godot/main
Mateo Kuruk Miccino 04fefed904 Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect

(cherry picked from commit 89283b7b53)
2021-03-02 10:26:14 +01:00
..
tests Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-02-08 22:36:36 +01:00
godotcontrollerdb.txt Add some HTML5 controllers mapping. 2021-02-06 11:09:01 +01:00
input_default.cpp Input: Throw error if action doesn't exist 2021-02-25 14:30:25 +01:00
input_default.h Add support for new SDL gamecontroller keywords. 2021-02-07 16:41:23 +00:00
main_builders.py Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
main_timer_sync.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main_timer_sync.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main.cpp Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts. 2021-03-02 10:26:14 +01:00
main.h Make glue generation shutdown more graceful 2021-02-22 21:40:16 +01:00
performance.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
performance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
splash_editor.png Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00