godot/scene
Hugo Locurcio 93d157d213
Tweak Camera2D editor line colors for better visibility
The new color for screen drawing was chosen to be easier to distinguish
from the 2D viewport limits.

This also makes lines less opaque when the Camera2D has the Current
property enabled. The increased line width is enough to spot the
camera easily, and the increased opacity on top of that felt obnoxious.

(cherry picked from commit 8e2a7fff1d)
2021-06-01 12:53:30 +02:00
..
2d Tweak Camera2D editor line colors for better visibility 2021-06-01 12:53:30 +02:00
3d Merge pull request #48974 from trollodel/debug_shapes_update_crash_3.x 2021-05-22 18:29:31 +02:00
animation SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used 2021-05-24 11:30:16 -04:00
audio
debugger
gui Make GraphNode handle children with EXPAND flag 2021-06-01 12:52:18 +02:00
main
resources Merge pull request #48533 from mortarroad/3.x-convex-hull-ported 2021-05-22 23:23:15 +02:00
SCsub
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h