godot/scene
Bastiaan Olij 89e64da028 Take eye offset into account for depth in StandardMaterial3D
(cherry picked from commit 581d081ded)
2023-07-10 17:11:22 +02:00
..
2d Merge pull request #78857 from smix8/navagent_pos_fix_4.x 2023-07-03 15:26:11 +02:00
3d Merge pull request #78939 from Scony/navi-crash-fix 2023-07-03 15:26:14 +02:00
animation Use `get_node_or_null` when null checks are present 2023-06-10 13:22:56 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
gui Revert "Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`" 2023-07-10 17:11:22 +02:00
main Merge pull request #78745 from RandomShaper/fix_node_pr 2023-06-27 23:02:02 +02:00
resources Take eye offset into account for depth in StandardMaterial3D 2023-07-10 17:11:22 +02:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00