godot/main
lawnjelly ad9b2b3794 Physics Interpolation - add helper warnings
When physics interpolation is active on a node, it is essential that transforms are updated during "_physics_process()" rather than "_process()" calls, for the interpolation to give the correct result.

This PR adds optional warnings for instances, cameras and multimeshes which can flag updates being incorrectly called, and thus make these problems much easier to fix.
2022-04-26 13:56:02 +01:00
..
tests Fix test_shader_lang (for 3.x) 2022-02-22 15:24:34 +03:00
SCsub
app_icon.png
default_controller_mappings.h
gamecontrollerdb.txt
godotcontrollerdb.txt
input_default.cpp Added p_shape check to avoid engine crush 2022-04-14 21:35:32 +02:00
input_default.h
main.cpp Physics Interpolation - add helper warnings 2022-04-26 13:56:02 +01:00
main.h
main_builders.py
main_timer_sync.cpp Disable jitter fix when physics interpolation is enabled. 2022-02-21 10:32:42 +00:00
main_timer_sync.h
performance.cpp
performance.h
splash.png