godot/doc
Hugo Locurcio 04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
..
classes Disable VRAM compression by default for small textures in Detect 3D 2022-06-14 13:08:20 +02:00
tools Merge pull request #61920 from Calinou/makerst-print-color 2022-06-11 11:42:18 +02:00
translations i18n: Sync classref translations with Weblate 2022-06-08 13:18:40 +02:00
class.xsd Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
Doxyfile
Makefile i18n: Add --lang option to make_rst.py to write translated headings 2021-12-21 13:47:11 +01:00