godot/scene
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
..
2d Implement missing orbit velocity for CPUParticles and CPUParticles2D 2019-06-13 11:35:07 +02:00
3d Merge pull request #29782 from JFonS/expose_camera_clip_offset 2019-06-14 18:31:47 +02:00
animation Merge pull request #29621 from DevinPentecost/feature/0_duration_tween 2019-06-14 16:57:09 +02:00
audio Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
gui Merge pull request #29785 from eligt/fix-richtext-alignment 2019-06-15 10:34:22 +02:00
main Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
resources Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_scene_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00