b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
89 lines
3.6 KiB
C++
89 lines
3.6 KiB
C++
/*************************************************************************/
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/* api.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "api.h"
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#include "core/config/engine.h"
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#include "java_class_wrapper.h"
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#include "jni_singleton.h"
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#if !defined(ANDROID_ENABLED)
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static JavaClassWrapper *java_class_wrapper = nullptr;
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#endif
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void register_android_api() {
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#if !defined(ANDROID_ENABLED)
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// On Android platforms, the `java_class_wrapper` instantiation and the
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// `JNISingleton` registration occurs in
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// `platform/android/java_godot_lib_jni.cpp#Java_org_godotengine_godot_GodotLib_setup`
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java_class_wrapper = memnew(JavaClassWrapper); // Dummy
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ClassDB::register_class<JNISingleton>();
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#endif
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ClassDB::register_class<JavaClass>();
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ClassDB::register_class<JavaClassWrapper>();
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Engine::get_singleton()->add_singleton(Engine::Singleton("JavaClassWrapper", JavaClassWrapper::get_singleton()));
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}
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void unregister_android_api() {
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#if !defined(ANDROID_ENABLED)
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memdelete(java_class_wrapper);
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#endif
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}
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void JavaClassWrapper::_bind_methods() {
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ClassDB::bind_method(D_METHOD("wrap", "name"), &JavaClassWrapper::wrap);
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}
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#if !defined(ANDROID_ENABLED)
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Variant JavaClass::call(const StringName &, const Variant **, int, Callable::CallError &) {
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return Variant();
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}
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JavaClass::JavaClass() {
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}
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Variant JavaObject::call(const StringName &, const Variant **, int, Callable::CallError &) {
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return Variant();
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}
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JavaClassWrapper *JavaClassWrapper::singleton = nullptr;
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Ref<JavaClass> JavaClassWrapper::wrap(const String &) {
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return Ref<JavaClass>();
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}
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JavaClassWrapper::JavaClassWrapper() {
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singleton = this;
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}
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#endif
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