godot/servers/rendering/renderer_rd/forward_mobile
clayjohn 04846c1d6d Avoid default fallback material when using world_vertex_coords
This avoids z-fighting between the opaque shader and the depth prepass shader
2023-10-05 19:11:48 -06:00
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render_forward_mobile.cpp Avoid default fallback material when using world_vertex_coords 2023-10-05 19:11:48 -06:00
render_forward_mobile.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
scene_shader_forward_mobile.cpp Avoid default fallback material when using world_vertex_coords 2023-10-05 19:11:48 -06:00
scene_shader_forward_mobile.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00