godot/modules/gltf/extensions/gltf_document_extension.cpp

134 lines
6.0 KiB
C++

/*************************************************************************/
/* gltf_document_extension.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gltf_document_extension.h"
void GLTFDocumentExtension::_bind_methods() {
// Import process.
GDVIRTUAL_BIND(_import_preflight, "state", "extensions");
GDVIRTUAL_BIND(_get_supported_extensions);
GDVIRTUAL_BIND(_parse_node_extensions, "state", "gltf_node", "extensions");
GDVIRTUAL_BIND(_generate_scene_node, "state", "gltf_node", "scene_parent");
GDVIRTUAL_BIND(_import_post_parse, "state");
GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node");
GDVIRTUAL_BIND(_import_post, "state", "root");
// Export process.
GDVIRTUAL_BIND(_export_preflight, "root");
GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node");
GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node");
GDVIRTUAL_BIND(_export_post, "state");
}
// Import process.
Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
int err = OK;
GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err);
return Error(err);
}
Vector<String> GLTFDocumentExtension::get_supported_extensions() {
Vector<String> ret;
GDVIRTUAL_CALL(_get_supported_extensions, ret);
return ret;
}
Error GLTFDocumentExtension::parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
int err = OK;
GDVIRTUAL_CALL(_parse_node_extensions, p_state, p_gltf_node, p_extensions, err);
return Error(err);
}
Node3D *GLTFDocumentExtension::generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
ERR_FAIL_NULL_V(p_state, nullptr);
ERR_FAIL_NULL_V(p_gltf_node, nullptr);
ERR_FAIL_NULL_V(p_scene_parent, nullptr);
Node3D *ret_node = nullptr;
GDVIRTUAL_CALL(_generate_scene_node, p_state, p_gltf_node, p_scene_parent, ret_node);
return ret_node;
}
Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
int err = OK;
GDVIRTUAL_CALL(_import_post_parse, p_state, err);
return Error(err);
}
Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
int err = OK;
GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err);
return Error(err);
}
Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
int err = OK;
GDVIRTUAL_CALL(_import_post, p_state, p_root, err);
return Error(err);
}
// Export process.
Error GLTFDocumentExtension::export_preflight(Node *p_root) {
ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
int err = OK;
GDVIRTUAL_CALL(_export_preflight, p_root, err);
return Error(err);
}
void GLTFDocumentExtension::convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node) {
ERR_FAIL_NULL(p_state);
ERR_FAIL_NULL(p_gltf_node);
ERR_FAIL_NULL(p_scene_node);
GDVIRTUAL_CALL(_convert_scene_node, p_state, p_gltf_node, p_scene_node);
}
Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
int err = OK;
GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err);
return Error(err);
}
Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
int err = OK;
GDVIRTUAL_CALL(_export_post, p_state, err);
return Error(err);
}