godot/scene/resources/texture.h
reduz 45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00

1015 lines
29 KiB
C++

/*************************************************************************/
/* texture.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEXTURE_H
#define TEXTURE_H
#include "core/io/file_access.h"
#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "core/math/rect2.h"
#include "core/os/mutex.h"
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
#include "scene/resources/curve.h"
#include "scene/resources/gradient.h"
#include "servers/camera_server.h"
#include "servers/rendering_server.h"
class Texture : public Resource {
GDCLASS(Texture, Resource);
public:
Texture() {}
};
class Texture2D : public Texture {
GDCLASS(Texture2D, Texture);
OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
protected:
static void _bind_methods();
GDVIRTUAL0RC(int, _get_width)
GDVIRTUAL0RC(int, _get_height)
GDVIRTUAL2RC(bool, _is_pixel_opaque, int, int)
GDVIRTUAL0RC(bool, _has_alpha)
GDVIRTUAL4C(_draw, RID, Point2, Color, bool)
GDVIRTUAL5C(_draw_rect, RID, Rect2, bool, Color, bool)
GDVIRTUAL6C(_draw_rect_region, RID, Rect2, Rect2, Color, bool, bool)
public:
virtual int get_width() const;
virtual int get_height() const;
virtual Size2 get_size() const;
virtual bool is_pixel_opaque(int p_x, int p_y) const;
virtual bool has_alpha() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
virtual Ref<Image> get_image() const { return Ref<Image>(); }
Texture2D();
};
class BitMap;
class ImageTexture : public Texture2D {
GDCLASS(ImageTexture, Texture2D);
RES_BASE_EXTENSION("tex");
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
bool mipmaps = false;
int w = 0;
int h = 0;
Size2 size_override;
mutable Ref<BitMap> alpha_cache;
bool image_stored = false;
protected:
virtual void reload_from_file() override;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
void create_from_image(const Ref<Image> &p_image);
Image::Format get_format() const;
void update(const Ref<Image> &p_image);
Ref<Image> get_image() const override;
int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
bool has_alpha() const override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
void set_size_override(const Size2 &p_size);
virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTexture();
~ImageTexture();
};
class PortableCompressedTexture2D : public Texture2D {
GDCLASS(PortableCompressedTexture2D, Texture2D);
public:
enum CompressionMode {
COMPRESSION_MODE_LOSSLESS,
COMPRESSION_MODE_LOSSY,
COMPRESSION_MODE_BASIS_UNIVERSAL,
COMPRESSION_MODE_S3TC,
COMPRESSION_MODE_ETC2,
COMPRESSION_MODE_BPTC,
};
private:
CompressionMode compression_mode = COMPRESSION_MODE_LOSSLESS;
static bool keep_all_compressed_buffers;
bool keep_compressed_buffer = false;
Vector<uint8_t> compressed_buffer;
Size2 size;
Size2 size_override;
bool mipmaps = false;
Image::Format format = Image::FORMAT_L8;
mutable RID texture;
mutable Ref<BitMap> alpha_cache;
bool image_stored = false;
protected:
Vector<uint8_t> _get_data() const;
void _set_data(const Vector<uint8_t> &p_data);
static void _bind_methods();
public:
CompressionMode get_compression_mode() const;
void create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map = false, float p_lossy_quality = 0.8);
Image::Format get_format() const;
void update(const Ref<Image> &p_image);
Ref<Image> get_image() const override;
int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
bool has_alpha() const override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
void set_size_override(const Size2 &p_size);
Size2 get_size_override() const;
void set_keep_compressed_buffer(bool p_keep);
bool is_keeping_compressed_buffer() const;
static void set_keep_all_compressed_buffers(bool p_keep);
static bool is_keeping_all_compressed_buffers();
PortableCompressedTexture2D();
~PortableCompressedTexture2D();
};
VARIANT_ENUM_CAST(PortableCompressedTexture2D::CompressionMode)
class CompressedTexture2D : public Texture2D {
GDCLASS(CompressedTexture2D, Texture2D);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
FORMAT_BIT_DETECT_3D = 1 << 24,
//FORMAT_BIT_DETECT_SRGB = 1 << 25,
FORMAT_BIT_DETECT_NORMAL = 1 << 26,
FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
};
private:
Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_MAX;
int w = 0;
int h = 0;
mutable Ref<BitMap> alpha_cache;
virtual void reload_from_file() override;
static void _requested_3d(void *p_ud);
static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
static void _requested_normal(void *p_ud);
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const override;
public:
static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit);
typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &);
typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
static TextureFormatRequestCallback request_3d_callback;
static TextureFormatRoughnessRequestCallback request_roughness_callback;
static TextureFormatRequestCallback request_normal_callback;
Image::Format get_format() const;
Error load(const String &p_path);
String get_load_path() const;
int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool has_alpha() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
virtual Ref<Image> get_image() const override;
CompressedTexture2D();
~CompressedTexture2D();
};
class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class AtlasTexture : public Texture2D {
GDCLASS(AtlasTexture, Texture2D);
RES_BASE_EXTENSION("atlastex");
protected:
Ref<Texture2D> atlas;
Rect2 region;
Rect2 margin;
bool filter_clip = false;
static void _bind_methods();
public:
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
void set_atlas(const Ref<Texture2D> &p_atlas);
Ref<Texture2D> get_atlas() const;
void set_region(const Rect2 &p_region);
Rect2 get_region() const;
void set_margin(const Rect2 &p_margin);
Rect2 get_margin() const;
void set_filter_clip(const bool p_enable);
bool has_filter_clip() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
virtual Ref<Image> get_image() const override;
AtlasTexture();
};
class Mesh;
class MeshTexture : public Texture2D {
GDCLASS(MeshTexture, Texture2D);
RES_BASE_EXTENSION("meshtex");
Ref<Texture2D> base_texture;
Ref<Mesh> mesh;
Size2i size;
protected:
static void _bind_methods();
public:
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
void set_image_size(const Size2 &p_size);
Size2 get_image_size() const;
void set_base_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_base_texture() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
MeshTexture();
};
class TextureLayered : public Texture {
GDCLASS(TextureLayered, Texture);
protected:
static void _bind_methods();
GDVIRTUAL0RC(Image::Format, _get_format)
GDVIRTUAL0RC(uint32_t, _get_layered_type)
GDVIRTUAL0RC(int, _get_width)
GDVIRTUAL0RC(int, _get_height)
GDVIRTUAL0RC(int, _get_layers)
GDVIRTUAL0RC(bool, _has_mipmaps)
GDVIRTUAL1RC(Ref<Image>, _get_layer_data, int)
public:
enum LayeredType {
LAYERED_TYPE_2D_ARRAY,
LAYERED_TYPE_CUBEMAP,
LAYERED_TYPE_CUBEMAP_ARRAY
};
virtual Image::Format get_format() const;
virtual LayeredType get_layered_type() const;
virtual int get_width() const;
virtual int get_height() const;
virtual int get_layers() const;
virtual bool has_mipmaps() const;
virtual Ref<Image> get_layer_data(int p_layer) const;
TextureLayered() {}
};
VARIANT_ENUM_CAST(TextureLayered::LayeredType)
class ImageTextureLayered : public TextureLayered {
GDCLASS(ImageTextureLayered, TextureLayered);
LayeredType layered_type;
mutable RID texture;
Image::Format format = Image::FORMAT_MAX;
int width = 0;
int height = 0;
int layers = 0;
bool mipmaps = false;
Error _create_from_images(const Array &p_images);
Array _get_images() const;
protected:
static void _bind_methods();
public:
virtual Image::Format get_format() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual LayeredType get_layered_type() const override;
Error create_from_images(Vector<Ref<Image>> p_images);
void update_layer(const Ref<Image> &p_image, int p_layer);
virtual Ref<Image> get_layer_data(int p_layer) const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTextureLayered(LayeredType p_layered_type);
~ImageTextureLayered();
};
class Texture2DArray : public ImageTextureLayered {
GDCLASS(Texture2DArray, ImageTextureLayered)
public:
Texture2DArray() :
ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
class Cubemap : public ImageTextureLayered {
GDCLASS(Cubemap, ImageTextureLayered);
public:
Cubemap() :
ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
class CubemapArray : public ImageTextureLayered {
GDCLASS(CubemapArray, ImageTextureLayered);
public:
CubemapArray() :
ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
class CompressedTextureLayered : public TextureLayered {
GDCLASS(CompressedTextureLayered, TextureLayered);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
private:
Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_MAX;
int w = 0;
int h = 0;
int layers = 0;
bool mipmaps = false;
LayeredType layered_type = LayeredType::LAYERED_TYPE_2D_ARRAY;
virtual void reload_from_file() override;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const override;
public:
Image::Format get_format() const override;
Error load(const String &p_path);
String get_load_path() const;
virtual LayeredType get_layered_type() const override;
int get_width() const override;
int get_height() const override;
int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual Ref<Image> get_layer_data(int p_layer) const override;
CompressedTextureLayered(LayeredType p_layered_type);
~CompressedTextureLayered();
};
class CompressedTexture2DArray : public CompressedTextureLayered {
GDCLASS(CompressedTexture2DArray, CompressedTextureLayered)
public:
CompressedTexture2DArray() :
CompressedTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
class CompressedCubemap : public CompressedTextureLayered {
GDCLASS(CompressedCubemap, CompressedTextureLayered);
public:
CompressedCubemap() :
CompressedTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
class CompressedCubemapArray : public CompressedTextureLayered {
GDCLASS(CompressedCubemapArray, CompressedTextureLayered);
public:
CompressedCubemapArray() :
CompressedTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class Texture3D : public Texture {
GDCLASS(Texture3D, Texture);
protected:
static void _bind_methods();
TypedArray<Image> _get_datai() const;
GDVIRTUAL0RC(Image::Format, _get_format)
GDVIRTUAL0RC(int, _get_width)
GDVIRTUAL0RC(int, _get_height)
GDVIRTUAL0RC(int, _get_depth)
GDVIRTUAL0RC(bool, _has_mipmaps)
GDVIRTUAL0RC(TypedArray<Image>, _get_data)
public:
virtual Image::Format get_format() const;
virtual int get_width() const;
virtual int get_height() const;
virtual int get_depth() const;
virtual bool has_mipmaps() const;
virtual Vector<Ref<Image>> get_data() const;
};
class ImageTexture3D : public Texture3D {
GDCLASS(ImageTexture3D, Texture3D);
mutable RID texture;
Image::Format format = Image::FORMAT_MAX;
int width = 1;
int height = 1;
int depth = 1;
bool mipmaps = false;
protected:
static void _bind_methods();
Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
void _update(const TypedArray<Image> &p_data);
public:
virtual Image::Format get_format() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_depth() const override;
virtual bool has_mipmaps() const override;
Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
void update(const Vector<Ref<Image>> &p_data);
virtual Vector<Ref<Image>> get_data() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
ImageTexture3D();
~ImageTexture3D();
};
class CompressedTexture3D : public Texture3D {
GDCLASS(CompressedTexture3D, Texture3D);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
private:
Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_MAX;
int w = 0;
int h = 0;
int d = 0;
bool mipmaps = false;
virtual void reload_from_file() override;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const override;
public:
Image::Format get_format() const override;
Error load(const String &p_path);
String get_load_path() const;
int get_width() const override;
int get_height() const override;
int get_depth() const override;
virtual bool has_mipmaps() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual Vector<Ref<Image>> get_data() const override;
CompressedTexture3D();
~CompressedTexture3D();
};
class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class CurveTexture : public Texture2D {
GDCLASS(CurveTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
public:
enum TextureMode {
TEXTURE_MODE_RGB,
TEXTURE_MODE_RED,
};
private:
mutable RID _texture;
Ref<Curve> _curve;
int _width = 256;
int _current_width = 0;
TextureMode texture_mode = TEXTURE_MODE_RGB;
TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
void _update();
protected:
static void _bind_methods();
public:
void set_width(int p_width);
int get_width() const override;
void set_texture_mode(TextureMode p_mode);
TextureMode get_texture_mode() const;
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve(Ref<Curve> p_curve);
Ref<Curve> get_curve() const;
virtual RID get_rid() const override;
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return false; }
CurveTexture();
~CurveTexture();
};
VARIANT_ENUM_CAST(CurveTexture::TextureMode)
class CurveXYZTexture : public Texture2D {
GDCLASS(CurveXYZTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
private:
mutable RID _texture;
Ref<Curve> _curve_x;
Ref<Curve> _curve_y;
Ref<Curve> _curve_z;
int _width = 256;
int _current_width = 0;
void _update();
protected:
static void _bind_methods();
public:
void set_width(int p_width);
int get_width() const override;
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve_x(Ref<Curve> p_curve);
Ref<Curve> get_curve_x() const;
void set_curve_y(Ref<Curve> p_curve);
Ref<Curve> get_curve_y() const;
void set_curve_z(Ref<Curve> p_curve);
Ref<Curve> get_curve_z() const;
virtual RID get_rid() const override;
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return false; }
CurveXYZTexture();
~CurveXYZTexture();
};
class GradientTexture1D : public Texture2D {
GDCLASS(GradientTexture1D, Texture2D);
public:
struct Point {
float offset = 0.0;
Color color;
bool operator<(const Point &p_ponit) const {
return offset < p_ponit.offset;
}
};
private:
Ref<Gradient> gradient;
bool update_pending = false;
RID texture;
int width = 256;
bool use_hdr = false;
void _queue_update();
void _update();
protected:
static void _bind_methods();
public:
void set_gradient(Ref<Gradient> p_gradient);
Ref<Gradient> get_gradient() const;
void set_width(int p_width);
int get_width() const override;
void set_use_hdr(bool p_enabled);
bool is_using_hdr() const;
virtual RID get_rid() const override { return texture; }
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return true; }
virtual Ref<Image> get_image() const override;
GradientTexture1D();
virtual ~GradientTexture1D();
};
class GradientTexture2D : public Texture2D {
GDCLASS(GradientTexture2D, Texture2D);
public:
enum Fill {
FILL_LINEAR,
FILL_RADIAL,
};
enum Repeat {
REPEAT_NONE,
REPEAT,
REPEAT_MIRROR,
};
private:
Ref<Gradient> gradient;
mutable RID texture;
int width = 64;
int height = 64;
bool use_hdr = false;
Vector2 fill_from;
Vector2 fill_to = Vector2(1, 0);
Fill fill = FILL_LINEAR;
Repeat repeat = REPEAT_NONE;
float _get_gradient_offset_at(int x, int y) const;
bool update_pending = false;
void _queue_update();
void _update();
protected:
static void _bind_methods();
public:
void set_gradient(Ref<Gradient> p_gradient);
Ref<Gradient> get_gradient() const;
void set_width(int p_width);
virtual int get_width() const override;
void set_height(int p_height);
virtual int get_height() const override;
void set_use_hdr(bool p_enabled);
bool is_using_hdr() const;
void set_fill(Fill p_fill);
Fill get_fill() const;
void set_fill_from(Vector2 p_fill_from);
Vector2 get_fill_from() const;
void set_fill_to(Vector2 p_fill_to);
Vector2 get_fill_to() const;
void set_repeat(Repeat p_repeat);
Repeat get_repeat() const;
virtual RID get_rid() const override;
virtual bool has_alpha() const override { return true; }
virtual Ref<Image> get_image() const override;
GradientTexture2D();
virtual ~GradientTexture2D();
};
VARIANT_ENUM_CAST(GradientTexture2D::Fill);
VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
class ProxyTexture : public Texture2D {
GDCLASS(ProxyTexture, Texture2D);
private:
mutable RID proxy_ph;
mutable RID proxy;
Ref<Texture2D> base;
protected:
static void _bind_methods();
public:
void set_base(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_base() const;
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
ProxyTexture();
~ProxyTexture();
};
class AnimatedTexture : public Texture2D {
GDCLASS(AnimatedTexture, Texture2D);
//use readers writers lock for this, since its far more times read than written to
RWLock rw_lock;
public:
enum {
MAX_FRAMES = 256
};
private:
RID proxy_ph;
RID proxy;
struct Frame {
Ref<Texture2D> texture;
float delay_sec = 0.0;
};
Frame frames[MAX_FRAMES];
int frame_count = 1.0;
int current_frame = 0;
bool pause = false;
bool oneshot = false;
float fps = 4.0;
float time = 0.0;
uint64_t prev_ticks = 0;
void _update_proxy();
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const override;
public:
void set_frames(int p_frames);
int get_frames() const;
void set_current_frame(int p_frame);
int get_current_frame() const;
void set_pause(bool p_pause);
bool get_pause() const;
void set_oneshot(bool p_oneshot);
bool get_oneshot() const;
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_frame_texture(int p_frame) const;
void set_frame_delay(int p_frame, float p_delay_sec);
float get_frame_delay(int p_frame) const;
void set_fps(float p_fps);
float get_fps() const;
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
AnimatedTexture();
~AnimatedTexture();
};
class CameraTexture : public Texture2D {
GDCLASS(CameraTexture, Texture2D);
private:
mutable RID _texture;
int camera_feed_id = 0;
CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE;
protected:
static void _bind_methods();
public:
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
void set_camera_feed_id(int p_new_id);
int get_camera_feed_id() const;
void set_which_feed(CameraServer::FeedImage p_which);
CameraServer::FeedImage get_which_feed() const;
void set_camera_active(bool p_active);
bool get_camera_active() const;
CameraTexture();
~CameraTexture();
};
#endif