..
forward_clustered
Fix material invalidation on reimport.
2021-07-07 19:55:20 -03:00
forward_mobile
Fix material invalidation on reimport.
2021-07-07 19:55:20 -03:00
shaders
Fix Subsurface Scattering
2021-07-05 17:17:45 -03:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_builder_rd.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
cluster_builder_rd.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
effects_rd.cpp
Fix Subsurface Scattering
2021-07-05 17:17:45 -03:00
effects_rd.h
Fix Subsurface Scattering
2021-07-05 17:17:45 -03:00
pipeline_cache_rd.cpp
Implement Framebuffer Subpass support
2021-06-24 15:59:15 -03:00
pipeline_cache_rd.h
Implement Framebuffer Subpass support
2021-06-24 15:59:15 -03:00
renderer_canvas_render_rd.cpp
Fix material invalidation on reimport.
2021-07-07 19:55:20 -03:00
renderer_canvas_render_rd.h
Unify material parameter update
2021-07-06 18:57:38 -03:00
renderer_compositor_rd.cpp
Fix Boot Splash
2021-07-03 18:09:19 -03:00
renderer_compositor_rd.h
Fix Boot Splash
2021-07-03 18:09:19 -03:00
renderer_scene_environment_rd.cpp
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp
Fix SDFGI
2021-07-03 21:24:37 -03:00
renderer_scene_gi_rd.h
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
renderer_scene_render_rd.cpp
Fix SDFGI
2021-07-03 21:24:37 -03:00
renderer_scene_render_rd.h
Fix Render Info
2021-07-03 10:15:04 -03:00
renderer_scene_sky_rd.cpp
Fix material invalidation on reimport.
2021-07-07 19:55:20 -03:00
renderer_scene_sky_rd.h
Unify material parameter update
2021-07-06 18:57:38 -03:00
renderer_storage_rd.cpp
Fix material invalidation on reimport.
2021-07-07 19:55:20 -03:00
renderer_storage_rd.h
Fix material invalidation on reimport.
2021-07-07 19:55:20 -03:00
shader_compiler_rd.cpp
Removes deleted OrenNayar mode from shaders and materials
2021-06-08 15:50:40 +03:00
shader_compiler_rd.h
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
shader_rd.cpp
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 14:52:39 +02:00
shader_rd.h
Implement shader caching
2021-05-31 10:13:09 +02:00