5460 lines
230 KiB
C++
5460 lines
230 KiB
C++
//*********************************************************
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License (MIT).
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//
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//*********************************************************
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#ifndef __D3DX12_H__
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#define __D3DX12_H__
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#include "d3d12.h"
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#if defined( __cplusplus )
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struct CD3DX12_DEFAULT {};
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extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
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//------------------------------------------------------------------------------------------------
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inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept
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{
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return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
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l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
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}
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//------------------------------------------------------------------------------------------------
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inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept
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{ return !( l == r ); }
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_RECT : public D3D12_RECT
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{
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CD3DX12_RECT() = default;
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explicit CD3DX12_RECT( const D3D12_RECT& o ) noexcept :
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D3D12_RECT( o )
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{}
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explicit CD3DX12_RECT(
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LONG Left,
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LONG Top,
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LONG Right,
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LONG Bottom ) noexcept
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{
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left = Left;
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top = Top;
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right = Right;
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bottom = Bottom;
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}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
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{
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CD3DX12_VIEWPORT() = default;
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explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) noexcept :
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D3D12_VIEWPORT( o )
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{}
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explicit CD3DX12_VIEWPORT(
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FLOAT topLeftX,
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FLOAT topLeftY,
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FLOAT width,
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FLOAT height,
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FLOAT minDepth = D3D12_MIN_DEPTH,
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FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept
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{
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TopLeftX = topLeftX;
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TopLeftY = topLeftY;
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Width = width;
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Height = height;
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MinDepth = minDepth;
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MaxDepth = maxDepth;
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}
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explicit CD3DX12_VIEWPORT(
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_In_ ID3D12Resource* pResource,
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UINT mipSlice = 0,
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FLOAT topLeftX = 0.0f,
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FLOAT topLeftY = 0.0f,
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FLOAT minDepth = D3D12_MIN_DEPTH,
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FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept
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{
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const auto Desc = pResource->GetDesc();
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const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
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const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
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switch (Desc.Dimension)
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{
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case D3D12_RESOURCE_DIMENSION_BUFFER:
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TopLeftX = topLeftX;
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TopLeftY = 0.0f;
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Width = float(Desc.Width) - topLeftX;
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Height = 1.0f;
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break;
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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TopLeftX = topLeftX;
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TopLeftY = 0.0f;
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Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX;
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Height = 1.0f;
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break;
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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TopLeftX = topLeftX;
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TopLeftY = topLeftY;
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Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX;
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Height = (SubresourceHeight ? float(SubresourceHeight) : 1.0f) - topLeftY;
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break;
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default: break;
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}
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MinDepth = minDepth;
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MaxDepth = maxDepth;
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}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_BOX : public D3D12_BOX
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{
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CD3DX12_BOX() = default;
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explicit CD3DX12_BOX( const D3D12_BOX& o ) noexcept :
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D3D12_BOX( o )
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{}
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explicit CD3DX12_BOX(
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LONG Left,
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LONG Right ) noexcept
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{
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left = static_cast<UINT>(Left);
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top = 0;
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front = 0;
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right = static_cast<UINT>(Right);
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bottom = 1;
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back = 1;
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}
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explicit CD3DX12_BOX(
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LONG Left,
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LONG Top,
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LONG Right,
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LONG Bottom ) noexcept
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{
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left = static_cast<UINT>(Left);
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top = static_cast<UINT>(Top);
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front = 0;
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right = static_cast<UINT>(Right);
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bottom = static_cast<UINT>(Bottom);
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back = 1;
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}
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explicit CD3DX12_BOX(
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LONG Left,
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LONG Top,
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LONG Front,
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LONG Right,
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LONG Bottom,
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LONG Back ) noexcept
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{
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left = static_cast<UINT>(Left);
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top = static_cast<UINT>(Top);
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front = static_cast<UINT>(Front);
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right = static_cast<UINT>(Right);
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bottom = static_cast<UINT>(Bottom);
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back = static_cast<UINT>(Back);
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}
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};
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inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept
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{
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return l.left == r.left && l.top == r.top && l.front == r.front &&
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l.right == r.right && l.bottom == r.bottom && l.back == r.back;
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}
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inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept
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{ return !( l == r ); }
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
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{
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CD3DX12_DEPTH_STENCIL_DESC() = default;
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explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept :
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D3D12_DEPTH_STENCIL_DESC( o )
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{}
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explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) noexcept
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{
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DepthEnable = TRUE;
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DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
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DepthFunc = D3D12_COMPARISON_FUNC_LESS;
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StencilEnable = FALSE;
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StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
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StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
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const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
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{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
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FrontFace = defaultStencilOp;
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BackFace = defaultStencilOp;
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}
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explicit CD3DX12_DEPTH_STENCIL_DESC(
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BOOL depthEnable,
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D3D12_DEPTH_WRITE_MASK depthWriteMask,
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D3D12_COMPARISON_FUNC depthFunc,
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BOOL stencilEnable,
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UINT8 stencilReadMask,
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UINT8 stencilWriteMask,
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D3D12_STENCIL_OP frontStencilFailOp,
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D3D12_STENCIL_OP frontStencilDepthFailOp,
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D3D12_STENCIL_OP frontStencilPassOp,
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D3D12_COMPARISON_FUNC frontStencilFunc,
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D3D12_STENCIL_OP backStencilFailOp,
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D3D12_STENCIL_OP backStencilDepthFailOp,
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D3D12_STENCIL_OP backStencilPassOp,
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D3D12_COMPARISON_FUNC backStencilFunc ) noexcept
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{
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DepthEnable = depthEnable;
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DepthWriteMask = depthWriteMask;
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DepthFunc = depthFunc;
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StencilEnable = stencilEnable;
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StencilReadMask = stencilReadMask;
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StencilWriteMask = stencilWriteMask;
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FrontFace.StencilFailOp = frontStencilFailOp;
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FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
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FrontFace.StencilPassOp = frontStencilPassOp;
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FrontFace.StencilFunc = frontStencilFunc;
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BackFace.StencilFailOp = backStencilFailOp;
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BackFace.StencilDepthFailOp = backStencilDepthFailOp;
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BackFace.StencilPassOp = backStencilPassOp;
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BackFace.StencilFunc = backStencilFunc;
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}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
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{
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CD3DX12_DEPTH_STENCIL_DESC1() = default;
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explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept :
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D3D12_DEPTH_STENCIL_DESC1( o )
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{}
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explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept
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{
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DepthEnable = o.DepthEnable;
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DepthWriteMask = o.DepthWriteMask;
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DepthFunc = o.DepthFunc;
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StencilEnable = o.StencilEnable;
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StencilReadMask = o.StencilReadMask;
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StencilWriteMask = o.StencilWriteMask;
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FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
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FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
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FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
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FrontFace.StencilFunc = o.FrontFace.StencilFunc;
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BackFace.StencilFailOp = o.BackFace.StencilFailOp;
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BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
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BackFace.StencilPassOp = o.BackFace.StencilPassOp;
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BackFace.StencilFunc = o.BackFace.StencilFunc;
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DepthBoundsTestEnable = FALSE;
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}
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explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT ) noexcept
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{
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DepthEnable = TRUE;
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DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
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DepthFunc = D3D12_COMPARISON_FUNC_LESS;
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StencilEnable = FALSE;
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StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
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StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
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const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
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{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
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FrontFace = defaultStencilOp;
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BackFace = defaultStencilOp;
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DepthBoundsTestEnable = FALSE;
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}
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explicit CD3DX12_DEPTH_STENCIL_DESC1(
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BOOL depthEnable,
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D3D12_DEPTH_WRITE_MASK depthWriteMask,
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D3D12_COMPARISON_FUNC depthFunc,
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BOOL stencilEnable,
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UINT8 stencilReadMask,
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UINT8 stencilWriteMask,
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D3D12_STENCIL_OP frontStencilFailOp,
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D3D12_STENCIL_OP frontStencilDepthFailOp,
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D3D12_STENCIL_OP frontStencilPassOp,
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D3D12_COMPARISON_FUNC frontStencilFunc,
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D3D12_STENCIL_OP backStencilFailOp,
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D3D12_STENCIL_OP backStencilDepthFailOp,
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D3D12_STENCIL_OP backStencilPassOp,
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D3D12_COMPARISON_FUNC backStencilFunc,
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BOOL depthBoundsTestEnable ) noexcept
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{
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DepthEnable = depthEnable;
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DepthWriteMask = depthWriteMask;
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DepthFunc = depthFunc;
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StencilEnable = stencilEnable;
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StencilReadMask = stencilReadMask;
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StencilWriteMask = stencilWriteMask;
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FrontFace.StencilFailOp = frontStencilFailOp;
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FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
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FrontFace.StencilPassOp = frontStencilPassOp;
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FrontFace.StencilFunc = frontStencilFunc;
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BackFace.StencilFailOp = backStencilFailOp;
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BackFace.StencilDepthFailOp = backStencilDepthFailOp;
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BackFace.StencilPassOp = backStencilPassOp;
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BackFace.StencilFunc = backStencilFunc;
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DepthBoundsTestEnable = depthBoundsTestEnable;
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}
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operator D3D12_DEPTH_STENCIL_DESC() const noexcept
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{
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D3D12_DEPTH_STENCIL_DESC D;
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D.DepthEnable = DepthEnable;
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D.DepthWriteMask = DepthWriteMask;
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D.DepthFunc = DepthFunc;
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D.StencilEnable = StencilEnable;
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D.StencilReadMask = StencilReadMask;
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D.StencilWriteMask = StencilWriteMask;
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D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
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D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
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D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
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D.FrontFace.StencilFunc = FrontFace.StencilFunc;
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D.BackFace.StencilFailOp = BackFace.StencilFailOp;
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D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
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D.BackFace.StencilPassOp = BackFace.StencilPassOp;
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D.BackFace.StencilFunc = BackFace.StencilFunc;
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return D;
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}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_DEPTH_STENCIL_DESC2 : public D3D12_DEPTH_STENCIL_DESC2
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{
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CD3DX12_DEPTH_STENCIL_DESC2() = default;
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explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC2& o ) noexcept :
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D3D12_DEPTH_STENCIL_DESC2( o )
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{}
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explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept
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{
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DepthEnable = o.DepthEnable;
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DepthWriteMask = o.DepthWriteMask;
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DepthFunc = o.DepthFunc;
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StencilEnable = o.StencilEnable;
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FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
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FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
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FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
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FrontFace.StencilFunc = o.FrontFace.StencilFunc;
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FrontFace.StencilReadMask = o.StencilReadMask;
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FrontFace.StencilWriteMask = o.StencilWriteMask;
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BackFace.StencilFailOp = o.BackFace.StencilFailOp;
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BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
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BackFace.StencilPassOp = o.BackFace.StencilPassOp;
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BackFace.StencilFunc = o.BackFace.StencilFunc;
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BackFace.StencilReadMask = o.StencilReadMask;
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BackFace.StencilWriteMask = o.StencilWriteMask;
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DepthBoundsTestEnable = o.DepthBoundsTestEnable;
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}
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explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept
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{
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DepthEnable = o.DepthEnable;
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DepthWriteMask = o.DepthWriteMask;
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DepthFunc = o.DepthFunc;
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StencilEnable = o.StencilEnable;
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FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
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FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
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FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
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FrontFace.StencilFunc = o.FrontFace.StencilFunc;
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FrontFace.StencilReadMask = o.StencilReadMask;
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FrontFace.StencilWriteMask = o.StencilWriteMask;
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BackFace.StencilFailOp = o.BackFace.StencilFailOp;
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BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
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BackFace.StencilPassOp = o.BackFace.StencilPassOp;
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BackFace.StencilFunc = o.BackFace.StencilFunc;
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BackFace.StencilReadMask = o.StencilReadMask;
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BackFace.StencilWriteMask = o.StencilWriteMask;
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DepthBoundsTestEnable = FALSE;
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}
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explicit CD3DX12_DEPTH_STENCIL_DESC2( CD3DX12_DEFAULT ) noexcept
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{
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DepthEnable = TRUE;
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DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
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DepthFunc = D3D12_COMPARISON_FUNC_LESS;
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StencilEnable = FALSE;
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const D3D12_DEPTH_STENCILOP_DESC1 defaultStencilOp =
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{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS, D3D12_DEFAULT_STENCIL_READ_MASK, D3D12_DEFAULT_STENCIL_WRITE_MASK };
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FrontFace = defaultStencilOp;
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BackFace = defaultStencilOp;
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DepthBoundsTestEnable = FALSE;
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}
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explicit CD3DX12_DEPTH_STENCIL_DESC2(
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BOOL depthEnable,
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D3D12_DEPTH_WRITE_MASK depthWriteMask,
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D3D12_COMPARISON_FUNC depthFunc,
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BOOL stencilEnable,
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D3D12_STENCIL_OP frontStencilFailOp,
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D3D12_STENCIL_OP frontStencilDepthFailOp,
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D3D12_STENCIL_OP frontStencilPassOp,
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D3D12_COMPARISON_FUNC frontStencilFunc,
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UINT8 frontStencilReadMask,
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UINT8 frontStencilWriteMask,
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D3D12_STENCIL_OP backStencilFailOp,
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D3D12_STENCIL_OP backStencilDepthFailOp,
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D3D12_STENCIL_OP backStencilPassOp,
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D3D12_COMPARISON_FUNC backStencilFunc,
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UINT8 backStencilReadMask,
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UINT8 backStencilWriteMask,
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BOOL depthBoundsTestEnable ) noexcept
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{
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DepthEnable = depthEnable;
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DepthWriteMask = depthWriteMask;
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DepthFunc = depthFunc;
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StencilEnable = stencilEnable;
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FrontFace.StencilFailOp = frontStencilFailOp;
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FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
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FrontFace.StencilPassOp = frontStencilPassOp;
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FrontFace.StencilFunc = frontStencilFunc;
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FrontFace.StencilReadMask = frontStencilReadMask;
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FrontFace.StencilWriteMask = frontStencilWriteMask;
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BackFace.StencilFailOp = backStencilFailOp;
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BackFace.StencilDepthFailOp = backStencilDepthFailOp;
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BackFace.StencilPassOp = backStencilPassOp;
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BackFace.StencilFunc = backStencilFunc;
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BackFace.StencilReadMask = backStencilReadMask;
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BackFace.StencilWriteMask = backStencilWriteMask;
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DepthBoundsTestEnable = depthBoundsTestEnable;
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}
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operator D3D12_DEPTH_STENCIL_DESC() const noexcept
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{
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D3D12_DEPTH_STENCIL_DESC D;
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D.DepthEnable = DepthEnable;
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D.DepthWriteMask = DepthWriteMask;
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D.DepthFunc = DepthFunc;
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D.StencilEnable = StencilEnable;
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D.StencilReadMask = FrontFace.StencilReadMask;
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D.StencilWriteMask = FrontFace.StencilWriteMask;
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D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
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D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
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D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
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D.FrontFace.StencilFunc = FrontFace.StencilFunc;
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D.BackFace.StencilFailOp = BackFace.StencilFailOp;
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D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
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D.BackFace.StencilPassOp = BackFace.StencilPassOp;
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D.BackFace.StencilFunc = BackFace.StencilFunc;
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return D;
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}
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};
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//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
|
|
{
|
|
CD3DX12_BLEND_DESC() = default;
|
|
explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) noexcept :
|
|
D3D12_BLEND_DESC( o )
|
|
{}
|
|
explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) noexcept
|
|
{
|
|
AlphaToCoverageEnable = FALSE;
|
|
IndependentBlendEnable = FALSE;
|
|
const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
|
|
{
|
|
FALSE,FALSE,
|
|
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
|
|
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
|
|
D3D12_LOGIC_OP_NOOP,
|
|
D3D12_COLOR_WRITE_ENABLE_ALL,
|
|
};
|
|
for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
|
|
RenderTarget[ i ] = defaultRenderTargetBlendDesc;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
|
|
{
|
|
CD3DX12_RASTERIZER_DESC() = default;
|
|
explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) noexcept :
|
|
D3D12_RASTERIZER_DESC( o )
|
|
{}
|
|
explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) noexcept
|
|
{
|
|
FillMode = D3D12_FILL_MODE_SOLID;
|
|
CullMode = D3D12_CULL_MODE_BACK;
|
|
FrontCounterClockwise = FALSE;
|
|
DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
|
|
DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
|
|
SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
|
|
DepthClipEnable = TRUE;
|
|
MultisampleEnable = FALSE;
|
|
AntialiasedLineEnable = FALSE;
|
|
ForcedSampleCount = 0;
|
|
ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
|
|
}
|
|
explicit CD3DX12_RASTERIZER_DESC(
|
|
D3D12_FILL_MODE fillMode,
|
|
D3D12_CULL_MODE cullMode,
|
|
BOOL frontCounterClockwise,
|
|
INT depthBias,
|
|
FLOAT depthBiasClamp,
|
|
FLOAT slopeScaledDepthBias,
|
|
BOOL depthClipEnable,
|
|
BOOL multisampleEnable,
|
|
BOOL antialiasedLineEnable,
|
|
UINT forcedSampleCount,
|
|
D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
|
|
{
|
|
FillMode = fillMode;
|
|
CullMode = cullMode;
|
|
FrontCounterClockwise = frontCounterClockwise;
|
|
DepthBias = depthBias;
|
|
DepthBiasClamp = depthBiasClamp;
|
|
SlopeScaledDepthBias = slopeScaledDepthBias;
|
|
DepthClipEnable = depthClipEnable;
|
|
MultisampleEnable = multisampleEnable;
|
|
AntialiasedLineEnable = antialiasedLineEnable;
|
|
ForcedSampleCount = forcedSampleCount;
|
|
ConservativeRaster = conservativeRaster;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
|
|
{
|
|
CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
|
|
explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) noexcept :
|
|
D3D12_RESOURCE_ALLOCATION_INFO( o )
|
|
{}
|
|
CD3DX12_RESOURCE_ALLOCATION_INFO(
|
|
UINT64 size,
|
|
UINT64 alignment ) noexcept
|
|
{
|
|
SizeInBytes = size;
|
|
Alignment = alignment;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
|
|
{
|
|
CD3DX12_HEAP_PROPERTIES() = default;
|
|
explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) noexcept :
|
|
D3D12_HEAP_PROPERTIES(o)
|
|
{}
|
|
CD3DX12_HEAP_PROPERTIES(
|
|
D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
|
|
D3D12_MEMORY_POOL memoryPoolPreference,
|
|
UINT creationNodeMask = 1,
|
|
UINT nodeMask = 1 ) noexcept
|
|
{
|
|
Type = D3D12_HEAP_TYPE_CUSTOM;
|
|
CPUPageProperty = cpuPageProperty;
|
|
MemoryPoolPreference = memoryPoolPreference;
|
|
CreationNodeMask = creationNodeMask;
|
|
VisibleNodeMask = nodeMask;
|
|
}
|
|
explicit CD3DX12_HEAP_PROPERTIES(
|
|
D3D12_HEAP_TYPE type,
|
|
UINT creationNodeMask = 1,
|
|
UINT nodeMask = 1 ) noexcept
|
|
{
|
|
Type = type;
|
|
CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
|
MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
|
|
CreationNodeMask = creationNodeMask;
|
|
VisibleNodeMask = nodeMask;
|
|
}
|
|
bool IsCPUAccessible() const noexcept
|
|
{
|
|
return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM &&
|
|
(CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
|
|
}
|
|
};
|
|
inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept
|
|
{
|
|
return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty &&
|
|
l.MemoryPoolPreference == r.MemoryPoolPreference &&
|
|
l.CreationNodeMask == r.CreationNodeMask &&
|
|
l.VisibleNodeMask == r.VisibleNodeMask;
|
|
}
|
|
inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept
|
|
{ return !( l == r ); }
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
|
|
{
|
|
CD3DX12_HEAP_DESC() = default;
|
|
explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) noexcept :
|
|
D3D12_HEAP_DESC(o)
|
|
{}
|
|
CD3DX12_HEAP_DESC(
|
|
UINT64 size,
|
|
D3D12_HEAP_PROPERTIES properties,
|
|
UINT64 alignment = 0,
|
|
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
|
|
{
|
|
SizeInBytes = size;
|
|
Properties = properties;
|
|
Alignment = alignment;
|
|
Flags = flags;
|
|
}
|
|
CD3DX12_HEAP_DESC(
|
|
UINT64 size,
|
|
D3D12_HEAP_TYPE type,
|
|
UINT64 alignment = 0,
|
|
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
|
|
{
|
|
SizeInBytes = size;
|
|
Properties = CD3DX12_HEAP_PROPERTIES( type );
|
|
Alignment = alignment;
|
|
Flags = flags;
|
|
}
|
|
CD3DX12_HEAP_DESC(
|
|
UINT64 size,
|
|
D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
|
|
D3D12_MEMORY_POOL memoryPoolPreference,
|
|
UINT64 alignment = 0,
|
|
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
|
|
{
|
|
SizeInBytes = size;
|
|
Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
|
|
Alignment = alignment;
|
|
Flags = flags;
|
|
}
|
|
CD3DX12_HEAP_DESC(
|
|
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
D3D12_HEAP_PROPERTIES properties,
|
|
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
|
|
{
|
|
SizeInBytes = resAllocInfo.SizeInBytes;
|
|
Properties = properties;
|
|
Alignment = resAllocInfo.Alignment;
|
|
Flags = flags;
|
|
}
|
|
CD3DX12_HEAP_DESC(
|
|
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
D3D12_HEAP_TYPE type,
|
|
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
|
|
{
|
|
SizeInBytes = resAllocInfo.SizeInBytes;
|
|
Properties = CD3DX12_HEAP_PROPERTIES( type );
|
|
Alignment = resAllocInfo.Alignment;
|
|
Flags = flags;
|
|
}
|
|
CD3DX12_HEAP_DESC(
|
|
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
|
|
D3D12_MEMORY_POOL memoryPoolPreference,
|
|
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
|
|
{
|
|
SizeInBytes = resAllocInfo.SizeInBytes;
|
|
Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
|
|
Alignment = resAllocInfo.Alignment;
|
|
Flags = flags;
|
|
}
|
|
bool IsCPUAccessible() const noexcept
|
|
{ return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
|
|
};
|
|
inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept
|
|
{
|
|
return l.SizeInBytes == r.SizeInBytes &&
|
|
l.Properties == r.Properties &&
|
|
l.Alignment == r.Alignment &&
|
|
l.Flags == r.Flags;
|
|
}
|
|
inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept
|
|
{ return !( l == r ); }
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
|
|
{
|
|
CD3DX12_CLEAR_VALUE() = default;
|
|
explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) noexcept :
|
|
D3D12_CLEAR_VALUE(o)
|
|
{}
|
|
CD3DX12_CLEAR_VALUE(
|
|
DXGI_FORMAT format,
|
|
const FLOAT color[4] ) noexcept
|
|
{
|
|
Format = format;
|
|
memcpy( Color, color, sizeof( Color ) );
|
|
}
|
|
CD3DX12_CLEAR_VALUE(
|
|
DXGI_FORMAT format,
|
|
FLOAT depth,
|
|
UINT8 stencil ) noexcept
|
|
{
|
|
Format = format;
|
|
memset( &Color, 0, sizeof( Color ) );
|
|
/* Use memcpy to preserve NAN values */
|
|
memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
|
|
DepthStencil.Stencil = stencil;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RANGE : public D3D12_RANGE
|
|
{
|
|
CD3DX12_RANGE() = default;
|
|
explicit CD3DX12_RANGE(const D3D12_RANGE &o) noexcept :
|
|
D3D12_RANGE(o)
|
|
{}
|
|
CD3DX12_RANGE(
|
|
SIZE_T begin,
|
|
SIZE_T end ) noexcept
|
|
{
|
|
Begin = begin;
|
|
End = end;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
|
|
{
|
|
CD3DX12_RANGE_UINT64() = default;
|
|
explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) noexcept :
|
|
D3D12_RANGE_UINT64(o)
|
|
{}
|
|
CD3DX12_RANGE_UINT64(
|
|
UINT64 begin,
|
|
UINT64 end ) noexcept
|
|
{
|
|
Begin = begin;
|
|
End = end;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
|
|
{
|
|
CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
|
|
explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) noexcept :
|
|
D3D12_SUBRESOURCE_RANGE_UINT64(o)
|
|
{}
|
|
CD3DX12_SUBRESOURCE_RANGE_UINT64(
|
|
UINT subresource,
|
|
const D3D12_RANGE_UINT64& range ) noexcept
|
|
{
|
|
Subresource = subresource;
|
|
Range = range;
|
|
}
|
|
CD3DX12_SUBRESOURCE_RANGE_UINT64(
|
|
UINT subresource,
|
|
UINT64 begin,
|
|
UINT64 end ) noexcept
|
|
{
|
|
Subresource = subresource;
|
|
Range.Begin = begin;
|
|
Range.End = end;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
|
|
{
|
|
CD3DX12_SHADER_BYTECODE() = default;
|
|
explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) noexcept :
|
|
D3D12_SHADER_BYTECODE(o)
|
|
{}
|
|
CD3DX12_SHADER_BYTECODE(
|
|
_In_ ID3DBlob* pShaderBlob ) noexcept
|
|
{
|
|
pShaderBytecode = pShaderBlob->GetBufferPointer();
|
|
BytecodeLength = pShaderBlob->GetBufferSize();
|
|
}
|
|
CD3DX12_SHADER_BYTECODE(
|
|
const void* _pShaderBytecode,
|
|
SIZE_T bytecodeLength ) noexcept
|
|
{
|
|
pShaderBytecode = _pShaderBytecode;
|
|
BytecodeLength = bytecodeLength;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
|
|
{
|
|
CD3DX12_TILED_RESOURCE_COORDINATE() = default;
|
|
explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) noexcept :
|
|
D3D12_TILED_RESOURCE_COORDINATE(o)
|
|
{}
|
|
CD3DX12_TILED_RESOURCE_COORDINATE(
|
|
UINT x,
|
|
UINT y,
|
|
UINT z,
|
|
UINT subresource ) noexcept
|
|
{
|
|
X = x;
|
|
Y = y;
|
|
Z = z;
|
|
Subresource = subresource;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
|
|
{
|
|
CD3DX12_TILE_REGION_SIZE() = default;
|
|
explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) noexcept :
|
|
D3D12_TILE_REGION_SIZE(o)
|
|
{}
|
|
CD3DX12_TILE_REGION_SIZE(
|
|
UINT numTiles,
|
|
BOOL useBox,
|
|
UINT width,
|
|
UINT16 height,
|
|
UINT16 depth ) noexcept
|
|
{
|
|
NumTiles = numTiles;
|
|
UseBox = useBox;
|
|
Width = width;
|
|
Height = height;
|
|
Depth = depth;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
|
|
{
|
|
CD3DX12_SUBRESOURCE_TILING() = default;
|
|
explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) noexcept :
|
|
D3D12_SUBRESOURCE_TILING(o)
|
|
{}
|
|
CD3DX12_SUBRESOURCE_TILING(
|
|
UINT widthInTiles,
|
|
UINT16 heightInTiles,
|
|
UINT16 depthInTiles,
|
|
UINT startTileIndexInOverallResource ) noexcept
|
|
{
|
|
WidthInTiles = widthInTiles;
|
|
HeightInTiles = heightInTiles;
|
|
DepthInTiles = depthInTiles;
|
|
StartTileIndexInOverallResource = startTileIndexInOverallResource;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
|
|
{
|
|
CD3DX12_TILE_SHAPE() = default;
|
|
explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) noexcept :
|
|
D3D12_TILE_SHAPE(o)
|
|
{}
|
|
CD3DX12_TILE_SHAPE(
|
|
UINT widthInTexels,
|
|
UINT heightInTexels,
|
|
UINT depthInTexels ) noexcept
|
|
{
|
|
WidthInTexels = widthInTexels;
|
|
HeightInTexels = heightInTexels;
|
|
DepthInTexels = depthInTexels;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
|
|
{
|
|
CD3DX12_RESOURCE_BARRIER() = default;
|
|
explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept :
|
|
D3D12_RESOURCE_BARRIER(o)
|
|
{}
|
|
static inline CD3DX12_RESOURCE_BARRIER Transition(
|
|
_In_ ID3D12Resource* pResource,
|
|
D3D12_RESOURCE_STATES stateBefore,
|
|
D3D12_RESOURCE_STATES stateAfter,
|
|
UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
|
|
D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
|
|
{
|
|
CD3DX12_RESOURCE_BARRIER result = {};
|
|
D3D12_RESOURCE_BARRIER &barrier = result;
|
|
result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
result.Flags = flags;
|
|
barrier.Transition.pResource = pResource;
|
|
barrier.Transition.StateBefore = stateBefore;
|
|
barrier.Transition.StateAfter = stateAfter;
|
|
barrier.Transition.Subresource = subresource;
|
|
return result;
|
|
}
|
|
static inline CD3DX12_RESOURCE_BARRIER Aliasing(
|
|
_In_ ID3D12Resource* pResourceBefore,
|
|
_In_ ID3D12Resource* pResourceAfter) noexcept
|
|
{
|
|
CD3DX12_RESOURCE_BARRIER result = {};
|
|
D3D12_RESOURCE_BARRIER &barrier = result;
|
|
result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
|
|
barrier.Aliasing.pResourceBefore = pResourceBefore;
|
|
barrier.Aliasing.pResourceAfter = pResourceAfter;
|
|
return result;
|
|
}
|
|
static inline CD3DX12_RESOURCE_BARRIER UAV(
|
|
_In_ ID3D12Resource* pResource) noexcept
|
|
{
|
|
CD3DX12_RESOURCE_BARRIER result = {};
|
|
D3D12_RESOURCE_BARRIER &barrier = result;
|
|
result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
|
barrier.UAV.pResource = pResource;
|
|
return result;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
|
|
{
|
|
CD3DX12_PACKED_MIP_INFO() = default;
|
|
explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) noexcept :
|
|
D3D12_PACKED_MIP_INFO(o)
|
|
{}
|
|
CD3DX12_PACKED_MIP_INFO(
|
|
UINT8 numStandardMips,
|
|
UINT8 numPackedMips,
|
|
UINT numTilesForPackedMips,
|
|
UINT startTileIndexInOverallResource ) noexcept
|
|
{
|
|
NumStandardMips = numStandardMips;
|
|
NumPackedMips = numPackedMips;
|
|
NumTilesForPackedMips = numTilesForPackedMips;
|
|
StartTileIndexInOverallResource = startTileIndexInOverallResource;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
|
|
{
|
|
CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
|
|
explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) noexcept :
|
|
D3D12_SUBRESOURCE_FOOTPRINT(o)
|
|
{}
|
|
CD3DX12_SUBRESOURCE_FOOTPRINT(
|
|
DXGI_FORMAT format,
|
|
UINT width,
|
|
UINT height,
|
|
UINT depth,
|
|
UINT rowPitch ) noexcept
|
|
{
|
|
Format = format;
|
|
Width = width;
|
|
Height = height;
|
|
Depth = depth;
|
|
RowPitch = rowPitch;
|
|
}
|
|
explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
|
|
const D3D12_RESOURCE_DESC& resDesc,
|
|
UINT rowPitch ) noexcept
|
|
{
|
|
Format = resDesc.Format;
|
|
Width = UINT( resDesc.Width );
|
|
Height = resDesc.Height;
|
|
Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1u);
|
|
RowPitch = rowPitch;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
|
|
{
|
|
CD3DX12_TEXTURE_COPY_LOCATION() = default;
|
|
explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) noexcept :
|
|
D3D12_TEXTURE_COPY_LOCATION(o)
|
|
{}
|
|
CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) noexcept
|
|
{
|
|
pResource = pRes;
|
|
Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
PlacedFootprint = {};
|
|
}
|
|
CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) noexcept
|
|
{
|
|
pResource = pRes;
|
|
Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
PlacedFootprint = Footprint;
|
|
}
|
|
CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) noexcept
|
|
{
|
|
pResource = pRes;
|
|
Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
PlacedFootprint = {};
|
|
SubresourceIndex = Sub;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
|
|
{
|
|
CD3DX12_DESCRIPTOR_RANGE() = default;
|
|
explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) noexcept :
|
|
D3D12_DESCRIPTOR_RANGE(o)
|
|
{}
|
|
CD3DX12_DESCRIPTOR_RANGE(
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
UINT numDescriptors,
|
|
UINT baseShaderRegister,
|
|
UINT registerSpace = 0,
|
|
UINT offsetInDescriptorsFromTableStart =
|
|
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
|
|
{
|
|
Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
|
|
}
|
|
|
|
inline void Init(
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
UINT numDescriptors,
|
|
UINT baseShaderRegister,
|
|
UINT registerSpace = 0,
|
|
UINT offsetInDescriptorsFromTableStart =
|
|
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
|
|
{
|
|
Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_DESCRIPTOR_RANGE &range,
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
UINT numDescriptors,
|
|
UINT baseShaderRegister,
|
|
UINT registerSpace = 0,
|
|
UINT offsetInDescriptorsFromTableStart =
|
|
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
|
|
{
|
|
range.RangeType = rangeType;
|
|
range.NumDescriptors = numDescriptors;
|
|
range.BaseShaderRegister = baseShaderRegister;
|
|
range.RegisterSpace = registerSpace;
|
|
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
|
|
{
|
|
CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
|
|
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) noexcept :
|
|
D3D12_ROOT_DESCRIPTOR_TABLE(o)
|
|
{}
|
|
CD3DX12_ROOT_DESCRIPTOR_TABLE(
|
|
UINT numDescriptorRanges,
|
|
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
|
|
{
|
|
Init(numDescriptorRanges, _pDescriptorRanges);
|
|
}
|
|
|
|
inline void Init(
|
|
UINT numDescriptorRanges,
|
|
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
|
|
{
|
|
Init(*this, numDescriptorRanges, _pDescriptorRanges);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
|
|
UINT numDescriptorRanges,
|
|
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
|
|
{
|
|
rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
|
|
rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
|
|
{
|
|
CD3DX12_ROOT_CONSTANTS() = default;
|
|
explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) noexcept :
|
|
D3D12_ROOT_CONSTANTS(o)
|
|
{}
|
|
CD3DX12_ROOT_CONSTANTS(
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0) noexcept
|
|
{
|
|
Init(num32BitValues, shaderRegister, registerSpace);
|
|
}
|
|
|
|
inline void Init(
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0) noexcept
|
|
{
|
|
Init(*this, num32BitValues, shaderRegister, registerSpace);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_ROOT_CONSTANTS &rootConstants,
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0) noexcept
|
|
{
|
|
rootConstants.Num32BitValues = num32BitValues;
|
|
rootConstants.ShaderRegister = shaderRegister;
|
|
rootConstants.RegisterSpace = registerSpace;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
|
|
{
|
|
CD3DX12_ROOT_DESCRIPTOR() = default;
|
|
explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) noexcept :
|
|
D3D12_ROOT_DESCRIPTOR(o)
|
|
{}
|
|
CD3DX12_ROOT_DESCRIPTOR(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0) noexcept
|
|
{
|
|
Init(shaderRegister, registerSpace);
|
|
}
|
|
|
|
inline void Init(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0) noexcept
|
|
{
|
|
Init(*this, shaderRegister, registerSpace);
|
|
}
|
|
|
|
static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) noexcept
|
|
{
|
|
table.ShaderRegister = shaderRegister;
|
|
table.RegisterSpace = registerSpace;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
|
|
{
|
|
CD3DX12_ROOT_PARAMETER() = default;
|
|
explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) noexcept :
|
|
D3D12_ROOT_PARAMETER(o)
|
|
{}
|
|
|
|
static inline void InitAsDescriptorTable(
|
|
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
UINT numDescriptorRanges,
|
|
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
|
|
}
|
|
|
|
static inline void InitAsConstants(
|
|
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
|
|
}
|
|
|
|
static inline void InitAsConstantBufferView(
|
|
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
|
|
}
|
|
|
|
static inline void InitAsShaderResourceView(
|
|
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
|
|
}
|
|
|
|
static inline void InitAsUnorderedAccessView(
|
|
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
|
|
}
|
|
|
|
inline void InitAsDescriptorTable(
|
|
UINT numDescriptorRanges,
|
|
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
|
|
}
|
|
|
|
inline void InitAsConstants(
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
|
|
}
|
|
|
|
inline void InitAsConstantBufferView(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
|
|
}
|
|
|
|
inline void InitAsShaderResourceView(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
|
|
}
|
|
|
|
inline void InitAsUnorderedAccessView(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
|
|
{
|
|
CD3DX12_STATIC_SAMPLER_DESC() = default;
|
|
explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) noexcept :
|
|
D3D12_STATIC_SAMPLER_DESC(o)
|
|
{}
|
|
CD3DX12_STATIC_SAMPLER_DESC(
|
|
UINT shaderRegister,
|
|
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
FLOAT mipLODBias = 0,
|
|
UINT maxAnisotropy = 16,
|
|
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
|
FLOAT minLOD = 0.f,
|
|
FLOAT maxLOD = D3D12_FLOAT32_MAX,
|
|
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
|
|
UINT registerSpace = 0) noexcept
|
|
{
|
|
Init(
|
|
shaderRegister,
|
|
filter,
|
|
addressU,
|
|
addressV,
|
|
addressW,
|
|
mipLODBias,
|
|
maxAnisotropy,
|
|
comparisonFunc,
|
|
borderColor,
|
|
minLOD,
|
|
maxLOD,
|
|
shaderVisibility,
|
|
registerSpace);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
|
|
UINT shaderRegister,
|
|
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
FLOAT mipLODBias = 0,
|
|
UINT maxAnisotropy = 16,
|
|
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
|
FLOAT minLOD = 0.f,
|
|
FLOAT maxLOD = D3D12_FLOAT32_MAX,
|
|
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
|
|
UINT registerSpace = 0) noexcept
|
|
{
|
|
samplerDesc.ShaderRegister = shaderRegister;
|
|
samplerDesc.Filter = filter;
|
|
samplerDesc.AddressU = addressU;
|
|
samplerDesc.AddressV = addressV;
|
|
samplerDesc.AddressW = addressW;
|
|
samplerDesc.MipLODBias = mipLODBias;
|
|
samplerDesc.MaxAnisotropy = maxAnisotropy;
|
|
samplerDesc.ComparisonFunc = comparisonFunc;
|
|
samplerDesc.BorderColor = borderColor;
|
|
samplerDesc.MinLOD = minLOD;
|
|
samplerDesc.MaxLOD = maxLOD;
|
|
samplerDesc.ShaderVisibility = shaderVisibility;
|
|
samplerDesc.RegisterSpace = registerSpace;
|
|
}
|
|
inline void Init(
|
|
UINT shaderRegister,
|
|
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
FLOAT mipLODBias = 0,
|
|
UINT maxAnisotropy = 16,
|
|
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
|
FLOAT minLOD = 0.f,
|
|
FLOAT maxLOD = D3D12_FLOAT32_MAX,
|
|
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
|
|
UINT registerSpace = 0) noexcept
|
|
{
|
|
Init(
|
|
*this,
|
|
shaderRegister,
|
|
filter,
|
|
addressU,
|
|
addressV,
|
|
addressW,
|
|
mipLODBias,
|
|
maxAnisotropy,
|
|
comparisonFunc,
|
|
borderColor,
|
|
minLOD,
|
|
maxLOD,
|
|
shaderVisibility,
|
|
registerSpace);
|
|
}
|
|
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
|
|
{
|
|
CD3DX12_ROOT_SIGNATURE_DESC() = default;
|
|
explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept :
|
|
D3D12_ROOT_SIGNATURE_DESC(o)
|
|
{}
|
|
CD3DX12_ROOT_SIGNATURE_DESC(
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
|
{
|
|
Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
}
|
|
CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
|
|
{
|
|
Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
|
}
|
|
|
|
inline void Init(
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
|
{
|
|
Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
|
{
|
|
desc.NumParameters = numParameters;
|
|
desc.pParameters = _pParameters;
|
|
desc.NumStaticSamplers = numStaticSamplers;
|
|
desc.pStaticSamplers = _pStaticSamplers;
|
|
desc.Flags = flags;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
|
|
{
|
|
CD3DX12_DESCRIPTOR_RANGE1() = default;
|
|
explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) noexcept :
|
|
D3D12_DESCRIPTOR_RANGE1(o)
|
|
{}
|
|
CD3DX12_DESCRIPTOR_RANGE1(
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
UINT numDescriptors,
|
|
UINT baseShaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
|
|
UINT offsetInDescriptorsFromTableStart =
|
|
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
|
|
{
|
|
Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
|
|
}
|
|
|
|
inline void Init(
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
UINT numDescriptors,
|
|
UINT baseShaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
|
|
UINT offsetInDescriptorsFromTableStart =
|
|
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
|
|
{
|
|
Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_DESCRIPTOR_RANGE1 &range,
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
|
UINT numDescriptors,
|
|
UINT baseShaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
|
|
UINT offsetInDescriptorsFromTableStart =
|
|
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
|
|
{
|
|
range.RangeType = rangeType;
|
|
range.NumDescriptors = numDescriptors;
|
|
range.BaseShaderRegister = baseShaderRegister;
|
|
range.RegisterSpace = registerSpace;
|
|
range.Flags = flags;
|
|
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
|
|
{
|
|
CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
|
|
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) noexcept :
|
|
D3D12_ROOT_DESCRIPTOR_TABLE1(o)
|
|
{}
|
|
CD3DX12_ROOT_DESCRIPTOR_TABLE1(
|
|
UINT numDescriptorRanges,
|
|
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
|
|
{
|
|
Init(numDescriptorRanges, _pDescriptorRanges);
|
|
}
|
|
|
|
inline void Init(
|
|
UINT numDescriptorRanges,
|
|
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
|
|
{
|
|
Init(*this, numDescriptorRanges, _pDescriptorRanges);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
|
|
UINT numDescriptorRanges,
|
|
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
|
|
{
|
|
rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
|
|
rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
|
|
{
|
|
CD3DX12_ROOT_DESCRIPTOR1() = default;
|
|
explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) noexcept :
|
|
D3D12_ROOT_DESCRIPTOR1(o)
|
|
{}
|
|
CD3DX12_ROOT_DESCRIPTOR1(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
|
|
{
|
|
Init(shaderRegister, registerSpace, flags);
|
|
}
|
|
|
|
inline void Init(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
|
|
{
|
|
Init(*this, shaderRegister, registerSpace, flags);
|
|
}
|
|
|
|
static inline void Init(
|
|
_Out_ D3D12_ROOT_DESCRIPTOR1 &table,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
|
|
{
|
|
table.ShaderRegister = shaderRegister;
|
|
table.RegisterSpace = registerSpace;
|
|
table.Flags = flags;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
|
|
{
|
|
CD3DX12_ROOT_PARAMETER1() = default;
|
|
explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) noexcept :
|
|
D3D12_ROOT_PARAMETER1(o)
|
|
{}
|
|
|
|
static inline void InitAsDescriptorTable(
|
|
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
UINT numDescriptorRanges,
|
|
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
|
|
}
|
|
|
|
static inline void InitAsConstants(
|
|
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
|
|
}
|
|
|
|
static inline void InitAsConstantBufferView(
|
|
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
|
|
}
|
|
|
|
static inline void InitAsShaderResourceView(
|
|
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
|
|
}
|
|
|
|
static inline void InitAsUnorderedAccessView(
|
|
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
|
|
rootParam.ShaderVisibility = visibility;
|
|
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
|
|
}
|
|
|
|
inline void InitAsDescriptorTable(
|
|
UINT numDescriptorRanges,
|
|
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
|
|
}
|
|
|
|
inline void InitAsConstants(
|
|
UINT num32BitValues,
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
|
|
}
|
|
|
|
inline void InitAsConstantBufferView(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
|
|
}
|
|
|
|
inline void InitAsShaderResourceView(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
|
|
}
|
|
|
|
inline void InitAsUnorderedAccessView(
|
|
UINT shaderRegister,
|
|
UINT registerSpace = 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
|
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
|
{
|
|
InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
|
|
{
|
|
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
|
|
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) noexcept :
|
|
D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
|
|
{}
|
|
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept
|
|
{
|
|
Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
|
|
Desc_1_0 = o;
|
|
}
|
|
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) noexcept
|
|
{
|
|
Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
|
|
Desc_1_1 = o;
|
|
}
|
|
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
|
{
|
|
Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
}
|
|
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
|
{
|
|
Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
}
|
|
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
|
|
{
|
|
Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
|
}
|
|
|
|
inline void Init_1_0(
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
|
{
|
|
Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
}
|
|
|
|
static inline void Init_1_0(
|
|
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
|
{
|
|
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
|
|
desc.Desc_1_0.NumParameters = numParameters;
|
|
desc.Desc_1_0.pParameters = _pParameters;
|
|
desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
|
|
desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
|
|
desc.Desc_1_0.Flags = flags;
|
|
}
|
|
|
|
inline void Init_1_1(
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
|
{
|
|
Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
|
}
|
|
|
|
static inline void Init_1_1(
|
|
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
|
|
UINT numParameters,
|
|
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
|
|
UINT numStaticSamplers = 0,
|
|
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
|
{
|
|
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
|
|
desc.Desc_1_1.NumParameters = numParameters;
|
|
desc.Desc_1_1.pParameters = _pParameters;
|
|
desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
|
|
desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
|
|
desc.Desc_1_1.Flags = flags;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
|
|
{
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
|
|
explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) noexcept :
|
|
D3D12_CPU_DESCRIPTOR_HANDLE(o)
|
|
{}
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
|
|
{
|
|
InitOffsetted(other, offsetScaledByIncrementSize);
|
|
}
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
|
{
|
|
InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
|
|
}
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
|
{
|
|
ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
|
return *this;
|
|
}
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
|
|
{
|
|
ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize));
|
|
return *this;
|
|
}
|
|
bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
|
|
{
|
|
return (ptr == other.ptr);
|
|
}
|
|
bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
|
|
{
|
|
return (ptr != other.ptr);
|
|
}
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) noexcept
|
|
{
|
|
ptr = other.ptr;
|
|
return *this;
|
|
}
|
|
|
|
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
|
|
{
|
|
InitOffsetted(*this, base, offsetScaledByIncrementSize);
|
|
}
|
|
|
|
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
|
{
|
|
InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
|
|
}
|
|
|
|
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
|
|
{
|
|
handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
|
|
}
|
|
|
|
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
|
{
|
|
handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
|
|
{
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
|
|
explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) noexcept :
|
|
D3D12_GPU_DESCRIPTOR_HANDLE(o)
|
|
{}
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
|
|
{
|
|
InitOffsetted(other, offsetScaledByIncrementSize);
|
|
}
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
|
{
|
|
InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
|
|
}
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
|
{
|
|
ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
|
return *this;
|
|
}
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
|
|
{
|
|
ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize));
|
|
return *this;
|
|
}
|
|
inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
|
|
{
|
|
return (ptr == other.ptr);
|
|
}
|
|
inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
|
|
{
|
|
return (ptr != other.ptr);
|
|
}
|
|
CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) noexcept
|
|
{
|
|
ptr = other.ptr;
|
|
return *this;
|
|
}
|
|
|
|
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
|
|
{
|
|
InitOffsetted(*this, base, offsetScaledByIncrementSize);
|
|
}
|
|
|
|
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
|
{
|
|
InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
|
|
}
|
|
|
|
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
|
|
{
|
|
handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
|
|
}
|
|
|
|
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
|
{
|
|
handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
constexpr UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) noexcept
|
|
{
|
|
return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
template <typename T, typename U, typename V>
|
|
inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept
|
|
{
|
|
MipSlice = static_cast<T>(Subresource % MipLevels);
|
|
ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
|
|
PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
inline UINT8 D3D12GetFormatPlaneCount(
|
|
_In_ ID3D12Device* pDevice,
|
|
DXGI_FORMAT Format
|
|
) noexcept
|
|
{
|
|
D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 };
|
|
if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
|
|
{
|
|
return 0;
|
|
}
|
|
return formatInfo.PlaneCount;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
|
|
{
|
|
CD3DX12_RESOURCE_DESC() = default;
|
|
explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) noexcept :
|
|
D3D12_RESOURCE_DESC( o )
|
|
{}
|
|
CD3DX12_RESOURCE_DESC(
|
|
D3D12_RESOURCE_DIMENSION dimension,
|
|
UINT64 alignment,
|
|
UINT64 width,
|
|
UINT height,
|
|
UINT16 depthOrArraySize,
|
|
UINT16 mipLevels,
|
|
DXGI_FORMAT format,
|
|
UINT sampleCount,
|
|
UINT sampleQuality,
|
|
D3D12_TEXTURE_LAYOUT layout,
|
|
D3D12_RESOURCE_FLAGS flags ) noexcept
|
|
{
|
|
Dimension = dimension;
|
|
Alignment = alignment;
|
|
Width = width;
|
|
Height = height;
|
|
DepthOrArraySize = depthOrArraySize;
|
|
MipLevels = mipLevels;
|
|
Format = format;
|
|
SampleDesc.Count = sampleCount;
|
|
SampleDesc.Quality = sampleQuality;
|
|
Layout = layout;
|
|
Flags = flags;
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC Buffer(
|
|
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept
|
|
{
|
|
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
|
|
1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC Buffer(
|
|
UINT64 width,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
UINT64 alignment = 0 ) noexcept
|
|
{
|
|
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
|
|
DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC Tex1D(
|
|
DXGI_FORMAT format,
|
|
UINT64 width,
|
|
UINT16 arraySize = 1,
|
|
UINT16 mipLevels = 0,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
|
UINT64 alignment = 0 ) noexcept
|
|
{
|
|
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
|
|
mipLevels, format, 1, 0, layout, flags );
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC Tex2D(
|
|
DXGI_FORMAT format,
|
|
UINT64 width,
|
|
UINT height,
|
|
UINT16 arraySize = 1,
|
|
UINT16 mipLevels = 0,
|
|
UINT sampleCount = 1,
|
|
UINT sampleQuality = 0,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
|
UINT64 alignment = 0 ) noexcept
|
|
{
|
|
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
|
|
mipLevels, format, sampleCount, sampleQuality, layout, flags );
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC Tex3D(
|
|
DXGI_FORMAT format,
|
|
UINT64 width,
|
|
UINT height,
|
|
UINT16 depth,
|
|
UINT16 mipLevels = 0,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
|
UINT64 alignment = 0 ) noexcept
|
|
{
|
|
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
|
|
mipLevels, format, 1, 0, layout, flags );
|
|
}
|
|
inline UINT16 Depth() const noexcept
|
|
{ return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
|
|
inline UINT16 ArraySize() const noexcept
|
|
{ return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
|
|
inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
|
|
{ return D3D12GetFormatPlaneCount(pDevice, Format); }
|
|
inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
|
|
{ return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); }
|
|
inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
|
|
{ return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
|
|
};
|
|
inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept
|
|
{
|
|
return l.Dimension == r.Dimension &&
|
|
l.Alignment == r.Alignment &&
|
|
l.Width == r.Width &&
|
|
l.Height == r.Height &&
|
|
l.DepthOrArraySize == r.DepthOrArraySize &&
|
|
l.MipLevels == r.MipLevels &&
|
|
l.Format == r.Format &&
|
|
l.SampleDesc.Count == r.SampleDesc.Count &&
|
|
l.SampleDesc.Quality == r.SampleDesc.Quality &&
|
|
l.Layout == r.Layout &&
|
|
l.Flags == r.Flags;
|
|
}
|
|
inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept
|
|
{ return !( l == r ); }
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1
|
|
{
|
|
CD3DX12_RESOURCE_DESC1() = default;
|
|
explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC1& o ) noexcept :
|
|
D3D12_RESOURCE_DESC1( o )
|
|
{}
|
|
explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC& o ) noexcept
|
|
{
|
|
Dimension = o.Dimension;
|
|
Alignment = o.Alignment;
|
|
Width = o.Width;
|
|
Height = o.Height;
|
|
DepthOrArraySize = o.DepthOrArraySize;
|
|
MipLevels = o.MipLevels;
|
|
Format = o.Format;
|
|
SampleDesc = o.SampleDesc;
|
|
Layout = o.Layout;
|
|
Flags = o.Flags;
|
|
SamplerFeedbackMipRegion = {};
|
|
}
|
|
CD3DX12_RESOURCE_DESC1(
|
|
D3D12_RESOURCE_DIMENSION dimension,
|
|
UINT64 alignment,
|
|
UINT64 width,
|
|
UINT height,
|
|
UINT16 depthOrArraySize,
|
|
UINT16 mipLevels,
|
|
DXGI_FORMAT format,
|
|
UINT sampleCount,
|
|
UINT sampleQuality,
|
|
D3D12_TEXTURE_LAYOUT layout,
|
|
D3D12_RESOURCE_FLAGS flags,
|
|
UINT samplerFeedbackMipRegionWidth = 0,
|
|
UINT samplerFeedbackMipRegionHeight = 0,
|
|
UINT samplerFeedbackMipRegionDepth = 0) noexcept
|
|
{
|
|
Dimension = dimension;
|
|
Alignment = alignment;
|
|
Width = width;
|
|
Height = height;
|
|
DepthOrArraySize = depthOrArraySize;
|
|
MipLevels = mipLevels;
|
|
Format = format;
|
|
SampleDesc.Count = sampleCount;
|
|
SampleDesc.Quality = sampleQuality;
|
|
Layout = layout;
|
|
Flags = flags;
|
|
SamplerFeedbackMipRegion.Width = samplerFeedbackMipRegionWidth;
|
|
SamplerFeedbackMipRegion.Height = samplerFeedbackMipRegionHeight;
|
|
SamplerFeedbackMipRegion.Depth = samplerFeedbackMipRegionDepth;
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC1 Buffer(
|
|
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept
|
|
{
|
|
return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
|
|
1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 );
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC1 Buffer(
|
|
UINT64 width,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
UINT64 alignment = 0 ) noexcept
|
|
{
|
|
return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
|
|
DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 );
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC1 Tex1D(
|
|
DXGI_FORMAT format,
|
|
UINT64 width,
|
|
UINT16 arraySize = 1,
|
|
UINT16 mipLevels = 0,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
|
UINT64 alignment = 0 ) noexcept
|
|
{
|
|
return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
|
|
mipLevels, format, 1, 0, layout, flags, 0, 0, 0 );
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC1 Tex2D(
|
|
DXGI_FORMAT format,
|
|
UINT64 width,
|
|
UINT height,
|
|
UINT16 arraySize = 1,
|
|
UINT16 mipLevels = 0,
|
|
UINT sampleCount = 1,
|
|
UINT sampleQuality = 0,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
|
UINT64 alignment = 0,
|
|
UINT samplerFeedbackMipRegionWidth = 0,
|
|
UINT samplerFeedbackMipRegionHeight = 0,
|
|
UINT samplerFeedbackMipRegionDepth = 0) noexcept
|
|
{
|
|
return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
|
|
mipLevels, format, sampleCount, sampleQuality, layout, flags, samplerFeedbackMipRegionWidth,
|
|
samplerFeedbackMipRegionHeight, samplerFeedbackMipRegionDepth );
|
|
}
|
|
static inline CD3DX12_RESOURCE_DESC1 Tex3D(
|
|
DXGI_FORMAT format,
|
|
UINT64 width,
|
|
UINT height,
|
|
UINT16 depth,
|
|
UINT16 mipLevels = 0,
|
|
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
|
|
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
|
UINT64 alignment = 0 ) noexcept
|
|
{
|
|
return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
|
|
mipLevels, format, 1, 0, layout, flags, 0, 0, 0 );
|
|
}
|
|
inline UINT16 Depth() const noexcept
|
|
{ return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
|
|
inline UINT16 ArraySize() const noexcept
|
|
{ return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
|
|
inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
|
|
{ return D3D12GetFormatPlaneCount(pDevice, Format); }
|
|
inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
|
|
{ return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); }
|
|
inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
|
|
{ return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
|
|
};
|
|
inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
|
|
{
|
|
return l.Dimension == r.Dimension &&
|
|
l.Alignment == r.Alignment &&
|
|
l.Width == r.Width &&
|
|
l.Height == r.Height &&
|
|
l.DepthOrArraySize == r.DepthOrArraySize &&
|
|
l.MipLevels == r.MipLevels &&
|
|
l.Format == r.Format &&
|
|
l.SampleDesc.Count == r.SampleDesc.Count &&
|
|
l.SampleDesc.Quality == r.SampleDesc.Quality &&
|
|
l.Layout == r.Layout &&
|
|
l.Flags == r.Flags &&
|
|
l.SamplerFeedbackMipRegion.Width == r.SamplerFeedbackMipRegion.Width &&
|
|
l.SamplerFeedbackMipRegion.Height == r.SamplerFeedbackMipRegion.Height &&
|
|
l.SamplerFeedbackMipRegion.Depth == r.SamplerFeedbackMipRegion.Depth;
|
|
}
|
|
inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
|
|
{ return !( l == r ); }
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
|
|
{
|
|
CD3DX12_VIEW_INSTANCING_DESC() = default;
|
|
explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) noexcept :
|
|
D3D12_VIEW_INSTANCING_DESC( o )
|
|
{}
|
|
explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT ) noexcept
|
|
{
|
|
ViewInstanceCount = 0;
|
|
pViewInstanceLocations = nullptr;
|
|
Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
|
|
}
|
|
explicit CD3DX12_VIEW_INSTANCING_DESC(
|
|
UINT InViewInstanceCount,
|
|
const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
|
|
D3D12_VIEW_INSTANCING_FLAGS InFlags) noexcept
|
|
{
|
|
ViewInstanceCount = InViewInstanceCount;
|
|
pViewInstanceLocations = InViewInstanceLocations;
|
|
Flags = InFlags;
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Row-by-row memcpy
|
|
inline void MemcpySubresource(
|
|
_In_ const D3D12_MEMCPY_DEST* pDest,
|
|
_In_ const D3D12_SUBRESOURCE_DATA* pSrc,
|
|
SIZE_T RowSizeInBytes,
|
|
UINT NumRows,
|
|
UINT NumSlices) noexcept
|
|
{
|
|
for (UINT z = 0; z < NumSlices; ++z)
|
|
{
|
|
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
|
|
auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z);
|
|
for (UINT y = 0; y < NumRows; ++y)
|
|
{
|
|
memcpy(pDestSlice + pDest->RowPitch * y,
|
|
pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
|
|
RowSizeInBytes);
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Row-by-row memcpy
|
|
inline void MemcpySubresource(
|
|
_In_ const D3D12_MEMCPY_DEST* pDest,
|
|
_In_ const void* pResourceData,
|
|
_In_ const D3D12_SUBRESOURCE_INFO* pSrc,
|
|
SIZE_T RowSizeInBytes,
|
|
UINT NumRows,
|
|
UINT NumSlices) noexcept
|
|
{
|
|
for (UINT z = 0; z < NumSlices; ++z)
|
|
{
|
|
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
|
|
auto pSrcSlice = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z);
|
|
for (UINT y = 0; y < NumRows; ++y)
|
|
{
|
|
memcpy(pDestSlice + pDest->RowPitch * y,
|
|
pSrcSlice + pSrc->RowPitch * ULONG_PTR(y),
|
|
RowSizeInBytes);
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Returns required size of a buffer to be used for data upload
|
|
inline UINT64 GetRequiredIntermediateSize(
|
|
_In_ ID3D12Resource* pDestinationResource,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept
|
|
{
|
|
const auto Desc = pDestinationResource->GetDesc();
|
|
UINT64 RequiredSize = 0;
|
|
|
|
ID3D12Device* pDevice = nullptr;
|
|
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
|
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
|
|
pDevice->Release();
|
|
|
|
return RequiredSize;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
|
|
inline UINT64 UpdateSubresources(
|
|
_In_ ID3D12GraphicsCommandList* pCmdList,
|
|
_In_ ID3D12Resource* pDestinationResource,
|
|
_In_ ID3D12Resource* pIntermediate,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
|
UINT64 RequiredSize,
|
|
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
|
_In_reads_(NumSubresources) const UINT* pNumRows,
|
|
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
|
|
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
|
|
{
|
|
// Minor validation
|
|
const auto IntermediateDesc = pIntermediate->GetDesc();
|
|
const auto DestinationDesc = pDestinationResource->GetDesc();
|
|
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
|
|
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
|
|
RequiredSize > SIZE_T(-1) ||
|
|
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
|
|
(FirstSubresource != 0 || NumSubresources != 1)))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
BYTE* pData;
|
|
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
|
|
if (FAILED(hr))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
for (UINT i = 0; i < NumSubresources; ++i)
|
|
{
|
|
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
|
|
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
|
|
MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
|
|
}
|
|
pIntermediate->Unmap(0, nullptr);
|
|
|
|
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
{
|
|
pCmdList->CopyBufferRegion(
|
|
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
|
|
}
|
|
else
|
|
{
|
|
for (UINT i = 0; i < NumSubresources; ++i)
|
|
{
|
|
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
|
|
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
|
|
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
|
|
}
|
|
}
|
|
return RequiredSize;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
|
|
inline UINT64 UpdateSubresources(
|
|
_In_ ID3D12GraphicsCommandList* pCmdList,
|
|
_In_ ID3D12Resource* pDestinationResource,
|
|
_In_ ID3D12Resource* pIntermediate,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
|
UINT64 RequiredSize,
|
|
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
|
_In_reads_(NumSubresources) const UINT* pNumRows,
|
|
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
|
|
_In_ const void* pResourceData,
|
|
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
|
|
{
|
|
// Minor validation
|
|
const auto IntermediateDesc = pIntermediate->GetDesc();
|
|
const auto DestinationDesc = pDestinationResource->GetDesc();
|
|
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
|
|
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
|
|
RequiredSize > SIZE_T(-1) ||
|
|
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
|
|
(FirstSubresource != 0 || NumSubresources != 1)))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
BYTE* pData;
|
|
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
|
|
if (FAILED(hr))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
for (UINT i = 0; i < NumSubresources; ++i)
|
|
{
|
|
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
|
|
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
|
|
MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
|
|
}
|
|
pIntermediate->Unmap(0, nullptr);
|
|
|
|
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
|
{
|
|
pCmdList->CopyBufferRegion(
|
|
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
|
|
}
|
|
else
|
|
{
|
|
for (UINT i = 0; i < NumSubresources; ++i)
|
|
{
|
|
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
|
|
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
|
|
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
|
|
}
|
|
}
|
|
return RequiredSize;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Heap-allocating UpdateSubresources implementation
|
|
inline UINT64 UpdateSubresources(
|
|
_In_ ID3D12GraphicsCommandList* pCmdList,
|
|
_In_ ID3D12Resource* pDestinationResource,
|
|
_In_ ID3D12Resource* pIntermediate,
|
|
UINT64 IntermediateOffset,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
|
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
|
|
{
|
|
UINT64 RequiredSize = 0;
|
|
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
|
|
if (MemToAlloc > SIZE_MAX)
|
|
{
|
|
return 0;
|
|
}
|
|
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
|
|
if (pMem == nullptr)
|
|
{
|
|
return 0;
|
|
}
|
|
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
|
|
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
|
|
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
|
|
|
|
const auto Desc = pDestinationResource->GetDesc();
|
|
ID3D12Device* pDevice = nullptr;
|
|
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
|
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
|
|
pDevice->Release();
|
|
|
|
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
|
|
HeapFree(GetProcessHeap(), 0, pMem);
|
|
return Result;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Heap-allocating UpdateSubresources implementation
|
|
inline UINT64 UpdateSubresources(
|
|
_In_ ID3D12GraphicsCommandList* pCmdList,
|
|
_In_ ID3D12Resource* pDestinationResource,
|
|
_In_ ID3D12Resource* pIntermediate,
|
|
UINT64 IntermediateOffset,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
|
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
|
_In_ const void* pResourceData,
|
|
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
|
|
{
|
|
UINT64 RequiredSize = 0;
|
|
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
|
|
if (MemToAlloc > SIZE_MAX)
|
|
{
|
|
return 0;
|
|
}
|
|
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
|
|
if (pMem == nullptr)
|
|
{
|
|
return 0;
|
|
}
|
|
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
|
|
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
|
|
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
|
|
|
|
const auto Desc = pDestinationResource->GetDesc();
|
|
ID3D12Device* pDevice = nullptr;
|
|
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
|
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
|
|
pDevice->Release();
|
|
|
|
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData);
|
|
HeapFree(GetProcessHeap(), 0, pMem);
|
|
return Result;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Stack-allocating UpdateSubresources implementation
|
|
template <UINT MaxSubresources>
|
|
inline UINT64 UpdateSubresources(
|
|
_In_ ID3D12GraphicsCommandList* pCmdList,
|
|
_In_ ID3D12Resource* pDestinationResource,
|
|
_In_ ID3D12Resource* pIntermediate,
|
|
UINT64 IntermediateOffset,
|
|
_In_range_(0,MaxSubresources) UINT FirstSubresource,
|
|
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
|
|
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
|
|
{
|
|
UINT64 RequiredSize = 0;
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
|
|
UINT NumRows[MaxSubresources];
|
|
UINT64 RowSizesInBytes[MaxSubresources];
|
|
|
|
const auto Desc = pDestinationResource->GetDesc();
|
|
ID3D12Device* pDevice = nullptr;
|
|
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
|
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
|
|
pDevice->Release();
|
|
|
|
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Stack-allocating UpdateSubresources implementation
|
|
template <UINT MaxSubresources>
|
|
inline UINT64 UpdateSubresources(
|
|
_In_ ID3D12GraphicsCommandList* pCmdList,
|
|
_In_ ID3D12Resource* pDestinationResource,
|
|
_In_ ID3D12Resource* pIntermediate,
|
|
UINT64 IntermediateOffset,
|
|
_In_range_(0,MaxSubresources) UINT FirstSubresource,
|
|
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
|
|
_In_ const void* pResourceData,
|
|
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
|
|
{
|
|
UINT64 RequiredSize = 0;
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
|
|
UINT NumRows[MaxSubresources];
|
|
UINT64 RowSizesInBytes[MaxSubresources];
|
|
|
|
const auto Desc = pDestinationResource->GetDesc();
|
|
ID3D12Device* pDevice = nullptr;
|
|
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
|
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
|
|
pDevice->Release();
|
|
|
|
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept
|
|
{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
template <typename t_CommandListType>
|
|
inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp) noexcept
|
|
{
|
|
// This cast is useful for passing strongly typed command list pointers into
|
|
// ExecuteCommandLists.
|
|
// This cast is valid as long as the const-ness is respected. D3D12 APIs do
|
|
// respect the const-ness of their arguments.
|
|
return reinterpret_cast<ID3D12CommandList * const *>(pp);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
|
|
// To help enable root signature 1.1 features when they are available and not require maintaining
|
|
// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
|
|
// 1.1 is not supported.
|
|
inline HRESULT D3DX12SerializeVersionedRootSignature(
|
|
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
|
|
D3D_ROOT_SIGNATURE_VERSION MaxVersion,
|
|
_Outptr_ ID3DBlob** ppBlob,
|
|
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) noexcept
|
|
{
|
|
if (ppErrorBlob != nullptr)
|
|
{
|
|
*ppErrorBlob = nullptr;
|
|
}
|
|
|
|
switch (MaxVersion)
|
|
{
|
|
case D3D_ROOT_SIGNATURE_VERSION_1_0:
|
|
switch (pRootSignatureDesc->Version)
|
|
{
|
|
case D3D_ROOT_SIGNATURE_VERSION_1_0:
|
|
return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
|
|
|
|
case D3D_ROOT_SIGNATURE_VERSION_1_1:
|
|
{
|
|
HRESULT hr = S_OK;
|
|
const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
|
|
|
|
const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
|
|
void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr;
|
|
if (ParametersSize > 0 && pParameters == nullptr)
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
}
|
|
auto pParameters_1_0 = static_cast<D3D12_ROOT_PARAMETER*>(pParameters);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
for (UINT n = 0; n < desc_1_1.NumParameters; n++)
|
|
{
|
|
__analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
|
|
pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
|
|
pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;
|
|
|
|
switch (desc_1_1.pParameters[n].ParameterType)
|
|
{
|
|
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
|
|
pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
|
|
pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
|
|
pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
|
|
break;
|
|
|
|
case D3D12_ROOT_PARAMETER_TYPE_CBV:
|
|
case D3D12_ROOT_PARAMETER_TYPE_SRV:
|
|
case D3D12_ROOT_PARAMETER_TYPE_UAV:
|
|
pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
|
|
pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
|
|
break;
|
|
|
|
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
|
const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;
|
|
|
|
const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
|
|
void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr;
|
|
if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr)
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
}
|
|
auto pDescriptorRanges_1_0 = static_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
|
|
{
|
|
__analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
|
|
pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
|
|
pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
|
|
pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
|
|
pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
|
|
pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
|
|
}
|
|
}
|
|
|
|
D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
|
|
table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
|
|
table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
const CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags);
|
|
hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
|
|
}
|
|
|
|
if (pParameters)
|
|
{
|
|
for (UINT n = 0; n < desc_1_1.NumParameters; n++)
|
|
{
|
|
if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
|
{
|
|
auto pDescriptorRanges_1_0 = pParameters_1_0[n].DescriptorTable.pDescriptorRanges;
|
|
HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges_1_0)));
|
|
}
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, pParameters);
|
|
}
|
|
return hr;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case D3D_ROOT_SIGNATURE_VERSION_1_1:
|
|
return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
|
|
}
|
|
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
|
|
{
|
|
CD3DX12_RT_FORMAT_ARRAY() = default;
|
|
explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) noexcept
|
|
: D3D12_RT_FORMAT_ARRAY(o)
|
|
{}
|
|
explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats) noexcept
|
|
{
|
|
NumRenderTargets = NumFormats;
|
|
memcpy(RTFormats, pFormats, sizeof(RTFormats));
|
|
// assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Pipeline State Stream Helpers
|
|
//------------------------------------------------------------------------------------------------
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Stream Subobjects, i.e. elements of a stream
|
|
|
|
struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } };
|
|
struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } };
|
|
|
|
#pragma warning(push)
|
|
#pragma warning(disable : 4324)
|
|
template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
|
|
class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
|
|
{
|
|
private:
|
|
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE pssType;
|
|
InnerStructType pssInner;
|
|
public:
|
|
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : pssType(Type), pssInner(DefaultArg()) {}
|
|
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : pssType(Type), pssInner(i) {}
|
|
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { pssType = Type; pssInner = i; return *this; }
|
|
operator InnerStructType const&() const noexcept { return pssInner; }
|
|
operator InnerStructType&() noexcept { return pssInner; }
|
|
InnerStructType* operator&() noexcept { return &pssInner; }
|
|
InnerStructType const* operator&() const noexcept { return &pssInner; }
|
|
};
|
|
#pragma warning(pop)
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
|
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
// Stream Parser Helpers
|
|
|
|
struct ID3DX12PipelineParserCallbacks
|
|
{
|
|
// Subobject Callbacks
|
|
virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
|
|
virtual void NodeMaskCb(UINT) {}
|
|
virtual void RootSignatureCb(ID3D12RootSignature*) {}
|
|
virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
|
|
virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
|
|
virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
|
|
virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
|
|
virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
|
|
virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
|
|
virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
|
|
virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
|
|
virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
|
|
virtual void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2&) {}
|
|
virtual void DSVFormatCb(DXGI_FORMAT) {}
|
|
virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
|
|
virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
|
|
virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
|
|
virtual void SampleMaskCb(UINT) {}
|
|
virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
|
|
virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
|
|
|
|
// Error Callbacks
|
|
virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
|
|
virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
|
|
virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
|
|
|
|
virtual ~ID3DX12PipelineParserCallbacks() = default;
|
|
};
|
|
|
|
struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
|
|
{
|
|
ID3D12RootSignature* pRootSignature;
|
|
D3D12_SHADER_BYTECODE AS;
|
|
D3D12_SHADER_BYTECODE MS;
|
|
D3D12_SHADER_BYTECODE PS;
|
|
D3D12_BLEND_DESC BlendState;
|
|
UINT SampleMask;
|
|
D3D12_RASTERIZER_DESC RasterizerState;
|
|
D3D12_DEPTH_STENCIL_DESC DepthStencilState;
|
|
D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
|
|
UINT NumRenderTargets;
|
|
DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ];
|
|
DXGI_FORMAT DSVFormat;
|
|
DXGI_SAMPLE_DESC SampleDesc;
|
|
UINT NodeMask;
|
|
D3D12_CACHED_PIPELINE_STATE CachedPSO;
|
|
D3D12_PIPELINE_STATE_FLAGS Flags;
|
|
};
|
|
|
|
|
|
// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
|
|
// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
|
|
// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
|
|
// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
|
|
struct CD3DX12_PIPELINE_STATE_STREAM3
|
|
{
|
|
CD3DX12_PIPELINE_STATE_STREAM3() = default;
|
|
// Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
|
|
CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
|
|
: Flags(Desc.Flags)
|
|
, NodeMask(Desc.NodeMask)
|
|
, pRootSignature(Desc.pRootSignature)
|
|
, InputLayout(Desc.InputLayout)
|
|
, IBStripCutValue(Desc.IBStripCutValue)
|
|
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
|
|
, VS(Desc.VS)
|
|
, GS(Desc.GS)
|
|
, StreamOutput(Desc.StreamOutput)
|
|
, HS(Desc.HS)
|
|
, DS(Desc.DS)
|
|
, PS(Desc.PS)
|
|
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
|
|
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
|
|
, DSVFormat(Desc.DSVFormat)
|
|
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
|
|
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
|
|
, SampleDesc(Desc.SampleDesc)
|
|
, SampleMask(Desc.SampleMask)
|
|
, CachedPSO(Desc.CachedPSO)
|
|
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
|
|
{}
|
|
CD3DX12_PIPELINE_STATE_STREAM3(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
|
|
: Flags(Desc.Flags)
|
|
, NodeMask(Desc.NodeMask)
|
|
, pRootSignature(Desc.pRootSignature)
|
|
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
|
|
, PS(Desc.PS)
|
|
, AS(Desc.AS)
|
|
, MS(Desc.MS)
|
|
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
|
|
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
|
|
, DSVFormat(Desc.DSVFormat)
|
|
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
|
|
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
|
|
, SampleDesc(Desc.SampleDesc)
|
|
, SampleMask(Desc.SampleMask)
|
|
, CachedPSO(Desc.CachedPSO)
|
|
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
|
|
{}
|
|
CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
|
|
: Flags(Desc.Flags)
|
|
, NodeMask(Desc.NodeMask)
|
|
, pRootSignature(Desc.pRootSignature)
|
|
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
|
|
, CachedPSO(Desc.CachedPSO)
|
|
{
|
|
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
|
|
}
|
|
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
|
|
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
|
|
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
|
|
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
|
|
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
|
|
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
|
|
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
|
|
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_AS AS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_MS MS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
|
|
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
|
|
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
|
|
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
|
|
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
|
|
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
|
|
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
|
|
{
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
|
|
D.Flags = this->Flags;
|
|
D.NodeMask = this->NodeMask;
|
|
D.pRootSignature = this->pRootSignature;
|
|
D.InputLayout = this->InputLayout;
|
|
D.IBStripCutValue = this->IBStripCutValue;
|
|
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
|
|
D.VS = this->VS;
|
|
D.GS = this->GS;
|
|
D.StreamOutput = this->StreamOutput;
|
|
D.HS = this->HS;
|
|
D.DS = this->DS;
|
|
D.PS = this->PS;
|
|
D.BlendState = this->BlendState;
|
|
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
|
|
D.DSVFormat = this->DSVFormat;
|
|
D.RasterizerState = this->RasterizerState;
|
|
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
|
|
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
|
|
D.SampleDesc = this->SampleDesc;
|
|
D.SampleMask = this->SampleMask;
|
|
D.CachedPSO = this->CachedPSO;
|
|
return D;
|
|
}
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
|
|
{
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
|
|
D.Flags = this->Flags;
|
|
D.NodeMask = this->NodeMask;
|
|
D.pRootSignature = this->pRootSignature;
|
|
D.CS = this->CS;
|
|
D.CachedPSO = this->CachedPSO;
|
|
return D;
|
|
}
|
|
};
|
|
|
|
|
|
// CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline).
|
|
// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
|
|
// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
|
|
struct CD3DX12_PIPELINE_STATE_STREAM2
|
|
{
|
|
CD3DX12_PIPELINE_STATE_STREAM2() = default;
|
|
// Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
|
|
CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
|
|
: Flags(Desc.Flags)
|
|
, NodeMask(Desc.NodeMask)
|
|
, pRootSignature(Desc.pRootSignature)
|
|
, InputLayout(Desc.InputLayout)
|
|
, IBStripCutValue(Desc.IBStripCutValue)
|
|
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
|
|
, VS(Desc.VS)
|
|
, GS(Desc.GS)
|
|
, StreamOutput(Desc.StreamOutput)
|
|
, HS(Desc.HS)
|
|
, DS(Desc.DS)
|
|
, PS(Desc.PS)
|
|
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
|
|
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
|
|
, DSVFormat(Desc.DSVFormat)
|
|
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
|
|
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
|
|
, SampleDesc(Desc.SampleDesc)
|
|
, SampleMask(Desc.SampleMask)
|
|
, CachedPSO(Desc.CachedPSO)
|
|
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
|
|
{}
|
|
CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
|
|
: Flags(Desc.Flags)
|
|
, NodeMask(Desc.NodeMask)
|
|
, pRootSignature(Desc.pRootSignature)
|
|
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
|
|
, PS(Desc.PS)
|
|
, AS(Desc.AS)
|
|
, MS(Desc.MS)
|
|
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
|
|
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
|
|
, DSVFormat(Desc.DSVFormat)
|
|
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
|
|
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
|
|
, SampleDesc(Desc.SampleDesc)
|
|
, SampleMask(Desc.SampleMask)
|
|
, CachedPSO(Desc.CachedPSO)
|
|
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
|
|
{}
|
|
CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
|
|
: Flags(Desc.Flags)
|
|
, NodeMask(Desc.NodeMask)
|
|
, pRootSignature(Desc.pRootSignature)
|
|
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
|
|
, CachedPSO(Desc.CachedPSO)
|
|
{
|
|
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
|
|
}
|
|
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
|
|
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
|
|
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
|
|
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
|
|
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
|
|
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
|
|
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
|
|
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_AS AS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_MS MS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
|
|
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
|
|
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
|
|
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
|
|
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
|
|
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
|
|
{
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
|
|
D.Flags = this->Flags;
|
|
D.NodeMask = this->NodeMask;
|
|
D.pRootSignature = this->pRootSignature;
|
|
D.InputLayout = this->InputLayout;
|
|
D.IBStripCutValue = this->IBStripCutValue;
|
|
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
|
|
D.VS = this->VS;
|
|
D.GS = this->GS;
|
|
D.StreamOutput = this->StreamOutput;
|
|
D.HS = this->HS;
|
|
D.DS = this->DS;
|
|
D.PS = this->PS;
|
|
D.BlendState = this->BlendState;
|
|
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
|
|
D.DSVFormat = this->DSVFormat;
|
|
D.RasterizerState = this->RasterizerState;
|
|
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
|
|
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
|
|
D.SampleDesc = this->SampleDesc;
|
|
D.SampleMask = this->SampleMask;
|
|
D.CachedPSO = this->CachedPSO;
|
|
return D;
|
|
}
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
|
|
{
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
|
|
D.Flags = this->Flags;
|
|
D.NodeMask = this->NodeMask;
|
|
D.pRootSignature = this->pRootSignature;
|
|
D.CS = this->CS;
|
|
D.CachedPSO = this->CachedPSO;
|
|
return D;
|
|
}
|
|
};
|
|
|
|
// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
|
|
// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
|
|
struct CD3DX12_PIPELINE_STATE_STREAM1
|
|
{
|
|
CD3DX12_PIPELINE_STATE_STREAM1() = default;
|
|
// Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
|
|
CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
|
|
: Flags(Desc.Flags)
|
|
, NodeMask(Desc.NodeMask)
|
|
, pRootSignature(Desc.pRootSignature)
|
|
, InputLayout(Desc.InputLayout)
|
|
, IBStripCutValue(Desc.IBStripCutValue)
|
|
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
|
|
, VS(Desc.VS)
|
|
, GS(Desc.GS)
|
|
, StreamOutput(Desc.StreamOutput)
|
|
, HS(Desc.HS)
|
|
, DS(Desc.DS)
|
|
, PS(Desc.PS)
|
|
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
|
|
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
|
|
, DSVFormat(Desc.DSVFormat)
|
|
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
|
|
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
|
|
, SampleDesc(Desc.SampleDesc)
|
|
, SampleMask(Desc.SampleMask)
|
|
, CachedPSO(Desc.CachedPSO)
|
|
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
|
|
{}
|
|
CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
|
|
: Flags(Desc.Flags)
|
|
, NodeMask(Desc.NodeMask)
|
|
, pRootSignature(Desc.pRootSignature)
|
|
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
|
|
, PS(Desc.PS)
|
|
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
|
|
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
|
|
, DSVFormat(Desc.DSVFormat)
|
|
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
|
|
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
|
|
, SampleDesc(Desc.SampleDesc)
|
|
, SampleMask(Desc.SampleMask)
|
|
, CachedPSO(Desc.CachedPSO)
|
|
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
|
|
{}
|
|
CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
|
|
: Flags(Desc.Flags)
|
|
, NodeMask(Desc.NodeMask)
|
|
, pRootSignature(Desc.pRootSignature)
|
|
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
|
|
, CachedPSO(Desc.CachedPSO)
|
|
{
|
|
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
|
|
}
|
|
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
|
|
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
|
|
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
|
|
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
|
|
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
|
|
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
|
|
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
|
|
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
|
|
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
|
|
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
|
|
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
|
|
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
|
|
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
|
|
{
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
|
|
D.Flags = this->Flags;
|
|
D.NodeMask = this->NodeMask;
|
|
D.pRootSignature = this->pRootSignature;
|
|
D.InputLayout = this->InputLayout;
|
|
D.IBStripCutValue = this->IBStripCutValue;
|
|
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
|
|
D.VS = this->VS;
|
|
D.GS = this->GS;
|
|
D.StreamOutput = this->StreamOutput;
|
|
D.HS = this->HS;
|
|
D.DS = this->DS;
|
|
D.PS = this->PS;
|
|
D.BlendState = this->BlendState;
|
|
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
|
|
D.DSVFormat = this->DSVFormat;
|
|
D.RasterizerState = this->RasterizerState;
|
|
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
|
|
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
|
|
D.SampleDesc = this->SampleDesc;
|
|
D.SampleMask = this->SampleMask;
|
|
D.CachedPSO = this->CachedPSO;
|
|
return D;
|
|
}
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
|
|
{
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
|
|
D.Flags = this->Flags;
|
|
D.NodeMask = this->NodeMask;
|
|
D.pRootSignature = this->pRootSignature;
|
|
D.CS = this->CS;
|
|
D.CachedPSO = this->CachedPSO;
|
|
return D;
|
|
}
|
|
};
|
|
|
|
|
|
struct CD3DX12_PIPELINE_MESH_STATE_STREAM
|
|
{
|
|
CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
|
|
CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
|
|
: Flags(Desc.Flags)
|
|
, NodeMask(Desc.NodeMask)
|
|
, pRootSignature(Desc.pRootSignature)
|
|
, PS(Desc.PS)
|
|
, AS(Desc.AS)
|
|
, MS(Desc.MS)
|
|
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
|
|
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
|
|
, DSVFormat(Desc.DSVFormat)
|
|
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
|
|
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
|
|
, SampleDesc(Desc.SampleDesc)
|
|
, SampleMask(Desc.SampleMask)
|
|
, CachedPSO(Desc.CachedPSO)
|
|
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
|
|
{}
|
|
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
|
|
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
|
|
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
|
|
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_AS AS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_MS MS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
|
|
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
|
|
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
|
|
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
|
|
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
|
|
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
|
|
D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept
|
|
{
|
|
D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D;
|
|
D.Flags = this->Flags;
|
|
D.NodeMask = this->NodeMask;
|
|
D.pRootSignature = this->pRootSignature;
|
|
D.PS = this->PS;
|
|
D.AS = this->AS;
|
|
D.MS = this->MS;
|
|
D.BlendState = this->BlendState;
|
|
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
|
|
D.DSVFormat = this->DSVFormat;
|
|
D.RasterizerState = this->RasterizerState;
|
|
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
|
|
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
|
|
D.SampleDesc = this->SampleDesc;
|
|
D.SampleMask = this->SampleMask;
|
|
D.CachedPSO = this->CachedPSO;
|
|
return D;
|
|
}
|
|
};
|
|
|
|
// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
|
|
// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
|
|
struct CD3DX12_PIPELINE_STATE_STREAM
|
|
{
|
|
CD3DX12_PIPELINE_STATE_STREAM() = default;
|
|
CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
|
|
: Flags(Desc.Flags)
|
|
, NodeMask(Desc.NodeMask)
|
|
, pRootSignature(Desc.pRootSignature)
|
|
, InputLayout(Desc.InputLayout)
|
|
, IBStripCutValue(Desc.IBStripCutValue)
|
|
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
|
|
, VS(Desc.VS)
|
|
, GS(Desc.GS)
|
|
, StreamOutput(Desc.StreamOutput)
|
|
, HS(Desc.HS)
|
|
, DS(Desc.DS)
|
|
, PS(Desc.PS)
|
|
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
|
|
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
|
|
, DSVFormat(Desc.DSVFormat)
|
|
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
|
|
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
|
|
, SampleDesc(Desc.SampleDesc)
|
|
, SampleMask(Desc.SampleMask)
|
|
, CachedPSO(Desc.CachedPSO)
|
|
{}
|
|
CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
|
|
: Flags(Desc.Flags)
|
|
, NodeMask(Desc.NodeMask)
|
|
, pRootSignature(Desc.pRootSignature)
|
|
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
|
|
, CachedPSO(Desc.CachedPSO)
|
|
{}
|
|
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
|
|
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
|
|
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
|
|
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
|
|
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
|
|
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
|
|
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
|
|
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
|
|
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
|
|
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
|
|
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
|
|
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
|
|
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
|
|
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
|
|
{
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
|
|
D.Flags = this->Flags;
|
|
D.NodeMask = this->NodeMask;
|
|
D.pRootSignature = this->pRootSignature;
|
|
D.InputLayout = this->InputLayout;
|
|
D.IBStripCutValue = this->IBStripCutValue;
|
|
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
|
|
D.VS = this->VS;
|
|
D.GS = this->GS;
|
|
D.StreamOutput = this->StreamOutput;
|
|
D.HS = this->HS;
|
|
D.DS = this->DS;
|
|
D.PS = this->PS;
|
|
D.BlendState = this->BlendState;
|
|
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
|
|
D.DSVFormat = this->DSVFormat;
|
|
D.RasterizerState = this->RasterizerState;
|
|
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
|
|
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
|
|
D.SampleDesc = this->SampleDesc;
|
|
D.SampleMask = this->SampleMask;
|
|
D.CachedPSO = this->CachedPSO;
|
|
return D;
|
|
}
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
|
|
{
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
|
|
D.Flags = this->Flags;
|
|
D.NodeMask = this->NodeMask;
|
|
D.pRootSignature = this->pRootSignature;
|
|
D.CS = this->CS;
|
|
D.CachedPSO = this->CachedPSO;
|
|
return D;
|
|
}
|
|
};
|
|
|
|
struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
|
|
{
|
|
CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
|
|
CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept
|
|
: SeenDSS(false)
|
|
{
|
|
// Adjust defaults to account for absent members.
|
|
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
|
|
// Depth disabled if no DSV format specified.
|
|
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
|
|
}
|
|
|
|
// ID3DX12PipelineParserCallbacks
|
|
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
|
|
void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
|
|
void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
|
|
void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
|
|
void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
|
|
void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
|
|
void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
|
|
void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
|
|
void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
|
|
void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
|
|
void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
|
|
void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
|
|
void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
|
|
void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;}
|
|
void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;}
|
|
void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
|
|
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
|
|
{
|
|
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
|
|
SeenDSS = true;
|
|
}
|
|
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
|
|
{
|
|
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
|
|
SeenDSS = true;
|
|
}
|
|
void DSVFormatCb(DXGI_FORMAT DSVFormat) override
|
|
{
|
|
PipelineStream.DSVFormat = DSVFormat;
|
|
if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
// Re-enable depth for the default state.
|
|
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
|
|
}
|
|
}
|
|
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
|
|
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
|
|
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
|
|
void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
|
|
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
|
|
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
|
|
|
|
private:
|
|
bool SeenDSS;
|
|
};
|
|
|
|
|
|
struct CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
|
|
{
|
|
CD3DX12_PIPELINE_STATE_STREAM3 PipelineStream;
|
|
CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER() noexcept
|
|
: SeenDSS(false)
|
|
{
|
|
// Adjust defaults to account for absent members.
|
|
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
|
|
// Depth disabled if no DSV format specified.
|
|
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
|
|
}
|
|
|
|
// ID3DX12PipelineParserCallbacks
|
|
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
|
|
void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
|
|
void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
|
|
void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
|
|
void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
|
|
void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
|
|
void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
|
|
void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
|
|
void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
|
|
void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
|
|
void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
|
|
void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
|
|
void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
|
|
void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
|
|
void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
|
|
void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
|
|
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
|
|
{
|
|
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
|
|
SeenDSS = true;
|
|
}
|
|
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
|
|
{
|
|
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
|
|
SeenDSS = true;
|
|
}
|
|
void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
|
|
{
|
|
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
|
|
SeenDSS = true;
|
|
}
|
|
void DSVFormatCb(DXGI_FORMAT DSVFormat) override
|
|
{
|
|
PipelineStream.DSVFormat = DSVFormat;
|
|
if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
// Re-enable depth for the default state.
|
|
static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
|
|
}
|
|
}
|
|
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState); }
|
|
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
|
|
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
|
|
void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
|
|
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
|
|
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
|
|
|
|
private:
|
|
bool SeenDSS;
|
|
};
|
|
|
|
struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
|
|
{
|
|
CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
|
|
CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
|
|
: SeenDSS(false)
|
|
{
|
|
// Adjust defaults to account for absent members.
|
|
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
|
|
// Depth disabled if no DSV format specified.
|
|
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
|
|
}
|
|
|
|
// ID3DX12PipelineParserCallbacks
|
|
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
|
|
void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
|
|
void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
|
|
void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
|
|
void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
|
|
void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
|
|
void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
|
|
void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
|
|
void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
|
|
void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
|
|
void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
|
|
void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
|
|
void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
|
|
void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
|
|
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
|
|
{
|
|
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
|
|
SeenDSS = true;
|
|
}
|
|
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
|
|
{
|
|
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
|
|
SeenDSS = true;
|
|
}
|
|
void DSVFormatCb(DXGI_FORMAT DSVFormat) override
|
|
{
|
|
PipelineStream.DSVFormat = DSVFormat;
|
|
if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
// Re-enable depth for the default state.
|
|
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
|
|
}
|
|
}
|
|
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
|
|
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
|
|
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
|
|
void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
|
|
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
|
|
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
|
|
|
|
private:
|
|
bool SeenDSS;
|
|
};
|
|
|
|
inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept
|
|
{
|
|
switch (SubobjectType)
|
|
{
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
|
|
return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
|
|
return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
|
|
default:
|
|
return SubobjectType;
|
|
}
|
|
}
|
|
|
|
inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
|
|
{
|
|
if (pCallbacks == nullptr)
|
|
{
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
|
|
{
|
|
pCallbacks->ErrorBadInputParameter(1); // first parameter issue
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
|
|
for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
|
|
{
|
|
BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
|
|
auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
|
|
if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
|
|
{
|
|
pCallbacks->ErrorUnknownSubobject(SubobjectType);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
|
|
{
|
|
pCallbacks->ErrorDuplicateSubobject(SubobjectType);
|
|
return E_INVALIDARG; // disallow subobject duplicates in a stream
|
|
}
|
|
SubobjectSeen[SubobjectType] = true;
|
|
switch (SubobjectType)
|
|
{
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
|
|
pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
|
|
pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
|
|
pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
|
|
pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
|
|
pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
|
|
pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
|
|
pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
|
|
pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS:
|
|
pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
|
|
pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
|
|
pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
|
|
pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
|
|
pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
|
|
pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
|
|
pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
|
|
pCallbacks->DepthStencilState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
|
|
pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
|
|
pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
|
|
pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
|
|
pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
|
|
pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
|
|
pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
|
|
pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
|
|
pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
|
|
pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
|
|
break;
|
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
|
|
pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
|
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
|
|
break;
|
|
default:
|
|
pCallbacks->ErrorUnknownSubobject(SubobjectType);
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept
|
|
{
|
|
if (a.Format != b.Format) return false;
|
|
if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT
|
|
|| a.Format == DXGI_FORMAT_D16_UNORM
|
|
|| a.Format == DXGI_FORMAT_D32_FLOAT
|
|
|| a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
|
|
{
|
|
return (a.DepthStencil.Depth == b.DepthStencil.Depth) &&
|
|
(a.DepthStencil.Stencil == b.DepthStencil.Stencil);
|
|
} else {
|
|
return (a.Color[0] == b.Color[0]) &&
|
|
(a.Color[1] == b.Color[1]) &&
|
|
(a.Color[2] == b.Color[2]) &&
|
|
(a.Color[3] == b.Color[3]);
|
|
}
|
|
}
|
|
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept
|
|
{
|
|
return a.ClearValue == b.ClearValue;
|
|
}
|
|
inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept
|
|
{
|
|
if (a.pSrcResource != b.pSrcResource) return false;
|
|
if (a.pDstResource != b.pDstResource) return false;
|
|
if (a.SubresourceCount != b.SubresourceCount) return false;
|
|
if (a.Format != b.Format) return false;
|
|
if (a.ResolveMode != b.ResolveMode) return false;
|
|
if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
|
|
return true;
|
|
}
|
|
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept
|
|
{
|
|
if (a.Type != b.Type) return false;
|
|
if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR && !(a.Clear == b.Clear)) return false;
|
|
return true;
|
|
}
|
|
inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS &a, const D3D12_RENDER_PASS_ENDING_ACCESS &b) noexcept
|
|
{
|
|
if (a.Type != b.Type) return false;
|
|
if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE && !(a.Resolve == b.Resolve)) return false;
|
|
return true;
|
|
}
|
|
inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept
|
|
{
|
|
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
|
|
if (!(a.BeginningAccess == b.BeginningAccess)) return false;
|
|
if (!(a.EndingAccess == b.EndingAccess)) return false;
|
|
return true;
|
|
}
|
|
inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept
|
|
{
|
|
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
|
|
if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
|
|
if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
|
|
if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
|
|
if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
|
|
return true;
|
|
}
|
|
|
|
|
|
#ifndef D3DX12_NO_STATE_OBJECT_HELPERS
|
|
|
|
//================================================================================================
|
|
// D3DX12 State Object Creation Helpers
|
|
//
|
|
// Helper classes for creating new style state objects out of an arbitrary set of subobjects.
|
|
// Uses STL
|
|
//
|
|
// Start by instantiating CD3DX12_STATE_OBJECT_DESC (see its public methods).
|
|
// One of its methods is CreateSubobject(), which has a comment showing a couple of options for
|
|
// defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT
|
|
// etc.). The subobject helpers each have methods specific to the subobject for configuring its
|
|
// contents.
|
|
//
|
|
//================================================================================================
|
|
#include <list>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
#ifndef D3DX12_USE_ATL
|
|
#include <wrl/client.h>
|
|
#define D3DX12_COM_PTR Microsoft::WRL::ComPtr
|
|
#define D3DX12_COM_PTR_GET(x) x.Get()
|
|
#define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf()
|
|
#else
|
|
#include <atlbase.h>
|
|
#define D3DX12_COM_PTR ATL::CComPtr
|
|
#define D3DX12_COM_PTR_GET(x) x.p
|
|
#define D3DX12_COM_PTR_ADDRESSOF(x) &x.p
|
|
#endif
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_STATE_OBJECT_DESC
|
|
{
|
|
public:
|
|
CD3DX12_STATE_OBJECT_DESC() noexcept
|
|
{
|
|
Init(D3D12_STATE_OBJECT_TYPE_COLLECTION);
|
|
}
|
|
CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept
|
|
{
|
|
Init(Type);
|
|
}
|
|
void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept { m_Desc.Type = Type; }
|
|
operator const D3D12_STATE_OBJECT_DESC&()
|
|
{
|
|
// Do final preparation work
|
|
m_RepointedAssociations.clear();
|
|
m_SubobjectArray.clear();
|
|
m_SubobjectArray.reserve(m_Desc.NumSubobjects);
|
|
// Flatten subobjects into an array (each flattened subobject still has a
|
|
// member that's a pointer to its desc that's not flattened)
|
|
for (auto Iter = m_SubobjectList.begin();
|
|
Iter != m_SubobjectList.end(); Iter++)
|
|
{
|
|
m_SubobjectArray.push_back(*Iter);
|
|
// Store new location in array so we can redirect pointers contained in subobjects
|
|
Iter->pSubobjectArrayLocation = &m_SubobjectArray.back();
|
|
}
|
|
// For subobjects with pointer fields, create a new copy of those subobject definitions
|
|
// with fixed pointers
|
|
for (UINT i = 0; i < m_Desc.NumSubobjects; i++)
|
|
{
|
|
if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
|
|
{
|
|
auto pOriginalSubobjectAssociation =
|
|
static_cast<const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(m_SubobjectArray[i].pDesc);
|
|
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation;
|
|
auto pWrapper =
|
|
static_cast<const SUBOBJECT_WRAPPER*>(pOriginalSubobjectAssociation->pSubobjectToAssociate);
|
|
Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation;
|
|
m_RepointedAssociations.push_back(Repointed);
|
|
m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back();
|
|
}
|
|
}
|
|
// Below: using ugly way to get pointer in case .data() is not defined
|
|
m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr;
|
|
return m_Desc;
|
|
}
|
|
operator const D3D12_STATE_OBJECT_DESC*()
|
|
{
|
|
// Cast calls the above final preparation work
|
|
return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this);
|
|
}
|
|
|
|
// CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT)
|
|
// whose lifetime is owned by this class.
|
|
// e.g.
|
|
//
|
|
// CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION);
|
|
// auto Lib0 = Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
|
|
// Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]);
|
|
// Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be
|
|
// // data/engine driven
|
|
// etc.
|
|
//
|
|
// Alternatively, users can instantiate sububject helpers explicitly, such as via local
|
|
// variables instead, passing the state object desc that should point to it into the helper
|
|
// constructor (or call mySubobjectHelper.AddToStateObject(Collection1)).
|
|
// In this alternative scenario, the user must keep the subobject alive as long as the state
|
|
// object it is associated with is alive, else its pointer references will be stale.
|
|
// e.g.
|
|
//
|
|
// CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
|
|
// CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2);
|
|
// LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports
|
|
// // - meaning all exports in the libraries
|
|
// // are exported
|
|
// etc.
|
|
|
|
template<typename T>
|
|
T* CreateSubobject()
|
|
{
|
|
T* pSubobject = new T(*this);
|
|
m_OwnedSubobjectHelpers.emplace_back(pSubobject);
|
|
return pSubobject;
|
|
}
|
|
|
|
private:
|
|
D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc)
|
|
{
|
|
SUBOBJECT_WRAPPER Subobject;
|
|
Subobject.pSubobjectArrayLocation = nullptr;
|
|
Subobject.Type = Type;
|
|
Subobject.pDesc = pDesc;
|
|
m_SubobjectList.push_back(Subobject);
|
|
m_Desc.NumSubobjects++;
|
|
return &m_SubobjectList.back();
|
|
}
|
|
void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept
|
|
{
|
|
SetStateObjectType(Type);
|
|
m_Desc.pSubobjects = nullptr;
|
|
m_Desc.NumSubobjects = 0;
|
|
m_SubobjectList.clear();
|
|
m_SubobjectArray.clear();
|
|
m_RepointedAssociations.clear();
|
|
}
|
|
typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT
|
|
{
|
|
D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array
|
|
// for repointing pointers in subobjects
|
|
} SUBOBJECT_WRAPPER;
|
|
D3D12_STATE_OBJECT_DESC m_Desc;
|
|
std::list<SUBOBJECT_WRAPPER> m_SubobjectList; // Pointers to list nodes handed out so
|
|
// these can be edited live
|
|
std::vector<D3D12_STATE_SUBOBJECT> m_SubobjectArray; // Built at the end, copying list contents
|
|
|
|
std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION>
|
|
m_RepointedAssociations; // subobject type that contains pointers to other subobjects,
|
|
// repointed to flattened array
|
|
|
|
class StringContainer
|
|
{
|
|
public:
|
|
LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false)
|
|
{
|
|
if (string)
|
|
{
|
|
if (bSingleString)
|
|
{
|
|
m_Strings.clear();
|
|
m_Strings.push_back(string);
|
|
}
|
|
else
|
|
{
|
|
m_Strings.push_back(string);
|
|
}
|
|
return m_Strings.back().c_str();
|
|
}
|
|
else
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|
|
void clear() noexcept { m_Strings.clear(); }
|
|
private:
|
|
std::list<std::wstring> m_Strings;
|
|
};
|
|
|
|
class SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
SUBOBJECT_HELPER_BASE() noexcept { Init(); }
|
|
virtual ~SUBOBJECT_HELPER_BASE() = default;
|
|
virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0;
|
|
void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data());
|
|
}
|
|
protected:
|
|
virtual void* Data() noexcept = 0;
|
|
void Init() noexcept { m_pSubobject = nullptr; }
|
|
D3D12_STATE_SUBOBJECT* m_pSubobject;
|
|
};
|
|
|
|
#if(__cplusplus >= 201103L)
|
|
std::list<std::unique_ptr<const SUBOBJECT_HELPER_BASE>> m_OwnedSubobjectHelpers;
|
|
#else
|
|
class OWNED_HELPER
|
|
{
|
|
public:
|
|
OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) noexcept { m_pHelper = pHelper; }
|
|
~OWNED_HELPER() { delete m_pHelper; }
|
|
const SUBOBJECT_HELPER_BASE* m_pHelper;
|
|
};
|
|
|
|
std::list<OWNED_HELPER> m_OwnedSubobjectHelpers;
|
|
#endif
|
|
|
|
friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT;
|
|
friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT;
|
|
friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT;
|
|
friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
friend class CD3DX12_HIT_GROUP_SUBOBJECT;
|
|
friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
|
|
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
|
|
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
|
|
friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
|
|
friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
|
|
friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
|
|
friend class CD3DX12_NODE_MASK_SUBOBJECT;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_DXIL_LIBRARY_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept
|
|
{
|
|
static const D3D12_SHADER_BYTECODE Default = {};
|
|
m_Desc.DXILLibrary = pCode ? *pCode : Default;
|
|
}
|
|
void DefineExport(
|
|
LPCWSTR Name,
|
|
LPCWSTR ExportToRename = nullptr,
|
|
D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
|
|
{
|
|
D3D12_EXPORT_DESC Export;
|
|
Export.Name = m_Strings.LocalCopy(Name);
|
|
Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
|
|
Export.Flags = Flags;
|
|
m_Exports.push_back(Export);
|
|
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
|
m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
|
|
}
|
|
template<size_t N>
|
|
void DefineExports(LPCWSTR(&Exports)[N])
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
DefineExport(Exports[i]);
|
|
}
|
|
}
|
|
void DefineExports(const LPCWSTR* Exports, UINT N)
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
DefineExport(Exports[i]);
|
|
}
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
|
operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept { return m_Desc; }
|
|
private:
|
|
void Init() noexcept
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
m_Strings.clear();
|
|
m_Exports.clear();
|
|
}
|
|
void* Data() noexcept override { return &m_Desc; }
|
|
D3D12_DXIL_LIBRARY_DESC m_Desc;
|
|
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
|
std::vector<D3D12_EXPORT_DESC> m_Exports;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_EXISTING_COLLECTION_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetExistingCollection(ID3D12StateObject*pExistingCollection) noexcept
|
|
{
|
|
m_Desc.pExistingCollection = pExistingCollection;
|
|
m_CollectionRef = pExistingCollection;
|
|
}
|
|
void DefineExport(
|
|
LPCWSTR Name,
|
|
LPCWSTR ExportToRename = nullptr,
|
|
D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
|
|
{
|
|
D3D12_EXPORT_DESC Export;
|
|
Export.Name = m_Strings.LocalCopy(Name);
|
|
Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
|
|
Export.Flags = Flags;
|
|
m_Exports.push_back(Export);
|
|
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
|
m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
|
|
}
|
|
template<size_t N>
|
|
void DefineExports(LPCWSTR(&Exports)[N])
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
DefineExport(Exports[i]);
|
|
}
|
|
}
|
|
void DefineExports(const LPCWSTR* Exports, UINT N)
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
DefineExport(Exports[i]);
|
|
}
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
|
operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept { return m_Desc; }
|
|
private:
|
|
void Init() noexcept
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
m_CollectionRef = nullptr;
|
|
m_Strings.clear();
|
|
m_Exports.clear();
|
|
}
|
|
void* Data() noexcept override { return &m_Desc; }
|
|
D3D12_EXISTING_COLLECTION_DESC m_Desc;
|
|
D3DX12_COM_PTR<ID3D12StateObject> m_CollectionRef;
|
|
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
|
std::vector<D3D12_EXPORT_DESC> m_Exports;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept
|
|
{
|
|
m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
|
|
}
|
|
void AddExport(LPCWSTR Export)
|
|
{
|
|
m_Desc.NumExports++;
|
|
m_Exports.push_back(m_Strings.LocalCopy(Export));
|
|
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
|
}
|
|
template<size_t N>
|
|
void AddExports(LPCWSTR (&Exports)[N])
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
AddExport(Exports[i]);
|
|
}
|
|
}
|
|
void AddExports(const LPCWSTR* Exports, UINT N)
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
AddExport(Exports[i]);
|
|
}
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
|
operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
|
|
private:
|
|
void Init() noexcept
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
m_Strings.clear();
|
|
m_Exports.clear();
|
|
}
|
|
void* Data() noexcept override { return &m_Desc; }
|
|
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
|
|
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
|
std::vector<LPCWSTR> m_Exports;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
|
|
{
|
|
m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
|
|
}
|
|
void AddExport(LPCWSTR Export)
|
|
{
|
|
m_Desc.NumExports++;
|
|
m_Exports.push_back(m_Strings.LocalCopy(Export));
|
|
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
|
}
|
|
template<size_t N>
|
|
void AddExports(LPCWSTR (&Exports)[N])
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
AddExport(Exports[i]);
|
|
}
|
|
}
|
|
void AddExports(const LPCWSTR* Exports, UINT N)
|
|
{
|
|
for (UINT i = 0; i < N; i++)
|
|
{
|
|
AddExport(Exports[i]);
|
|
}
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
|
operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
|
|
private:
|
|
void Init() noexcept
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
m_Strings.clear();
|
|
m_SubobjectName.clear();
|
|
m_Exports.clear();
|
|
}
|
|
void* Data() noexcept override { return &m_Desc; }
|
|
D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
|
|
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
|
CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName;
|
|
std::vector<LPCWSTR> m_Exports;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_HIT_GROUP_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_HIT_GROUP_SUBOBJECT() noexcept
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetHitGroupExport(LPCWSTR exportName)
|
|
{
|
|
m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
|
|
}
|
|
void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept { m_Desc.Type = Type; }
|
|
void SetAnyHitShaderImport(LPCWSTR importName)
|
|
{
|
|
m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true);
|
|
}
|
|
void SetClosestHitShaderImport(LPCWSTR importName)
|
|
{
|
|
m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true);
|
|
}
|
|
void SetIntersectionShaderImport(LPCWSTR importName)
|
|
{
|
|
m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true);
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
|
operator const D3D12_HIT_GROUP_DESC&() const noexcept { return m_Desc; }
|
|
private:
|
|
void Init() noexcept
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
for (UINT i = 0; i < m_NumStrings; i++)
|
|
{
|
|
m_Strings[i].clear();
|
|
}
|
|
}
|
|
void* Data() noexcept override { return &m_Desc; }
|
|
D3D12_HIT_GROUP_DESC m_Desc;
|
|
static constexpr UINT m_NumStrings = 4;
|
|
CD3DX12_STATE_OBJECT_DESC::StringContainer
|
|
m_Strings[m_NumStrings]; // one string for every entrypoint name
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept
|
|
{
|
|
m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
|
|
m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
|
operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept { return m_Desc; }
|
|
private:
|
|
void Init() noexcept
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
}
|
|
void* Data() noexcept override { return &m_Desc; }
|
|
D3D12_RAYTRACING_SHADER_CONFIG m_Desc;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void Config(UINT MaxTraceRecursionDepth) noexcept
|
|
{
|
|
m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
|
operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept { return m_Desc; }
|
|
private:
|
|
void Init() noexcept
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
}
|
|
void* Data() noexcept override { return &m_Desc; }
|
|
D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void Config(UINT MaxTraceRecursionDepth, D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept
|
|
{
|
|
m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
|
|
m_Desc.Flags = Flags;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
|
operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept { return m_Desc; }
|
|
private:
|
|
void Init() noexcept
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
}
|
|
void* Data() noexcept override { return &m_Desc; }
|
|
D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
|
|
{
|
|
m_pRootSig = pRootSig;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
|
operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
|
|
private:
|
|
void Init() noexcept
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_pRootSig = nullptr;
|
|
}
|
|
void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
|
|
D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
|
|
{
|
|
m_pRootSig = pRootSig;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
|
operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
|
|
private:
|
|
void Init() noexcept
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_pRootSig = nullptr;
|
|
}
|
|
void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
|
|
D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept
|
|
{
|
|
m_Desc.Flags = Flags;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
|
operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept { return m_Desc; }
|
|
private:
|
|
void Init() noexcept
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
}
|
|
void* Data() noexcept override { return &m_Desc; }
|
|
D3D12_STATE_OBJECT_CONFIG m_Desc;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------------
|
|
class CD3DX12_NODE_MASK_SUBOBJECT
|
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
|
{
|
|
public:
|
|
CD3DX12_NODE_MASK_SUBOBJECT() noexcept
|
|
{
|
|
Init();
|
|
}
|
|
CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
|
{
|
|
Init();
|
|
AddToStateObject(ContainingStateObject);
|
|
}
|
|
void SetNodeMask(UINT NodeMask) noexcept
|
|
{
|
|
m_Desc.NodeMask = NodeMask;
|
|
}
|
|
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
|
{
|
|
return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK;
|
|
}
|
|
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
|
operator const D3D12_NODE_MASK&() const noexcept { return m_Desc; }
|
|
private:
|
|
void Init() noexcept
|
|
{
|
|
SUBOBJECT_HELPER_BASE::Init();
|
|
m_Desc = {};
|
|
}
|
|
void* Data() noexcept override { return &m_Desc; }
|
|
D3D12_NODE_MASK m_Desc;
|
|
};
|
|
|
|
#endif // !D3DX12_NO_STATE_OBJECT_HELPERS
|
|
|
|
|
|
//================================================================================================
|
|
// D3DX12 Enhanced Barrier Helpers
|
|
//================================================================================================
|
|
|
|
class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE
|
|
{
|
|
public:
|
|
CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default;
|
|
CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept :
|
|
D3D12_BARRIER_SUBRESOURCE_RANGE(o)
|
|
{}
|
|
explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept :
|
|
D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 }
|
|
{}
|
|
CD3DX12_BARRIER_SUBRESOURCE_RANGE(
|
|
UINT FirstMipLevel,
|
|
UINT NumMips,
|
|
UINT FirstArraySlice,
|
|
UINT NumArraySlices,
|
|
UINT FirstPlane = 0,
|
|
UINT NumPlanes = 1) noexcept :
|
|
D3D12_BARRIER_SUBRESOURCE_RANGE
|
|
{
|
|
FirstMipLevel,
|
|
NumMips,
|
|
FirstArraySlice,
|
|
NumArraySlices,
|
|
FirstPlane,
|
|
NumPlanes
|
|
}
|
|
{}
|
|
};
|
|
|
|
class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER
|
|
{
|
|
public:
|
|
CD3DX12_GLOBAL_BARRIER() = default;
|
|
CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){}
|
|
CD3DX12_GLOBAL_BARRIER(
|
|
D3D12_BARRIER_SYNC syncBefore,
|
|
D3D12_BARRIER_SYNC syncAfter,
|
|
D3D12_BARRIER_ACCESS accessBefore,
|
|
D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER {
|
|
syncBefore,
|
|
syncAfter,
|
|
accessBefore,
|
|
accessAfter
|
|
}
|
|
{}
|
|
};
|
|
|
|
class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER
|
|
{
|
|
public:
|
|
CD3DX12_BUFFER_BARRIER() = default;
|
|
CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){}
|
|
CD3DX12_BUFFER_BARRIER(
|
|
D3D12_BARRIER_SYNC syncBefore,
|
|
D3D12_BARRIER_SYNC syncAfter,
|
|
D3D12_BARRIER_ACCESS accessBefore,
|
|
D3D12_BARRIER_ACCESS accessAfter,
|
|
ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER {
|
|
syncBefore,
|
|
syncAfter,
|
|
accessBefore,
|
|
accessAfter,
|
|
pRes,
|
|
0, ULLONG_MAX
|
|
}
|
|
{}
|
|
};
|
|
|
|
class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER
|
|
{
|
|
public:
|
|
CD3DX12_TEXTURE_BARRIER() = default;
|
|
CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){}
|
|
CD3DX12_TEXTURE_BARRIER(
|
|
D3D12_BARRIER_SYNC syncBefore,
|
|
D3D12_BARRIER_SYNC syncAfter,
|
|
D3D12_BARRIER_ACCESS accessBefore,
|
|
D3D12_BARRIER_ACCESS accessAfter,
|
|
D3D12_BARRIER_LAYOUT layoutBefore,
|
|
D3D12_BARRIER_LAYOUT layoutAfter,
|
|
ID3D12Resource *pRes,
|
|
const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources,
|
|
D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER {
|
|
syncBefore,
|
|
syncAfter,
|
|
accessBefore,
|
|
accessAfter,
|
|
layoutBefore,
|
|
layoutAfter,
|
|
pRes,
|
|
subresources,
|
|
flag
|
|
}
|
|
{}
|
|
};
|
|
|
|
class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP
|
|
{
|
|
public:
|
|
CD3DX12_BARRIER_GROUP() = default;
|
|
CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){}
|
|
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept
|
|
{
|
|
Type = D3D12_BARRIER_TYPE_BUFFER;
|
|
NumBarriers = numBarriers;
|
|
pBufferBarriers = pBarriers;
|
|
}
|
|
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept
|
|
{
|
|
Type = D3D12_BARRIER_TYPE_TEXTURE;
|
|
NumBarriers = numBarriers;
|
|
pTextureBarriers = pBarriers;
|
|
}
|
|
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept
|
|
{
|
|
Type = D3D12_BARRIER_TYPE_GLOBAL;
|
|
NumBarriers = numBarriers;
|
|
pGlobalBarriers = pBarriers;
|
|
}
|
|
};
|
|
|
|
|
|
#ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
|
|
|
|
//================================================================================================
|
|
// D3DX12 Check Feature Support
|
|
//================================================================================================
|
|
|
|
#include <vector>
|
|
|
|
class CD3DX12FeatureSupport
|
|
{
|
|
public: // Function declaration
|
|
// Default constructor that creates an empty object
|
|
CD3DX12FeatureSupport() noexcept;
|
|
|
|
// Initialize data from the given device
|
|
HRESULT Init(ID3D12Device* pDevice);
|
|
|
|
// Retreives the status of the object. If an error occurred in the initialization process, the function returns the error code.
|
|
HRESULT GetStatus() const noexcept { return m_hStatus; }
|
|
|
|
// Getter functions for each feature class
|
|
// D3D12_OPTIONS
|
|
BOOL DoublePrecisionFloatShaderOps() const noexcept;
|
|
BOOL OutputMergerLogicOp() const noexcept;
|
|
D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport() const noexcept;
|
|
D3D12_TILED_RESOURCES_TIER TiledResourcesTier() const noexcept;
|
|
D3D12_RESOURCE_BINDING_TIER ResourceBindingTier() const noexcept;
|
|
BOOL PSSpecifiedStencilRefSupported() const noexcept;
|
|
BOOL TypedUAVLoadAdditionalFormats() const noexcept;
|
|
BOOL ROVsSupported() const noexcept;
|
|
D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier() const noexcept;
|
|
BOOL StandardSwizzle64KBSupported() const noexcept;
|
|
BOOL CrossAdapterRowMajorTextureSupported() const noexcept;
|
|
BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation() const noexcept;
|
|
D3D12_RESOURCE_HEAP_TIER ResourceHeapTier() const noexcept;
|
|
D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier() const noexcept;
|
|
UINT MaxGPUVirtualAddressBitsPerResource() const noexcept;
|
|
|
|
// FEATURE_LEVELS
|
|
D3D_FEATURE_LEVEL MaxSupportedFeatureLevel() const noexcept;
|
|
|
|
// FORMAT_SUPPORT
|
|
HRESULT FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const;
|
|
|
|
// MUTLTISAMPLE_QUALITY_LEVELS
|
|
HRESULT MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const;
|
|
|
|
// FORMAT_INFO
|
|
HRESULT FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const;
|
|
|
|
// GPU_VIRTUAL_ADDRESS_SUPPORT
|
|
UINT MaxGPUVirtualAddressBitsPerProcess() const noexcept;
|
|
|
|
// SHADER_MODEL
|
|
D3D_SHADER_MODEL HighestShaderModel() const noexcept;
|
|
|
|
// D3D12_OPTIONS1
|
|
BOOL WaveOps() const noexcept;
|
|
UINT WaveLaneCountMin() const noexcept;
|
|
UINT WaveLaneCountMax() const noexcept;
|
|
UINT TotalLaneCount() const noexcept;
|
|
BOOL ExpandedComputeResourceStates() const noexcept;
|
|
BOOL Int64ShaderOps() const noexcept;
|
|
|
|
// PROTECTED_RESOURCE_SESSION_SUPPORT
|
|
D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ProtectedResourceSessionSupport(UINT NodeIndex = 0) const;
|
|
|
|
// ROOT_SIGNATURE
|
|
D3D_ROOT_SIGNATURE_VERSION HighestRootSignatureVersion() const noexcept;
|
|
|
|
// ARCHITECTURE1
|
|
BOOL TileBasedRenderer(UINT NodeIndex = 0) const;
|
|
BOOL UMA(UINT NodeIndex = 0) const;
|
|
BOOL CacheCoherentUMA(UINT NodeIndex = 0) const;
|
|
BOOL IsolatedMMU(UINT NodeIndex = 0) const;
|
|
|
|
// D3D12_OPTIONS2
|
|
BOOL DepthBoundsTestSupported() const noexcept;
|
|
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier() const noexcept;
|
|
|
|
// SHADER_CACHE
|
|
D3D12_SHADER_CACHE_SUPPORT_FLAGS ShaderCacheSupportFlags() const noexcept;
|
|
|
|
// COMMAND_QUEUE_PRIORITY
|
|
BOOL CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority);
|
|
|
|
// D3D12_OPTIONS3
|
|
BOOL CopyQueueTimestampQueriesSupported() const noexcept;
|
|
BOOL CastingFullyTypedFormatSupported() const noexcept;
|
|
D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags() const noexcept;
|
|
D3D12_VIEW_INSTANCING_TIER ViewInstancingTier() const noexcept;
|
|
BOOL BarycentricsSupported() const noexcept;
|
|
|
|
// EXISTING_HEAPS
|
|
BOOL ExistingHeapsSupported() const noexcept;
|
|
|
|
// D3D12_OPTIONS4
|
|
BOOL MSAA64KBAlignedTextureSupported() const noexcept;
|
|
D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier() const noexcept;
|
|
BOOL Native16BitShaderOpsSupported() const noexcept;
|
|
|
|
// SERIALIZATION
|
|
D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier(UINT NodeIndex = 0) const;
|
|
|
|
// CROSS_NODE
|
|
// CrossNodeSharingTier handled in D3D12Options
|
|
BOOL CrossNodeAtomicShaderInstructions() const noexcept;
|
|
|
|
// D3D12_OPTIONS5
|
|
BOOL SRVOnlyTiledResourceTier3() const noexcept;
|
|
D3D12_RENDER_PASS_TIER RenderPassesTier() const noexcept;
|
|
D3D12_RAYTRACING_TIER RaytracingTier() const noexcept;
|
|
|
|
// DISPLAYABLE
|
|
BOOL DisplayableTexture() const noexcept;
|
|
// SharedResourceCompatibilityTier handled in D3D12Options4
|
|
|
|
// D3D12_OPTIONS6
|
|
BOOL AdditionalShadingRatesSupported() const noexcept;
|
|
BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing() const noexcept;
|
|
D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier() const noexcept;
|
|
UINT ShadingRateImageTileSize() const noexcept;
|
|
BOOL BackgroundProcessingSupported() const noexcept;
|
|
|
|
// QUERY_META_COMMAND
|
|
HRESULT QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const;
|
|
|
|
// D3D12_OPTIONS7
|
|
D3D12_MESH_SHADER_TIER MeshShaderTier() const noexcept;
|
|
D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier() const noexcept;
|
|
|
|
// PROTECTED_RESOURCE_SESSION_TYPE_COUNT
|
|
UINT ProtectedResourceSessionTypeCount(UINT NodeIndex = 0) const;
|
|
|
|
// PROTECTED_RESOURCE_SESSION_TYPES
|
|
std::vector<GUID> ProtectedResourceSessionTypes(UINT NodeIndex = 0) const;
|
|
|
|
// D3D12_OPTIONS8
|
|
BOOL UnalignedBlockTexturesSupported() const noexcept;
|
|
|
|
// D3D12_OPTIONS9
|
|
BOOL MeshShaderPipelineStatsSupported() const noexcept;
|
|
BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex() const noexcept;
|
|
BOOL AtomicInt64OnTypedResourceSupported() const noexcept;
|
|
BOOL AtomicInt64OnGroupSharedSupported() const noexcept;
|
|
BOOL DerivativesInMeshAndAmplificationShadersSupported() const noexcept;
|
|
D3D12_WAVE_MMA_TIER WaveMMATier() const noexcept;
|
|
|
|
// D3D12_OPTIONS10
|
|
BOOL VariableRateShadingSumCombinerSupported() const noexcept;
|
|
BOOL MeshShaderPerPrimitiveShadingRateSupported() const noexcept;
|
|
|
|
// D3D12_OPTIONS11
|
|
BOOL AtomicInt64OnDescriptorHeapResourceSupported() const noexcept;
|
|
|
|
// D3D12_OPTIONS12
|
|
D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives() const noexcept;
|
|
BOOL EnhancedBarriersSupported() const noexcept;
|
|
BOOL RelaxedFormatCastingSupported() const noexcept;
|
|
|
|
// D3D12_OPTIONS13
|
|
BOOL UnrestrictedBufferTextureCopyPitchSupported() const noexcept;
|
|
BOOL UnrestrictedVertexElementAlignmentSupported() const noexcept;
|
|
BOOL InvertedViewportHeightFlipsYSupported() const noexcept;
|
|
BOOL InvertedViewportDepthFlipsZSupported() const noexcept;
|
|
BOOL TextureCopyBetweenDimensionsSupported() const noexcept;
|
|
BOOL AlphaBlendFactorSupported() const noexcept;
|
|
|
|
// D3D12_OPTIONS14
|
|
BOOL AdvancedTextureOpsSupported() const noexcept;
|
|
BOOL WriteableMSAATexturesSupported() const noexcept;
|
|
BOOL IndependentFrontAndBackStencilRefMaskSupported() const noexcept;
|
|
|
|
// D3D12_OPTIONS15
|
|
BOOL TriangleFanSupported() const noexcept;
|
|
BOOL DynamicIndexBufferStripCutSupported() const noexcept;
|
|
|
|
private: // Private structs and helpers declaration
|
|
struct ProtectedResourceSessionTypesLocal : D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
|
|
{
|
|
std::vector<GUID> TypeVec;
|
|
};
|
|
|
|
// Helper function to decide the highest shader model supported by the system
|
|
// Stores the result in m_dShaderModel
|
|
// Must be updated whenever a new shader model is added to the d3d12.h header
|
|
HRESULT QueryHighestShaderModel();
|
|
|
|
// Helper function to decide the highest root signature supported
|
|
// Must be updated whenever a new root signature version is added to the d3d12.h header
|
|
HRESULT QueryHighestRootSignatureVersion();
|
|
|
|
// Helper funcion to decide the highest feature level
|
|
HRESULT QueryHighestFeatureLevel();
|
|
|
|
// Helper function to initialize local protected resource session types structs
|
|
HRESULT QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count);
|
|
|
|
private: // Member data
|
|
// Pointer to the underlying device
|
|
ID3D12Device* m_pDevice;
|
|
|
|
// Stores the error code from initialization
|
|
HRESULT m_hStatus;
|
|
|
|
// Feature support data structs
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS m_dOptions;
|
|
D3D_FEATURE_LEVEL m_eMaxFeatureLevel;
|
|
D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT m_dGPUVASupport;
|
|
D3D12_FEATURE_DATA_SHADER_MODEL m_dShaderModel;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS1 m_dOptions1;
|
|
std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT> m_dProtectedResourceSessionSupport;
|
|
D3D12_FEATURE_DATA_ROOT_SIGNATURE m_dRootSignature;
|
|
std::vector<D3D12_FEATURE_DATA_ARCHITECTURE1> m_dArchitecture1;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS2 m_dOptions2;
|
|
D3D12_FEATURE_DATA_SHADER_CACHE m_dShaderCache;
|
|
D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY m_dCommandQueuePriority;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS3 m_dOptions3;
|
|
D3D12_FEATURE_DATA_EXISTING_HEAPS m_dExistingHeaps;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS4 m_dOptions4;
|
|
std::vector<D3D12_FEATURE_DATA_SERIALIZATION> m_dSerialization; // Cat2 NodeIndex
|
|
D3D12_FEATURE_DATA_CROSS_NODE m_dCrossNode;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS5 m_dOptions5;
|
|
D3D12_FEATURE_DATA_DISPLAYABLE m_dDisplayable;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS6 m_dOptions6;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS7 m_dOptions7;
|
|
std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT> m_dProtectedResourceSessionTypeCount; // Cat2 NodeIndex
|
|
std::vector<ProtectedResourceSessionTypesLocal> m_dProtectedResourceSessionTypes; // Cat3
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS8 m_dOptions8;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS9 m_dOptions9;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS10 m_dOptions10;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS11 m_dOptions11;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS12 m_dOptions12;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS13 m_dOptions13;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS14 m_dOptions14;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS15 m_dOptions15;
|
|
};
|
|
|
|
// Implementations for CD3DX12FeatureSupport functions
|
|
|
|
// Macro to set up a getter function for each entry in feature support data
|
|
// The getter function will have the same name as the feature option name
|
|
#define FEATURE_SUPPORT_GET(RETTYPE,FEATURE,OPTION) \
|
|
inline RETTYPE CD3DX12FeatureSupport::OPTION() const noexcept \
|
|
{ \
|
|
return FEATURE.OPTION; \
|
|
}
|
|
|
|
// Macro to set up a getter function for each entry in feature support data
|
|
// Also specifies the name for the function which can be different from the feature name
|
|
#define FEATURE_SUPPORT_GET_NAME(RETTYPE,FEATURE,OPTION,NAME) \
|
|
inline RETTYPE CD3DX12FeatureSupport::NAME() const noexcept \
|
|
{\
|
|
return FEATURE.OPTION; \
|
|
}
|
|
|
|
// Macro to set up a getter function for feature data indexed by the graphics node ID
|
|
// The default parameter is 0, or the first availabe graphics device node
|
|
#define FEATURE_SUPPORT_GET_NODE_INDEXED(RETTYPE,FEATURE,OPTION) \
|
|
inline RETTYPE CD3DX12FeatureSupport::OPTION(UINT NodeIndex) const \
|
|
{\
|
|
return FEATURE[NodeIndex].OPTION; \
|
|
}
|
|
|
|
// Macro to set up a getter function for feature data indexed by NodeIndex
|
|
// Allows a custom name for the getter function
|
|
#define FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(RETTYPE,FEATURE,OPTION,NAME) \
|
|
inline RETTYPE CD3DX12FeatureSupport::NAME(UINT NodeIndex) const \
|
|
{\
|
|
return FEATURE[NodeIndex].OPTION; \
|
|
}
|
|
|
|
inline CD3DX12FeatureSupport::CD3DX12FeatureSupport() noexcept
|
|
: m_pDevice(nullptr)
|
|
, m_hStatus(E_INVALIDARG)
|
|
, m_dOptions{}
|
|
, m_eMaxFeatureLevel{}
|
|
, m_dGPUVASupport{}
|
|
, m_dShaderModel{}
|
|
, m_dOptions1{}
|
|
, m_dRootSignature{}
|
|
, m_dOptions2{}
|
|
, m_dShaderCache{}
|
|
, m_dCommandQueuePriority{}
|
|
, m_dOptions3{}
|
|
, m_dExistingHeaps{}
|
|
, m_dOptions4{}
|
|
, m_dCrossNode{}
|
|
, m_dOptions5{}
|
|
, m_dDisplayable{}
|
|
, m_dOptions6{}
|
|
, m_dOptions7{}
|
|
, m_dOptions8{}
|
|
, m_dOptions9{}
|
|
, m_dOptions10{}
|
|
, m_dOptions11{}
|
|
, m_dOptions12{}
|
|
, m_dOptions13{}
|
|
, m_dOptions14{}
|
|
, m_dOptions15{}
|
|
{}
|
|
|
|
inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
|
{
|
|
if (!pDevice)
|
|
{
|
|
m_hStatus = E_INVALIDARG;
|
|
return m_hStatus;
|
|
}
|
|
|
|
m_pDevice = pDevice;
|
|
|
|
// Initialize static feature support data structures
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_dOptions, sizeof(m_dOptions))))
|
|
{
|
|
m_dOptions.DoublePrecisionFloatShaderOps = false;
|
|
m_dOptions.OutputMergerLogicOp = false;
|
|
m_dOptions.MinPrecisionSupport = D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE;
|
|
m_dOptions.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
|
|
m_dOptions.ResourceBindingTier = static_cast<D3D12_RESOURCE_BINDING_TIER>(0);
|
|
m_dOptions.PSSpecifiedStencilRefSupported = false;
|
|
m_dOptions.TypedUAVLoadAdditionalFormats = false;
|
|
m_dOptions.ROVsSupported = false;
|
|
m_dOptions.ConservativeRasterizationTier = D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED;
|
|
m_dOptions.MaxGPUVirtualAddressBitsPerResource = 0;
|
|
m_dOptions.StandardSwizzle64KBSupported = false;
|
|
m_dOptions.CrossNodeSharingTier = D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED;
|
|
m_dOptions.CrossAdapterRowMajorTextureSupported = false;
|
|
m_dOptions.VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation = false;
|
|
m_dOptions.ResourceHeapTier = static_cast<D3D12_RESOURCE_HEAP_TIER>(0);
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, &m_dGPUVASupport, sizeof(m_dGPUVASupport))))
|
|
{
|
|
m_dGPUVASupport.MaxGPUVirtualAddressBitsPerProcess = 0;
|
|
m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource = 0;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS1, &m_dOptions1, sizeof(m_dOptions1))))
|
|
{
|
|
m_dOptions1.WaveOps = false;
|
|
m_dOptions1.WaveLaneCountMax = 0;
|
|
m_dOptions1.WaveLaneCountMin = 0;
|
|
m_dOptions1.TotalLaneCount = 0;
|
|
m_dOptions1.ExpandedComputeResourceStates = 0;
|
|
m_dOptions1.Int64ShaderOps = 0;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &m_dOptions2, sizeof(m_dOptions2))))
|
|
{
|
|
m_dOptions2.DepthBoundsTestSupported = false;
|
|
m_dOptions2.ProgrammableSamplePositionsTier = D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_CACHE, &m_dShaderCache, sizeof(m_dShaderCache))))
|
|
{
|
|
m_dShaderCache.SupportFlags = D3D12_SHADER_CACHE_SUPPORT_NONE;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &m_dOptions3, sizeof(m_dOptions3))))
|
|
{
|
|
m_dOptions3.CopyQueueTimestampQueriesSupported = false;
|
|
m_dOptions3.CastingFullyTypedFormatSupported = false;
|
|
m_dOptions3.WriteBufferImmediateSupportFlags = D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE;
|
|
m_dOptions3.ViewInstancingTier = D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED;
|
|
m_dOptions3.BarycentricsSupported = false;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_EXISTING_HEAPS, &m_dExistingHeaps, sizeof(m_dExistingHeaps))))
|
|
{
|
|
m_dExistingHeaps.Supported = false;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &m_dOptions4, sizeof(m_dOptions4))))
|
|
{
|
|
m_dOptions4.MSAA64KBAlignedTextureSupported = false;
|
|
m_dOptions4.Native16BitShaderOpsSupported = false;
|
|
m_dOptions4.SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_CROSS_NODE, &m_dCrossNode, sizeof(m_dCrossNode))))
|
|
{
|
|
m_dCrossNode.SharingTier = D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED;
|
|
m_dCrossNode.AtomicShaderInstructions = false;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &m_dOptions5, sizeof(m_dOptions5))))
|
|
{
|
|
m_dOptions5.SRVOnlyTiledResourceTier3 = false;
|
|
m_dOptions5.RenderPassesTier = D3D12_RENDER_PASS_TIER_0;
|
|
m_dOptions5.RaytracingTier = D3D12_RAYTRACING_TIER_NOT_SUPPORTED;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_DISPLAYABLE, &m_dDisplayable, sizeof(m_dDisplayable))))
|
|
{
|
|
m_dDisplayable.DisplayableTexture = false;
|
|
m_dDisplayable.SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &m_dOptions6, sizeof(m_dOptions6))))
|
|
{
|
|
m_dOptions6.AdditionalShadingRatesSupported = false;
|
|
m_dOptions6.PerPrimitiveShadingRateSupportedWithViewportIndexing = false;
|
|
m_dOptions6.VariableShadingRateTier = D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED;
|
|
m_dOptions6.ShadingRateImageTileSize = 0;
|
|
m_dOptions6.BackgroundProcessingSupported = false;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &m_dOptions7, sizeof(m_dOptions7))))
|
|
{
|
|
m_dOptions7.MeshShaderTier = D3D12_MESH_SHADER_TIER_NOT_SUPPORTED;
|
|
m_dOptions7.SamplerFeedbackTier = D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS8, &m_dOptions8, sizeof(m_dOptions8))))
|
|
{
|
|
m_dOptions8.UnalignedBlockTexturesSupported = false;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS9, &m_dOptions9, sizeof(m_dOptions9))))
|
|
{
|
|
m_dOptions9.MeshShaderPipelineStatsSupported = false;
|
|
m_dOptions9.MeshShaderSupportsFullRangeRenderTargetArrayIndex = false;
|
|
m_dOptions9.AtomicInt64OnGroupSharedSupported = false;
|
|
m_dOptions9.AtomicInt64OnTypedResourceSupported = false;
|
|
m_dOptions9.DerivativesInMeshAndAmplificationShadersSupported = false;
|
|
m_dOptions9.WaveMMATier = D3D12_WAVE_MMA_TIER_NOT_SUPPORTED;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS10, &m_dOptions10, sizeof(m_dOptions10))))
|
|
{
|
|
m_dOptions10.MeshShaderPerPrimitiveShadingRateSupported = false;
|
|
m_dOptions10.VariableRateShadingSumCombinerSupported = false;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS11, &m_dOptions11, sizeof(m_dOptions11))))
|
|
{
|
|
m_dOptions11.AtomicInt64OnDescriptorHeapResourceSupported = false;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS12, &m_dOptions12, sizeof(m_dOptions12))))
|
|
{
|
|
m_dOptions12.MSPrimitivesPipelineStatisticIncludesCulledPrimitives = D3D12_TRI_STATE::D3D12_TRI_STATE_UNKNOWN;
|
|
m_dOptions12.EnhancedBarriersSupported = false;
|
|
m_dOptions12.RelaxedFormatCastingSupported = false;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS13, &m_dOptions13, sizeof(m_dOptions13))))
|
|
{
|
|
m_dOptions13.UnrestrictedBufferTextureCopyPitchSupported = false;
|
|
m_dOptions13.UnrestrictedVertexElementAlignmentSupported = false;
|
|
m_dOptions13.InvertedViewportHeightFlipsYSupported = false;
|
|
m_dOptions13.InvertedViewportDepthFlipsZSupported = false;
|
|
m_dOptions13.TextureCopyBetweenDimensionsSupported = false;
|
|
m_dOptions13.AlphaBlendFactorSupported = false;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS14, &m_dOptions14, sizeof(m_dOptions14))))
|
|
{
|
|
m_dOptions14.AdvancedTextureOpsSupported = false;
|
|
m_dOptions14.WriteableMSAATexturesSupported = false;
|
|
m_dOptions14.IndependentFrontAndBackStencilRefMaskSupported = false;
|
|
}
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS15, &m_dOptions15, sizeof(m_dOptions15))))
|
|
{
|
|
m_dOptions15.TriangleFanSupported = false;
|
|
m_dOptions15.DynamicIndexBufferStripCutSupported = false;
|
|
}
|
|
|
|
// Initialize per-node feature support data structures
|
|
const UINT uNodeCount = m_pDevice->GetNodeCount();
|
|
m_dProtectedResourceSessionSupport.resize(uNodeCount);
|
|
m_dArchitecture1.resize(uNodeCount);
|
|
m_dSerialization.resize(uNodeCount);
|
|
m_dProtectedResourceSessionTypeCount.resize(uNodeCount);
|
|
m_dProtectedResourceSessionTypes.resize(uNodeCount);
|
|
for (UINT NodeIndex = 0; NodeIndex < uNodeCount; NodeIndex++)
|
|
{
|
|
m_dProtectedResourceSessionSupport[NodeIndex].NodeIndex = NodeIndex;
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT, &m_dProtectedResourceSessionSupport[NodeIndex], sizeof(m_dProtectedResourceSessionSupport[NodeIndex]))))
|
|
{
|
|
m_dProtectedResourceSessionSupport[NodeIndex].Support = D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE;
|
|
}
|
|
|
|
m_dArchitecture1[NodeIndex].NodeIndex = NodeIndex;
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE1, &m_dArchitecture1[NodeIndex], sizeof(m_dArchitecture1[NodeIndex]))))
|
|
{
|
|
D3D12_FEATURE_DATA_ARCHITECTURE dArchLocal = {};
|
|
dArchLocal.NodeIndex = NodeIndex;
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &dArchLocal, sizeof(dArchLocal))))
|
|
{
|
|
dArchLocal.TileBasedRenderer = false;
|
|
dArchLocal.UMA = false;
|
|
dArchLocal.CacheCoherentUMA = false;
|
|
}
|
|
|
|
m_dArchitecture1[NodeIndex].TileBasedRenderer = dArchLocal.TileBasedRenderer;
|
|
m_dArchitecture1[NodeIndex].UMA = dArchLocal.UMA;
|
|
m_dArchitecture1[NodeIndex].CacheCoherentUMA = dArchLocal.CacheCoherentUMA;
|
|
m_dArchitecture1[NodeIndex].IsolatedMMU = false;
|
|
}
|
|
|
|
m_dSerialization[NodeIndex].NodeIndex = NodeIndex;
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SERIALIZATION, &m_dSerialization[NodeIndex], sizeof(m_dSerialization[NodeIndex]))))
|
|
{
|
|
m_dSerialization[NodeIndex].HeapSerializationTier = D3D12_HEAP_SERIALIZATION_TIER_0;
|
|
}
|
|
|
|
m_dProtectedResourceSessionTypeCount[NodeIndex].NodeIndex = NodeIndex;
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT, &m_dProtectedResourceSessionTypeCount[NodeIndex], sizeof(m_dProtectedResourceSessionTypeCount[NodeIndex]))))
|
|
{
|
|
m_dProtectedResourceSessionTypeCount[NodeIndex].Count = 0;
|
|
}
|
|
|
|
// Special procedure to initialize local protected resource session types structs
|
|
// Must wait until session type count initialized
|
|
QueryProtectedResourceSessionTypes(NodeIndex, m_dProtectedResourceSessionTypeCount[NodeIndex].Count);
|
|
}
|
|
|
|
// Initialize features that requires highest version check
|
|
if (FAILED(m_hStatus = QueryHighestShaderModel()))
|
|
{
|
|
return m_hStatus;
|
|
}
|
|
|
|
if (FAILED(m_hStatus = QueryHighestRootSignatureVersion()))
|
|
{
|
|
return m_hStatus;
|
|
}
|
|
|
|
// Initialize Feature Levels data
|
|
if (FAILED(m_hStatus = QueryHighestFeatureLevel()))
|
|
{
|
|
return m_hStatus;
|
|
}
|
|
|
|
return m_hStatus;
|
|
}
|
|
|
|
// 0: D3D12_OPTIONS
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions, DoublePrecisionFloatShaderOps);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions, OutputMergerLogicOp);
|
|
FEATURE_SUPPORT_GET(D3D12_SHADER_MIN_PRECISION_SUPPORT, m_dOptions, MinPrecisionSupport);
|
|
FEATURE_SUPPORT_GET(D3D12_TILED_RESOURCES_TIER, m_dOptions, TiledResourcesTier);
|
|
FEATURE_SUPPORT_GET(D3D12_RESOURCE_BINDING_TIER, m_dOptions, ResourceBindingTier);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions, PSSpecifiedStencilRefSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions, TypedUAVLoadAdditionalFormats);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions, ROVsSupported);
|
|
FEATURE_SUPPORT_GET(D3D12_CONSERVATIVE_RASTERIZATION_TIER, m_dOptions, ConservativeRasterizationTier);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions, StandardSwizzle64KBSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions, CrossAdapterRowMajorTextureSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions, VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation);
|
|
FEATURE_SUPPORT_GET(D3D12_RESOURCE_HEAP_TIER, m_dOptions, ResourceHeapTier);
|
|
|
|
// Special procedure for handling caps that is also part of other features
|
|
inline D3D12_CROSS_NODE_SHARING_TIER CD3DX12FeatureSupport::CrossNodeSharingTier() const noexcept
|
|
{
|
|
if (m_dCrossNode.SharingTier > D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED)
|
|
{
|
|
return m_dCrossNode.SharingTier;
|
|
}
|
|
else
|
|
{
|
|
return m_dOptions.CrossNodeSharingTier;
|
|
}
|
|
}
|
|
|
|
inline UINT CD3DX12FeatureSupport::MaxGPUVirtualAddressBitsPerResource() const noexcept
|
|
{
|
|
if (m_dOptions.MaxGPUVirtualAddressBitsPerResource > 0)
|
|
{
|
|
return m_dOptions.MaxGPUVirtualAddressBitsPerResource;
|
|
}
|
|
else
|
|
{
|
|
return m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource;
|
|
}
|
|
}
|
|
|
|
// 1: Architecture
|
|
// Combined with Architecture1
|
|
|
|
// 2: Feature Levels
|
|
// Simply returns the highest supported feature level
|
|
inline D3D_FEATURE_LEVEL CD3DX12FeatureSupport::MaxSupportedFeatureLevel() const noexcept
|
|
{
|
|
return m_eMaxFeatureLevel;
|
|
}
|
|
|
|
// 3: Feature Format Support
|
|
inline HRESULT CD3DX12FeatureSupport::FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const
|
|
{
|
|
D3D12_FEATURE_DATA_FORMAT_SUPPORT dFormatSupport;
|
|
dFormatSupport.Format = Format;
|
|
|
|
// It is possible that the function call returns an error
|
|
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dFormatSupport, sizeof(D3D12_FEATURE_DATA_FORMAT_SUPPORT));
|
|
|
|
Support1 = dFormatSupport.Support1;
|
|
Support2 = dFormatSupport.Support2; // Two outputs. Probably better just to take in the struct as an argument?
|
|
|
|
return result;
|
|
}
|
|
|
|
// 4: Multisample Quality Levels
|
|
inline HRESULT CD3DX12FeatureSupport::MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const
|
|
{
|
|
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS dMultisampleQualityLevels;
|
|
dMultisampleQualityLevels.Format = Format;
|
|
dMultisampleQualityLevels.SampleCount = SampleCount;
|
|
dMultisampleQualityLevels.Flags = Flags;
|
|
|
|
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &dMultisampleQualityLevels, sizeof(D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS));
|
|
|
|
if (SUCCEEDED(result))
|
|
{
|
|
NumQualityLevels = dMultisampleQualityLevels.NumQualityLevels;
|
|
}
|
|
else
|
|
{
|
|
NumQualityLevels = 0;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// 5: Format Info
|
|
inline HRESULT CD3DX12FeatureSupport::FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const
|
|
{
|
|
D3D12_FEATURE_DATA_FORMAT_INFO dFormatInfo;
|
|
dFormatInfo.Format = Format;
|
|
|
|
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &dFormatInfo, sizeof(D3D12_FEATURE_DATA_FORMAT_INFO));
|
|
if (FAILED(result))
|
|
{
|
|
PlaneCount = 0;
|
|
}
|
|
else
|
|
{
|
|
PlaneCount = dFormatInfo.PlaneCount;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// 6: GPU Virtual Address Support
|
|
// MaxGPUVirtualAddressBitsPerResource handled in D3D12Options
|
|
FEATURE_SUPPORT_GET(UINT, m_dGPUVASupport, MaxGPUVirtualAddressBitsPerProcess);
|
|
|
|
// 7: Shader Model
|
|
inline D3D_SHADER_MODEL CD3DX12FeatureSupport::HighestShaderModel() const noexcept
|
|
{
|
|
return m_dShaderModel.HighestShaderModel;
|
|
}
|
|
|
|
// 8: D3D12 Options1
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions1, WaveOps);
|
|
FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMin);
|
|
FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMax);
|
|
FEATURE_SUPPORT_GET(UINT, m_dOptions1, TotalLaneCount);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions1, ExpandedComputeResourceStates);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions1, Int64ShaderOps);
|
|
|
|
// 10: Protected Resource Session Support
|
|
inline D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS CD3DX12FeatureSupport::ProtectedResourceSessionSupport(UINT NodeIndex) const
|
|
{
|
|
return m_dProtectedResourceSessionSupport[NodeIndex].Support;
|
|
}
|
|
|
|
// 12: Root Signature
|
|
inline D3D_ROOT_SIGNATURE_VERSION CD3DX12FeatureSupport::HighestRootSignatureVersion() const noexcept
|
|
{
|
|
return m_dRootSignature.HighestVersion;
|
|
}
|
|
|
|
// 16: Architecture1
|
|
// Same data fields can be queried from m_dArchitecture
|
|
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, TileBasedRenderer);
|
|
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, UMA);
|
|
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, CacheCoherentUMA);
|
|
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, IsolatedMMU);
|
|
|
|
// 18: D3D12 Options2
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions2, DepthBoundsTestSupported);
|
|
FEATURE_SUPPORT_GET(D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, m_dOptions2, ProgrammableSamplePositionsTier);
|
|
|
|
// 19: Shader Cache
|
|
FEATURE_SUPPORT_GET_NAME(D3D12_SHADER_CACHE_SUPPORT_FLAGS, m_dShaderCache, SupportFlags, ShaderCacheSupportFlags);
|
|
|
|
// 20: Command Queue Priority
|
|
inline BOOL CD3DX12FeatureSupport::CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority)
|
|
{
|
|
m_dCommandQueuePriority.CommandListType = CommandListType;
|
|
m_dCommandQueuePriority.Priority = Priority;
|
|
|
|
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_COMMAND_QUEUE_PRIORITY, &m_dCommandQueuePriority, sizeof(D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY))))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return m_dCommandQueuePriority.PriorityForTypeIsSupported;
|
|
}
|
|
|
|
// 21: D3D12 Options3
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CopyQueueTimestampQueriesSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CastingFullyTypedFormatSupported);
|
|
FEATURE_SUPPORT_GET(D3D12_COMMAND_LIST_SUPPORT_FLAGS, m_dOptions3, WriteBufferImmediateSupportFlags);
|
|
FEATURE_SUPPORT_GET(D3D12_VIEW_INSTANCING_TIER, m_dOptions3, ViewInstancingTier);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions3, BarycentricsSupported);
|
|
|
|
// 22: Existing Heaps
|
|
FEATURE_SUPPORT_GET_NAME(BOOL, m_dExistingHeaps, Supported, ExistingHeapsSupported);
|
|
|
|
// 23: D3D12 Options4
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions4, MSAA64KBAlignedTextureSupported);
|
|
FEATURE_SUPPORT_GET(D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, m_dOptions4, SharedResourceCompatibilityTier);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions4, Native16BitShaderOpsSupported);
|
|
|
|
// 24: Serialization
|
|
FEATURE_SUPPORT_GET_NODE_INDEXED(D3D12_HEAP_SERIALIZATION_TIER, m_dSerialization, HeapSerializationTier);
|
|
|
|
// 25: Cross Node
|
|
// CrossNodeSharingTier handled in D3D12Options
|
|
FEATURE_SUPPORT_GET_NAME(BOOL, m_dCrossNode, AtomicShaderInstructions, CrossNodeAtomicShaderInstructions);
|
|
|
|
// 27: D3D12 Options5
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions5, SRVOnlyTiledResourceTier3);
|
|
FEATURE_SUPPORT_GET(D3D12_RENDER_PASS_TIER, m_dOptions5, RenderPassesTier);
|
|
FEATURE_SUPPORT_GET(D3D12_RAYTRACING_TIER, m_dOptions5, RaytracingTier);
|
|
|
|
// 28: Displayable
|
|
FEATURE_SUPPORT_GET(BOOL, m_dDisplayable, DisplayableTexture);
|
|
// SharedResourceCompatibilityTier handled in D3D12Options4
|
|
|
|
// 30: D3D12 Options6
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions6, AdditionalShadingRatesSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions6, PerPrimitiveShadingRateSupportedWithViewportIndexing);
|
|
FEATURE_SUPPORT_GET(D3D12_VARIABLE_SHADING_RATE_TIER, m_dOptions6, VariableShadingRateTier);
|
|
FEATURE_SUPPORT_GET(UINT, m_dOptions6, ShadingRateImageTileSize);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions6, BackgroundProcessingSupported);
|
|
|
|
// 31: Query Meta Command
|
|
// Keep the original call routine
|
|
inline HRESULT CD3DX12FeatureSupport::QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const
|
|
{
|
|
return m_pDevice->CheckFeatureSupport(D3D12_FEATURE_QUERY_META_COMMAND, &dQueryMetaCommand, sizeof(D3D12_FEATURE_DATA_QUERY_META_COMMAND));
|
|
}
|
|
|
|
// 32: D3D12 Options7
|
|
FEATURE_SUPPORT_GET(D3D12_MESH_SHADER_TIER, m_dOptions7, MeshShaderTier);
|
|
FEATURE_SUPPORT_GET(D3D12_SAMPLER_FEEDBACK_TIER, m_dOptions7, SamplerFeedbackTier);
|
|
|
|
// 33: Protected Resource Session Type Count
|
|
FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(UINT, m_dProtectedResourceSessionTypeCount, Count, ProtectedResourceSessionTypeCount);
|
|
|
|
// 34: Protected Resource Session Types
|
|
FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(std::vector<GUID>, m_dProtectedResourceSessionTypes, TypeVec, ProtectedResourceSessionTypes);
|
|
|
|
// 36: Options8
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions8, UnalignedBlockTexturesSupported);
|
|
|
|
// 37: Options9
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderPipelineStatsSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderSupportsFullRangeRenderTargetArrayIndex);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnTypedResourceSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnGroupSharedSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, DerivativesInMeshAndAmplificationShadersSupported);
|
|
FEATURE_SUPPORT_GET(D3D12_WAVE_MMA_TIER, m_dOptions9, WaveMMATier);
|
|
|
|
// 39: Options10
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions10, VariableRateShadingSumCombinerSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions10, MeshShaderPerPrimitiveShadingRateSupported);
|
|
|
|
// 40: Options11
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions11, AtomicInt64OnDescriptorHeapResourceSupported);
|
|
|
|
// 41: Options12
|
|
FEATURE_SUPPORT_GET(D3D12_TRI_STATE, m_dOptions12, MSPrimitivesPipelineStatisticIncludesCulledPrimitives);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions12, EnhancedBarriersSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions12, RelaxedFormatCastingSupported);
|
|
|
|
// 42: Options13
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedBufferTextureCopyPitchSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedVertexElementAlignmentSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportHeightFlipsYSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportDepthFlipsZSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, TextureCopyBetweenDimensionsSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, AlphaBlendFactorSupported);
|
|
|
|
// 43: Options14
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions14, AdvancedTextureOpsSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions14, WriteableMSAATexturesSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions14, IndependentFrontAndBackStencilRefMaskSupported);
|
|
|
|
// 44: Options15
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions15, TriangleFanSupported);
|
|
FEATURE_SUPPORT_GET(BOOL, m_dOptions15, DynamicIndexBufferStripCutSupported);
|
|
|
|
// Helper function to decide the highest shader model supported by the system
|
|
// Stores the result in m_dShaderModel
|
|
// Must be updated whenever a new shader model is added to the d3d12.h header
|
|
inline HRESULT CD3DX12FeatureSupport::QueryHighestShaderModel()
|
|
{
|
|
// Check support in descending order
|
|
HRESULT result;
|
|
|
|
const D3D_SHADER_MODEL allModelVersions[] =
|
|
{
|
|
D3D_SHADER_MODEL_6_8,
|
|
D3D_SHADER_MODEL_6_7,
|
|
D3D_SHADER_MODEL_6_6,
|
|
D3D_SHADER_MODEL_6_5,
|
|
D3D_SHADER_MODEL_6_4,
|
|
D3D_SHADER_MODEL_6_3,
|
|
D3D_SHADER_MODEL_6_2,
|
|
D3D_SHADER_MODEL_6_1,
|
|
D3D_SHADER_MODEL_6_0,
|
|
D3D_SHADER_MODEL_5_1
|
|
};
|
|
constexpr size_t numModelVersions = sizeof(allModelVersions) / sizeof(D3D_SHADER_MODEL);
|
|
|
|
for (size_t i = 0; i < numModelVersions; i++)
|
|
{
|
|
m_dShaderModel.HighestShaderModel = allModelVersions[i];
|
|
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &m_dShaderModel, sizeof(D3D12_FEATURE_DATA_SHADER_MODEL));
|
|
if (result != E_INVALIDARG)
|
|
{
|
|
// Indicates that the version is recognizable by the runtime and stored in the struct
|
|
// Also terminate on unexpected error code
|
|
if (FAILED(result))
|
|
{
|
|
m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
|
|
}
|
|
return result;
|
|
}
|
|
}
|
|
|
|
// Shader model may not be supported. Continue the rest initializations
|
|
m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
|
|
return S_OK;
|
|
}
|
|
|
|
// Helper function to decide the highest root signature supported
|
|
// Must be updated whenever a new root signature version is added to the d3d12.h header
|
|
inline HRESULT CD3DX12FeatureSupport::QueryHighestRootSignatureVersion()
|
|
{
|
|
HRESULT result;
|
|
|
|
const D3D_ROOT_SIGNATURE_VERSION allRootSignatureVersions[] =
|
|
{
|
|
D3D_ROOT_SIGNATURE_VERSION_1_1,
|
|
D3D_ROOT_SIGNATURE_VERSION_1_0,
|
|
D3D_ROOT_SIGNATURE_VERSION_1,
|
|
};
|
|
constexpr size_t numRootSignatureVersions = sizeof(allRootSignatureVersions) / sizeof(D3D_ROOT_SIGNATURE_VERSION);
|
|
|
|
for (size_t i = 0; i < numRootSignatureVersions; i++)
|
|
{
|
|
m_dRootSignature.HighestVersion = allRootSignatureVersions[i];
|
|
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ROOT_SIGNATURE, &m_dRootSignature, sizeof(D3D12_FEATURE_DATA_ROOT_SIGNATURE));
|
|
if (result != E_INVALIDARG)
|
|
{
|
|
if (FAILED(result))
|
|
{
|
|
m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
|
|
}
|
|
// If succeeded, the highest version is already written into the member struct
|
|
return result;
|
|
}
|
|
}
|
|
|
|
// No version left. Set to invalid value and continue.
|
|
m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
|
|
return S_OK;
|
|
}
|
|
|
|
// Helper funcion to decide the highest feature level
|
|
inline HRESULT CD3DX12FeatureSupport::QueryHighestFeatureLevel()
|
|
{
|
|
HRESULT result;
|
|
|
|
// Check against a list of all feature levels present in d3dcommon.h
|
|
// Needs to be updated for future feature levels
|
|
const D3D_FEATURE_LEVEL allLevels[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_12_2,
|
|
D3D_FEATURE_LEVEL_12_1,
|
|
D3D_FEATURE_LEVEL_12_0,
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
D3D_FEATURE_LEVEL_9_3,
|
|
D3D_FEATURE_LEVEL_9_2,
|
|
D3D_FEATURE_LEVEL_9_1,
|
|
D3D_FEATURE_LEVEL_1_0_CORE
|
|
};
|
|
|
|
D3D12_FEATURE_DATA_FEATURE_LEVELS dFeatureLevel;
|
|
dFeatureLevel.NumFeatureLevels = static_cast<UINT>(sizeof(allLevels) / sizeof(D3D_FEATURE_LEVEL));
|
|
dFeatureLevel.pFeatureLevelsRequested = allLevels;
|
|
|
|
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &dFeatureLevel, sizeof(D3D12_FEATURE_DATA_FEATURE_LEVELS));
|
|
if (SUCCEEDED(result))
|
|
{
|
|
m_eMaxFeatureLevel = dFeatureLevel.MaxSupportedFeatureLevel;
|
|
}
|
|
else
|
|
{
|
|
m_eMaxFeatureLevel = static_cast<D3D_FEATURE_LEVEL>(0);
|
|
|
|
if (result == DXGI_ERROR_UNSUPPORTED)
|
|
{
|
|
// Indicates that none supported. Continue initialization
|
|
result = S_OK;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// Helper function to initialize local protected resource session types structs
|
|
inline HRESULT CD3DX12FeatureSupport::QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count)
|
|
{
|
|
auto& CurrentPRSTypes = m_dProtectedResourceSessionTypes[NodeIndex];
|
|
CurrentPRSTypes.NodeIndex = NodeIndex;
|
|
CurrentPRSTypes.Count = Count;
|
|
CurrentPRSTypes.TypeVec.resize(CurrentPRSTypes.Count);
|
|
CurrentPRSTypes.pTypes = CurrentPRSTypes.TypeVec.data();
|
|
|
|
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES, &m_dProtectedResourceSessionTypes[NodeIndex], sizeof(D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES));
|
|
if (FAILED(result))
|
|
{
|
|
// Resize TypeVec to empty
|
|
CurrentPRSTypes.TypeVec.clear();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
#undef FEATURE_SUPPORT_GET
|
|
#undef FEATURE_SUPPORT_GET_NAME
|
|
#undef FEATURE_SUPPORT_GET_NODE_INDEXED
|
|
#undef FEATURE_SUPPORT_GET_NODE_INDEXED_NAME
|
|
|
|
// end CD3DX12FeatureSupport
|
|
|
|
#endif // !D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
|
|
|
|
#undef D3DX12_COM_PTR
|
|
#undef D3DX12_COM_PTR_GET
|
|
#undef D3DX12_COM_PTR_ADDRESSOF
|
|
|
|
#endif // defined( __cplusplus )
|
|
|
|
#endif //__D3DX12_H__
|
|
|