godot/scene
Pedro J. Estébanez 02f767fe0d Add support for radio-looking items with icon
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit.

Fixes #18063.

(cherry picked from commit b964a9e678)
2018-04-28 22:17:08 +02:00
..
2d Implement missing navgiation polygon debugging in tilemap 2018-04-28 20:03:46 +02:00
3d Fix RigidBody's configuration warning for Z axis 2018-04-28 20:30:34 +02:00
animation fix bone scale/rotation in AnimationPlayers 2018-04-28 20:19:35 +02:00
audio Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D 2018-03-28 22:43:44 +02:00
gui Add support for radio-looking items with icon 2018-04-28 22:17:08 +02:00
main Fix oversampled font artifacts after resize 2018-04-28 17:42:57 +02:00
resources Add radio-button-looking entries to PopupMenu 2018-04-28 22:16:25 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00