godot/servers/rendering/storage
Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
..
camera_attributes_storage.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
camera_attributes_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
environment_storage.cpp Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
environment_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
mesh_storage.h Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
particles_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_scene_buffers.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
render_scene_buffers.h Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
utilities.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
utilities.h Add motion vector support for GPU 3D Particles. 2023-08-28 10:56:02 -03:00
variant_converters.h Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +03:00