256 lines
7.3 KiB
XML
256 lines
7.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Vector3" category="Built-In Types" version="3.0.1">
|
|
<brief_description>
|
|
Vector class, which performs basic 3D vector math operations.
|
|
</brief_description>
|
|
<description>
|
|
Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/tutorials/math/index.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="Vector3">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="x" type="float">
|
|
</argument>
|
|
<argument index="1" name="y" type="float">
|
|
</argument>
|
|
<argument index="2" name="z" type="float">
|
|
</argument>
|
|
<description>
|
|
Returns a Vector3 with the given components.
|
|
</description>
|
|
</method>
|
|
<method name="abs">
|
|
<return type="Vector3">
|
|
</return>
|
|
<description>
|
|
Returns a new vector with all components in absolute values (i.e. positive).
|
|
</description>
|
|
</method>
|
|
<method name="angle_to">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="to" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Returns the vector's minimum angle to the vector [code]to[/code].
|
|
</description>
|
|
</method>
|
|
<method name="bounce">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="n" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
|
|
</description>
|
|
</method>
|
|
<method name="ceil">
|
|
<return type="Vector3">
|
|
</return>
|
|
<description>
|
|
Returns a new vector with all components rounded up.
|
|
</description>
|
|
</method>
|
|
<method name="cross">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="b" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Returns the cross product with [code]b[/code].
|
|
</description>
|
|
</method>
|
|
<method name="cubic_interpolate">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="b" type="Vector3">
|
|
</argument>
|
|
<argument index="1" name="pre_a" type="Vector3">
|
|
</argument>
|
|
<argument index="2" name="post_b" type="Vector3">
|
|
</argument>
|
|
<argument index="3" name="t" type="float">
|
|
</argument>
|
|
<description>
|
|
Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount (t). (t) should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
|
|
</description>
|
|
</method>
|
|
<method name="distance_squared_to">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="b" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Returns the squared distance to [code]b[/code]. Prefer this function over distance_to if you need to sort vectors or need the squared distance for some formula.
|
|
</description>
|
|
</method>
|
|
<method name="distance_to">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="b" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Returns the distance to b.
|
|
</description>
|
|
</method>
|
|
<method name="dot">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="b" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Returns the dot product with b.
|
|
</description>
|
|
</method>
|
|
<method name="floor">
|
|
<return type="Vector3">
|
|
</return>
|
|
<description>
|
|
Returns a new vector with all components rounded down.
|
|
</description>
|
|
</method>
|
|
<method name="inverse">
|
|
<return type="Vector3">
|
|
</return>
|
|
<description>
|
|
Returns the inverse of the vector. This is the same as Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )
|
|
</description>
|
|
</method>
|
|
<method name="is_normalized">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns whether the vector is normalized or not.
|
|
</description>
|
|
</method>
|
|
<method name="length">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Returns the length of the vector.
|
|
</description>
|
|
</method>
|
|
<method name="length_squared">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Returns the length of the vector, squared. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula.
|
|
</description>
|
|
</method>
|
|
<method name="linear_interpolate">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="b" type="Vector3">
|
|
</argument>
|
|
<argument index="1" name="t" type="float">
|
|
</argument>
|
|
<description>
|
|
Linearly interpolates the vector to a given one (b), by the given amount (t). (t) should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
|
|
</description>
|
|
</method>
|
|
<method name="max_axis">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the largest.
|
|
</description>
|
|
</method>
|
|
<method name="min_axis">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the smallest.
|
|
</description>
|
|
</method>
|
|
<method name="normalized">
|
|
<return type="Vector3">
|
|
</return>
|
|
<description>
|
|
Returns a copy of the normalized vector to unit length. This is the same as v / v.length().
|
|
</description>
|
|
</method>
|
|
<method name="outer">
|
|
<return type="Basis">
|
|
</return>
|
|
<argument index="0" name="b" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Returns the outer product with b.
|
|
</description>
|
|
</method>
|
|
<method name="reflect">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="n" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Reflects the vector along the given plane, specified by its normal vector.
|
|
</description>
|
|
</method>
|
|
<method name="rotated">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="axis" type="Vector3">
|
|
</argument>
|
|
<argument index="1" name="phi" type="float">
|
|
</argument>
|
|
<description>
|
|
Rotates the vector around some axis by phi radians. The axis must be a normalized vector.
|
|
</description>
|
|
</method>
|
|
<method name="slide">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="n" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Slide returns the component of the vector along the given plane, specified by its normal vector.
|
|
</description>
|
|
</method>
|
|
<method name="snapped">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="by" type="float">
|
|
</argument>
|
|
<description>
|
|
Returns a copy of the vector, snapped to the lowest neared multiple.
|
|
</description>
|
|
</method>
|
|
<method name="to_diagonal_matrix">
|
|
<return type="Basis">
|
|
</return>
|
|
<description>
|
|
Returns a diagonal matrix with the vector as main diagonal.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="x" type="float" setter="" getter="">
|
|
X component of the vector.
|
|
</member>
|
|
<member name="y" type="float" setter="" getter="">
|
|
Y component of the vector.
|
|
</member>
|
|
<member name="z" type="float" setter="" getter="">
|
|
Z component of the vector.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="AXIS_X" value="0">
|
|
Enumerated value for the X axis. Returned by functions like max_axis or min_axis.
|
|
</constant>
|
|
<constant name="AXIS_Y" value="1">
|
|
Enumerated value for the Y axis.
|
|
</constant>
|
|
<constant name="AXIS_Z" value="2">
|
|
Enumerated value for the Z axis.
|
|
</constant>
|
|
</constants>
|
|
</class>
|