fe52458154
Happy new year to the wonderful Godot community!
234 lines
6.6 KiB
Plaintext
234 lines
6.6 KiB
Plaintext
/*************************************************************************/
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/* gl_manager_osx.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gl_manager_osx.h"
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#ifdef OSX_ENABLED
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#ifdef GLES3_ENABLED
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#include <stdio.h>
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#include <stdlib.h>
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Error GLManager_OSX::_create_context(GLWindow &win) {
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NSOpenGLPixelFormatAttribute attributes[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAClosestPolicy,
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
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NSOpenGLPFAColorSize, 32,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAStencilSize, 8,
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0
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};
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NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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ERR_FAIL_COND_V(pixel_format == nil, ERR_CANT_CREATE);
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win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:_shared_context];
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ERR_FAIL_COND_V(win.context == nil, ERR_CANT_CREATE);
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if (_shared_context == nullptr) {
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_shared_context = win.context;
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}
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[win.context setView:win.window_view];
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[win.context makeCurrentContext];
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return OK;
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}
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Error GLManager_OSX::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) {
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if (p_window_id >= (int)_windows.size()) {
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_windows.resize(p_window_id + 1);
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}
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GLWindow &win = _windows[p_window_id];
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win.in_use = true;
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win.window_id = p_window_id;
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win.width = p_width;
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win.height = p_height;
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win.window_view = p_view;
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if (_create_context(win) != OK) {
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_windows.remove_at(_windows.size() - 1);
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return FAILED;
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}
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window_make_current(_windows.size() - 1);
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return OK;
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}
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void GLManager_OSX::_internal_set_current_window(GLWindow *p_win) {
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_current_window = p_win;
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}
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void GLManager_OSX::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
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if (p_window_id == -1) {
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return;
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}
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GLWindow &win = _windows[p_window_id];
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if (!win.in_use) {
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return;
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}
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win.width = p_width;
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win.height = p_height;
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GLint dim[2];
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dim[0] = p_width;
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dim[1] = p_height;
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CGLSetParameter((CGLContextObj)[win.context CGLContextObj], kCGLCPSurfaceBackingSize, &dim[0]);
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CGLEnable((CGLContextObj)[win.context CGLContextObj], kCGLCESurfaceBackingSize);
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if (OS::get_singleton()->is_hidpi_allowed()) {
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[win.window_view setWantsBestResolutionOpenGLSurface:YES];
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} else {
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[win.window_view setWantsBestResolutionOpenGLSurface:NO];
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}
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[win.context update];
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}
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int GLManager_OSX::window_get_width(DisplayServer::WindowID p_window_id) {
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return get_window(p_window_id).width;
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}
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int GLManager_OSX::window_get_height(DisplayServer::WindowID p_window_id) {
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return get_window(p_window_id).height;
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}
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void GLManager_OSX::window_destroy(DisplayServer::WindowID p_window_id) {
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GLWindow &win = get_window(p_window_id);
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win.in_use = false;
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if (_current_window == &win) {
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_current_window = nullptr;
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}
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}
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void GLManager_OSX::release_current() {
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if (!_current_window) {
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return;
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}
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[NSOpenGLContext clearCurrentContext];
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}
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void GLManager_OSX::window_make_current(DisplayServer::WindowID p_window_id) {
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if (p_window_id == -1) {
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return;
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}
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GLWindow &win = _windows[p_window_id];
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if (!win.in_use) {
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return;
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}
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if (&win == _current_window) {
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return;
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}
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[win.context makeCurrentContext];
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_internal_set_current_window(&win);
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}
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void GLManager_OSX::make_current() {
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if (!_current_window) {
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return;
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}
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if (!_current_window->in_use) {
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WARN_PRINT("current window not in use!");
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return;
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}
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[_current_window->context makeCurrentContext];
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}
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void GLManager_OSX::swap_buffers() {
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// NO NEED TO CALL SWAP BUFFERS for each window...
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// see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml
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if (!_current_window) {
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return;
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}
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if (!_current_window->in_use) {
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WARN_PRINT("current window not in use!");
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return;
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}
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[_current_window->context flushBuffer];
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}
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void GLManager_OSX::window_update(DisplayServer::WindowID p_window_id) {
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if (p_window_id == -1) {
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return;
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}
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GLWindow &win = _windows[p_window_id];
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if (!win.in_use) {
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return;
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}
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if (&win == _current_window) {
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return;
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}
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[win.context update];
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}
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Error GLManager_OSX::initialize() {
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return OK;
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}
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void GLManager_OSX::set_use_vsync(bool p_use) {
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use_vsync = p_use;
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CGLContextObj ctx = CGLGetCurrentContext();
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if (ctx) {
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GLint swapInterval = p_use ? 1 : 0;
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CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
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use_vsync = p_use;
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}
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}
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bool GLManager_OSX::is_using_vsync() const {
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return use_vsync;
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}
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GLManager_OSX::GLManager_OSX(ContextType p_context_type) {
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context_type = p_context_type;
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use_vsync = false;
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_current_window = nullptr;
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}
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GLManager_OSX::~GLManager_OSX() {
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release_current();
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}
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#endif // GLES3_ENABLED
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#endif // OSX
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