godot/servers/rendering/renderer_rd/effects
Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
..
SCsub Splitting tonemapper into its own class 2022-04-28 15:00:30 +10:00
bokeh_dof.cpp Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
bokeh_dof.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
copy_effects.cpp Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
copy_effects.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
resolve.cpp Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
resolve.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
ss_effects.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
ss_effects.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
tone_mapper.cpp Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
tone_mapper.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
vrs.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
vrs.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00