godot/thirdparty/bullet/BulletInverseDynamics
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
..
details bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
IDConfig.hpp Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
IDConfigBuiltin.hpp Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
IDConfigEigen.hpp Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
IDErrorMessages.hpp Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
IDMath.cpp Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
IDMath.hpp Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
MultiBodyTree.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
MultiBodyTree.hpp Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00