godot/drivers/gles2
Pedro J. Estébanez f7706659b5 Improve shader time roll over
- Resurrect it for GL ES 2
- Add it to the Vulkan rasterizer
- Expose the setting from the `RenderingServer`, since it does not belong in any specific rasterizer
2020-04-30 11:42:11 +02:00
..
shaders SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
rasterizer_canvas_gles2.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rasterizer_canvas_gles2.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rasterizer_gles2.cpp Improve shader time roll over 2020-04-30 11:42:11 +02:00
rasterizer_gles2.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rasterizer_scene_gles2.cpp Use proper depth buffer format for rgba shadows 2020-04-20 11:58:59 -07:00
rasterizer_scene_gles2.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rasterizer_storage_gles2.cpp Implement MSAA 2020-04-12 15:33:57 -03:00
rasterizer_storage_gles2.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_compiler_gles2.cpp Fix shader constant sorting 2020-04-11 12:40:17 +03:00
shader_compiler_gles2.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shader_gles2.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_gles2.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00