fix not working exports in editor 2018-06-15 23:11:20 +02:00
pluginscript_script.h Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
register_types.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00