godot/thirdparty/amd-fsr2/shaders
Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
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ffx_common_types.h
ffx_core_cpu.h
ffx_core_glsl.h
ffx_core_gpu_common_half.h
ffx_core_gpu_common.h
ffx_core_hlsl.h
ffx_core_portability.h
ffx_core.h
ffx_fsr1.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
ffx_fsr2_accumulate_pass.glsl
ffx_fsr2_accumulate.h
ffx_fsr2_autogen_reactive_pass.glsl
ffx_fsr2_callbacks_glsl.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
ffx_fsr2_callbacks_hlsl.h
ffx_fsr2_common.h
ffx_fsr2_compute_luminance_pyramid_pass.glsl
ffx_fsr2_compute_luminance_pyramid.h
ffx_fsr2_depth_clip_pass.glsl
ffx_fsr2_depth_clip.h
ffx_fsr2_force16_begin.h
ffx_fsr2_force16_end.h
ffx_fsr2_lock_pass.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
ffx_fsr2_lock.h
ffx_fsr2_postprocess_lock_status.h
ffx_fsr2_rcas_pass.glsl
ffx_fsr2_rcas.h
ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h
ffx_fsr2_reconstruct_previous_depth_pass.glsl
ffx_fsr2_reproject.h
ffx_fsr2_resources.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
ffx_fsr2_sample.h
ffx_fsr2_tcr_autogen_pass.glsl
ffx_fsr2_tcr_autogen.h
ffx_fsr2_upsample.h
ffx_spd.h