godot/scene
Fabio Alessandrelli 05367c755c [Net] Better EOF handling in HTTPRequest.
This fix request_completed being emitted two times, the first with the
result, the second as a failure when retrieving responses served with
read-until-EOF.

(cherry picked from commit d61cd469f1)
2021-03-02 10:26:14 +01:00
..
2d Renaming rendering/2d project settings. 2021-03-01 11:38:46 +00:00
3d Fixed bug that caused collision not to be properly reenabled when joint between two bodies is destroyed 2021-03-02 10:26:14 +01:00
animation Tween: Add null check for target object 2021-02-25 15:14:31 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Properly hide GraphEdit's minimap 2021-03-01 18:18:05 +03:00
main [Net] Better EOF handling in HTTPRequest. 2021-03-02 10:26:14 +01:00
resources Fix crash when loading a scene containing an uncreatable type 2021-02-26 11:30:38 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00