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SCsub
Compile bullet with threasafe switch on
2021-09-30 10:46:02 +02:00
area_bullet.cpp
Rename `remove()` to `remove_at()` when removing by index
2021-11-23 18:58:57 -07:00
area_bullet.h
Add shape data to area overlap data.
2021-11-20 08:06:53 +00:00
btRayShape.cpp
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btRayShape.h
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bullet_physics_server.cpp
Fix errors in CharacterBody when floor is destroyed or removed
2021-11-10 08:27:33 -07:00
bullet_physics_server.h
Use `Callable` in Area monitor callback
2021-11-01 21:53:17 -06:00
bullet_types_converter.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
bullet_types_converter.h
Rename files and the exposed name for Transform3D
2021-06-03 07:30:01 -04:00
bullet_utilities.h
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collision_object_bullet.cpp
Rename `remove()` to `remove_at()` when removing by index
2021-11-23 18:58:57 -07:00
collision_object_bullet.h
Merge pull request #42306 from madmiraal/fix-39947
2021-11-18 12:04:41 -07:00
cone_twist_joint_bullet.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
cone_twist_joint_bullet.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
config.py
Disable 3D-only modules when 3D is disabled
2021-06-03 17:45:28 -04:00
constraint_bullet.cpp
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constraint_bullet.h
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generic_6dof_joint_bullet.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
generic_6dof_joint_bullet.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
godot_collision_configuration.cpp
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godot_collision_configuration.h
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godot_collision_dispatcher.cpp
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godot_collision_dispatcher.h
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godot_motion_state.h
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godot_ray_world_algorithm.cpp
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godot_ray_world_algorithm.h
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godot_result_callbacks.cpp
Fix shape index in multiple physics queries with Bullet
2021-12-01 11:03:41 -07:00
godot_result_callbacks.h
Fix shape index in multiple physics queries with Bullet
2021-12-01 11:03:41 -07:00
hinge_joint_bullet.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
hinge_joint_bullet.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
joint_bullet.cpp
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joint_bullet.h
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pin_joint_bullet.cpp
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pin_joint_bullet.h
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register_types.cpp
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register_types.h
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rid_bullet.h
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rigid_body_bullet.cpp
Merge pull request #42306 from madmiraal/fix-39947
2021-11-18 12:04:41 -07:00
rigid_body_bullet.h
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
shape_bullet.cpp
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
shape_bullet.h
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
shape_owner_bullet.cpp
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shape_owner_bullet.h
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slider_joint_bullet.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
slider_joint_bullet.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
soft_body_bullet.cpp
Rename `remove()` to `remove_at()` when removing by index
2021-11-23 18:58:57 -07:00
soft_body_bullet.h
Remove scene code in physics servers
2021-10-01 08:42:47 -07:00
space_bullet.cpp
Add physics solver settings to project settings
2021-12-07 12:08:04 -07:00
space_bullet.h
Harmonize default value for collision mask in ray/shape queries
2021-08-30 16:42:49 -07:00