66009318e0
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
121 lines
5.5 KiB
XML
121 lines
5.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorScenePostImportPlugin" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Plugin to control and modifying the process of importing a scene.
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</brief_description>
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<description>
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This plugin type exists to modify the process of importing scenes, allowing to change the content as well as add importer options at every stage of the process.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_import_options" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="path" type="String" />
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<description>
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Override to add general import options. These will appear in the main import dock on the editor. Add options via [method add_import_option] and [method add_import_option_advanced].
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</description>
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</method>
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<method name="_get_internal_import_options" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="category" type="int" />
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<description>
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Override to add internal import options. These will appear in the 3D scene import dialog. Add options via [method add_import_option] and [method add_import_option_advanced].
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</description>
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</method>
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<method name="_get_internal_option_update_view_required" qualifiers="virtual const">
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<return type="Variant" />
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<argument index="0" name="category" type="int" />
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<argument index="1" name="option" type="String" />
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<description>
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Return true whether updating the 3D view of the import dialog needs to be updated if an option has changed.
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</description>
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</method>
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<method name="_get_internal_option_visibility" qualifiers="virtual const">
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<return type="Variant" />
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<argument index="0" name="category" type="int" />
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<argument index="1" name="for_animation" type="bool" />
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<argument index="2" name="option" type="String" />
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<description>
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Return true or false whether a given option should be visible. Return null to ignore.
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</description>
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</method>
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<method name="_get_option_visibility" qualifiers="virtual const">
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<return type="Variant" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="for_animation" type="bool" />
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<argument index="2" name="option" type="String" />
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<description>
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Return true or false whether a given option should be visible. Return null to ignore.
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</description>
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</method>
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<method name="_internal_process" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="category" type="int" />
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<argument index="1" name="base_node" type="Node" />
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<argument index="2" name="node" type="Node" />
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<argument index="3" name="resource" type="Resource" />
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<description>
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Process a specific node or resource for a given category.
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</description>
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</method>
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<method name="_post_process" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="scene" type="Node" />
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<description>
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Post process the scene. This function is called after the final scene has been configured.
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</description>
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</method>
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<method name="_pre_process" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="scene" type="Node" />
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<description>
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Pre Process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.
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</description>
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</method>
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<method name="add_import_option">
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<return type="void" />
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<argument index="0" name="name" type="String" />
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<argument index="1" name="value" type="Variant" />
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<description>
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Add a specific import option (name and default value only). This function can only be called from [method _get_import_options] and [method _get_internal_import_options].
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</description>
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</method>
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<method name="add_import_option_advanced">
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<return type="void" />
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<argument index="0" name="type" type="int" enum="Variant.Type" />
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<argument index="1" name="name" type="String" />
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<argument index="2" name="default_value" type="Variant" />
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<argument index="3" name="hint" type="int" enum="PropertyHint" default="0" />
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<argument index="4" name="hint_string" type="String" default="""" />
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<argument index="5" name="usage_flags" type="int" default="7" />
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<description>
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Add a specific import option. This function can only be called from [method _get_import_options] and [method _get_internal_import_options].
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</description>
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</method>
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<method name="get_option_value" qualifiers="const">
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<return type="Variant" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Query the value of an option. This function can only be called from those querying visibility, or processing.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="INTERNAL_IMPORT_CATEGORY_NODE" value="0" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE" value="1" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_MESH" value="2" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_MATERIAL" value="3" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_ANIMATION" value="4" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE" value="5" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_MAX" value="6" enum="InternalImportCategory">
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</constant>
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</constants>
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</class>
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