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This is done to prevent reducing texture quality when it doesn't save much video memory, especially for pixel art. The size threshold can be adjusted in the project settings. To get the previous behavior where textures detected to be used in 3D had their compression mode always set to VRAM, set this to the lowest value (16). |
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engine.cpp | ||
engine.h | ||
project_settings.cpp | ||
project_settings.h | ||
SCsub |