godot/editor/import/3d
Jeronimo Schreyer 030fd71da2 add support for visualizing bones in Advanced Import Settings
When an imported model Skeleton3D type node is selected, the bones are drawn using lines or octahedrons to provide a clearer reference to their position.
Refactored Skeleton3DGizmoPlugin::redraw now uses a static function to generate bone meshes
2024-08-27 02:10:16 +01:00
..
collada.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
collada.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_import_collada.cpp Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
editor_import_collada.h
post_import_plugin_skeleton_renamer.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
post_import_plugin_skeleton_renamer.h
post_import_plugin_skeleton_rest_fixer.cpp rest fixer: Apply orthonormalized scale to anims 2024-05-16 02:45:42 -07:00
post_import_plugin_skeleton_rest_fixer.h Make silhouette fixer option visibility dependent on availability 2024-05-07 09:55:16 +09:00
post_import_plugin_skeleton_track_organizer.cpp
post_import_plugin_skeleton_track_organizer.h
resource_importer_obj.cpp Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh 2024-08-16 10:34:16 +02:00
resource_importer_obj.h
resource_importer_scene.cpp Prevent empty post-import script paths throwing errors. 2024-08-26 16:42:39 +01:00
resource_importer_scene.h Fix default collision shape on imported rigidbody 2024-06-24 10:16:58 +10:00
scene_import_settings.cpp add support for visualizing bones in Advanced Import Settings 2024-08-27 02:10:16 +01:00
scene_import_settings.h add support for visualizing bones in Advanced Import Settings 2024-08-27 02:10:16 +01:00