godot/core/config
Hugo Locurcio 04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
..
engine.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
engine.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
project_settings.cpp Disable VRAM compression by default for small textures in Detect 3D 2022-06-14 13:08:20 +02:00
project_settings.h Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00