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SCsub
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Splitting tonemapper into its own class
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2022-04-28 15:00:30 +10:00 |
bokeh_dof.cpp
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Use fullscreen tri instead of quad
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2023-08-05 17:09:06 -03:00 |
bokeh_dof.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
copy_effects.cpp
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Use fullscreen tri instead of quad
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2023-08-05 17:09:06 -03:00 |
copy_effects.h
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Split raster barrier into vertex and fragment barrier
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2023-07-15 12:30:32 +10:00 |
debug_effects.cpp
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Draw frustum splices ontop of direction shadow atlas for debug purposes
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2023-06-11 11:48:11 +10:00 |
debug_effects.h
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Draw frustum splices ontop of direction shadow atlas for debug purposes
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2023-06-11 11:48:11 +10:00 |
fsr.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
fsr.h
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Allow for external python scripts to call the build python headers via external scripts
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2023-03-19 21:18:52 -07:00 |
luminance.cpp
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Use fullscreen tri instead of quad
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2023-08-05 17:09:06 -03:00 |
luminance.h
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
resolve.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
resolve.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
roughness_limiter.cpp
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
roughness_limiter.h
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
sort_effects.cpp
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
sort_effects.h
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
ss_effects.cpp
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Fix various typos with codespell
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2023-08-07 13:09:47 +02:00 |
ss_effects.h
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Add render buffer support to screen space effects
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2023-02-10 10:27:59 +11:00 |
taa.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
taa.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
tone_mapper.cpp
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Fix tonemapper, incorrect vertex count was specified
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2023-08-11 10:07:16 +10:00 |
tone_mapper.h
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
vrs.cpp
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Use fullscreen tri instead of quad
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2023-08-05 17:09:06 -03:00 |
vrs.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |