godot/scene/audio
Raul Santos 7fd261c8c1
Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active`
- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
    - The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
audio_stream_player.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player.cpp Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active` 2024-08-30 17:16:46 +02:00
audio_stream_player.h Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_player_internal.cpp Honor `pitch_scale` value before playing audio sample 2024-08-20 10:29:32 -04:00
audio_stream_player_internal.h Add `stop_callable` to `AudioStreamPlayerInternal` 2024-08-11 20:27:15 +08:00