godot/platform
Juan Linietsky 048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
..
android Merge pull request #643 from adolson/custom-export-binary-path-fix 2014-09-17 09:53:43 -03:00
bb10 Merge pull request #643 from adolson/custom-export-binary-path-fix 2014-09-17 09:53:43 -03:00
flash More 3D Work 2014-06-16 10:22:26 -03:00
iphone 3D Physics Rework, Other Stuff 2014-09-15 17:43:29 -04:00
isim -Support for changing fonts 2014-04-05 12:39:30 -03:00
javascript fix custom export packages for PC 2014-08-25 15:13:30 -04:00
nacl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osx - more fixes on #672 on windows 2014-09-19 21:01:41 -03:00
server 3D Physics Rework, Other Stuff 2014-09-15 17:43:29 -04:00
windows -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
winrt 3D Physics Rework, Other Stuff 2014-09-15 17:43:29 -04:00
x11 - more fixes on #672 on windows 2014-09-19 21:01:41 -03:00