43 lines
1.6 KiB
XML
43 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PhysicsBody2D" inherits="CollisionObject2D" version="3.4">
|
|
<brief_description>
|
|
Base class for all objects affected by physics in 2D space.
|
|
</brief_description>
|
|
<description>
|
|
PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_collision_exception_with">
|
|
<return type="void" />
|
|
<argument index="0" name="body" type="Node" />
|
|
<description>
|
|
Adds a body to the list of bodies that this body can't collide with.
|
|
</description>
|
|
</method>
|
|
<method name="get_collision_exceptions">
|
|
<return type="Array" />
|
|
<description>
|
|
Returns an array of nodes that were added as collision exceptions for this body.
|
|
</description>
|
|
</method>
|
|
<method name="remove_collision_exception_with">
|
|
<return type="void" />
|
|
<argument index="0" name="body" type="Node" />
|
|
<description>
|
|
Removes a body from the list of bodies that this body can't collide with.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" />
|
|
<member name="layers" type="int" setter="_set_layers" getter="_get_layers">
|
|
Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layer and collision_mask when modified.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|