godot/modules/openxr/doc_classes/OpenXRCompositionLayerQuad.xml
David Snopek 0f2b804059 Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00

17 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRCompositionLayerQuad" inherits="OpenXRCompositionLayer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
An OpenXR composition layer that is rendered as a quad.
</brief_description>
<description>
An OpenXR composition layer that allows rendering a [SubViewport] on a quad.
</description>
<tutorials>
</tutorials>
<members>
<member name="quad_size" type="Vector2" setter="set_quad_size" getter="get_quad_size" default="Vector2(1, 1)">
The dimensions of the quad.
</member>
</members>
</class>