godot/servers/rendering/renderer_rd/shaders/forward_clustered
Dario e2984af013 Add motion vector support for animated surfaces like skeletons or blend shapes.
Extends mesh instances that required custom vertex buffers to create two alternating buffers that are written to and binds them to use them as the previous vertex buffer when generating motion vectors.
2023-08-16 11:37:42 -03:00
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SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
scene_forward_clustered.glsl Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
scene_forward_clustered_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00