godot/modules/opensimplex
Rémi Verschelde 0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
..
doc_classes doc: Sync classref with current source 2020-02-12 12:37:13 +01:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
SCsub SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
config.py Remove redundant size property from NoiseTexture 2018-10-03 10:27:24 +02:00
noise_texture.cpp Texture refactor 2020-02-11 11:53:26 +01:00
noise_texture.h Texture refactor 2020-02-11 11:53:26 +01:00
open_simplex_noise.cpp Increase the maximum number of octaves in OpenSimplexNoise to 9 2020-01-30 23:55:38 +01:00
open_simplex_noise.h Increase the maximum number of octaves in OpenSimplexNoise to 9 2020-01-30 23:55:38 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00