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shaders
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Fix tonemapper shader to correctly apply alpha channel
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2022-05-18 06:43:07 +03:00 |
storage
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Use range iterators for RBSet in most cases
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2022-05-19 12:09:16 +02:00 |
rasterizer_canvas_gles3.cpp
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Basic 3D rendering
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2022-05-12 10:37:27 -07:00 |
rasterizer_canvas_gles3.h
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Basic 3D rendering
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2022-05-12 10:37:27 -07:00 |
rasterizer_gles3.cpp
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Merge pull request #60894 from derammo/derammo_opengl3_windows
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2022-05-13 15:07:13 +02:00 |
rasterizer_gles3.h
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SkyShaders working
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2022-05-11 21:00:21 -07:00 |
rasterizer_scene_gles3.cpp
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Add basic lighting to GLES3 renderer.
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2022-05-16 15:07:09 -07:00 |
rasterizer_scene_gles3.h
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Add basic lighting to GLES3 renderer.
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2022-05-16 15:07:09 -07:00 |
rasterizer_storage_gles3.cpp
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Add basic lighting to GLES3 renderer.
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2022-05-16 15:07:09 -07:00 |
rasterizer_storage_gles3.h
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Basic 3D rendering
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2022-05-12 10:37:27 -07:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
shader_gles3.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
shader_gles3.h
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Add basic lighting to GLES3 renderer.
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2022-05-16 15:07:09 -07:00 |
texture_loader_gles3.cpp
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Remove RES and REF typedefs in favor of spelled out Ref<>
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2022-05-03 01:43:50 +02:00 |
texture_loader_gles3.h
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Remove RES and REF typedefs in favor of spelled out Ref<>
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2022-05-03 01:43:50 +02:00 |