godot/platform/linuxbsd/x11/SCsub
bruvzg daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00

31 lines
751 B
Python

#!/usr/bin/env python
Import("env")
source_files = [
"display_server_x11.cpp",
"key_mapping_x11.cpp",
"dynwrappers/xlib-so_wrap.c",
"dynwrappers/xcursor-so_wrap.c",
"dynwrappers/xinerama-so_wrap.c",
"dynwrappers/xinput2-so_wrap.c",
"dynwrappers/xkbcommon-so_wrap.c",
"dynwrappers/xrandr-so_wrap.c",
"dynwrappers/xrender-so_wrap.c",
"dynwrappers/xext-so_wrap.c",
]
if env["vulkan"]:
source_files.append("vulkan_context_x11.cpp")
if env["opengl3"]:
env.Append(CPPDEFINES=["GLAD_GLX_NO_X11"])
source_files.append(["gl_manager_x11.cpp", "detect_prime_x11.cpp", "#thirdparty/glad/glx.c"])
objects = []
for source_file in source_files:
objects.append(env.Object(source_file))
Return("objects")