104 lines
4.1 KiB
C++
104 lines
4.1 KiB
C++
/*************************************************************************/
|
|
/* collision_shape_2d_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
|
|
#define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
|
|
#include "scene/2d/collision_shape_2d.h"
|
|
|
|
class CanvasItemEditor;
|
|
|
|
class CollisionShape2DEditor : public Control {
|
|
GDCLASS(CollisionShape2DEditor, Control);
|
|
|
|
enum ShapeType {
|
|
CAPSULE_SHAPE,
|
|
CIRCLE_SHAPE,
|
|
CONCAVE_POLYGON_SHAPE,
|
|
CONVEX_POLYGON_SHAPE,
|
|
LINE_SHAPE,
|
|
RAY_SHAPE,
|
|
RECTANGLE_SHAPE,
|
|
SEGMENT_SHAPE
|
|
};
|
|
|
|
EditorNode *editor;
|
|
UndoRedo *undo_redo;
|
|
CanvasItemEditor *canvas_item_editor;
|
|
CollisionShape2D *node;
|
|
|
|
Vector<Point2> handles;
|
|
|
|
int shape_type;
|
|
int edit_handle;
|
|
bool pressed;
|
|
Variant original;
|
|
|
|
Variant get_handle_value(int idx) const;
|
|
void set_handle(int idx, Point2 &p_point);
|
|
void commit_handle(int idx, Variant &p_org);
|
|
|
|
void _get_current_shape_type();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
|
|
void forward_draw_over_viewport(Control *p_overlay);
|
|
void edit(Node *p_node);
|
|
|
|
CollisionShape2DEditor(EditorNode *p_editor);
|
|
};
|
|
|
|
class CollisionShape2DEditorPlugin : public EditorPlugin {
|
|
GDCLASS(CollisionShape2DEditorPlugin, EditorPlugin);
|
|
|
|
CollisionShape2DEditor *collision_shape_2d_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return collision_shape_2d_editor->forward_canvas_gui_input(p_event); }
|
|
virtual void forward_draw_over_viewport(Control *p_overlay) { return collision_shape_2d_editor->forward_draw_over_viewport(p_overlay); }
|
|
|
|
virtual String get_name() const { return "CollisionShape2D"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_obj);
|
|
virtual bool handles(Object *p_obj) const;
|
|
virtual void make_visible(bool visible);
|
|
|
|
CollisionShape2DEditorPlugin(EditorNode *p_editor);
|
|
~CollisionShape2DEditorPlugin();
|
|
};
|
|
|
|
#endif //COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
|