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SCsub
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animated_sprite.cpp
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Signals: Port connect calls to use callable_mp
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2020-02-28 14:24:09 +01:00 |
animated_sprite.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
area_2d.cpp
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Signals: Manually port most of remaining connect_compat uses
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2020-02-28 14:24:09 +01:00 |
area_2d.h
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…
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audio_stream_player_2d.cpp
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Signals: Port connect calls to use callable_mp
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2020-02-28 14:24:09 +01:00 |
audio_stream_player_2d.h
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…
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back_buffer_copy.cpp
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…
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back_buffer_copy.h
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…
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camera_2d.cpp
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Fix inverted use of Camera2D.offset_v
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2020-02-29 16:50:33 -07:00 |
camera_2d.h
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…
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canvas_item.cpp
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
canvas_item.h
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
canvas_modulate.cpp
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…
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canvas_modulate.h
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…
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collision_object_2d.cpp
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collision_object_2d.h
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…
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collision_polygon_2d.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
collision_polygon_2d.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
collision_shape_2d.cpp
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Signals: Port connect calls to use callable_mp
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2020-02-28 14:24:09 +01:00 |
collision_shape_2d.h
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…
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cpu_particles_2d.cpp
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Signals: Manually port most of remaining connect_compat uses
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2020-02-28 14:24:09 +01:00 |
cpu_particles_2d.h
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
joints_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
joints_2d.h
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…
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light_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
light_2d.h
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…
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light_occluder_2d.cpp
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Signals: Port connect calls to use callable_mp
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2020-02-28 14:24:09 +01:00 |
light_occluder_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
line_2d.cpp
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Signals: Manually port most of remaining connect_compat uses
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2020-02-28 14:24:09 +01:00 |
line_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
line_builder.cpp
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…
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line_builder.h
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…
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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…
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navigation_2d.cpp
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Added missing destructor for Navigation2D
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2020-02-25 23:43:59 +01:00 |
navigation_2d.h
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Added missing destructor for Navigation2D
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2020-02-25 23:43:59 +01:00 |
navigation_agent_2d.cpp
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Fixes navigation path reset
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2020-03-19 18:05:31 +01:00 |
navigation_agent_2d.h
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…
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navigation_obstacle_2d.cpp
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…
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navigation_obstacle_2d.h
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…
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navigation_polygon.cpp
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Signals: Manually port most of remaining connect_compat uses
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2020-02-28 14:24:09 +01:00 |
navigation_polygon.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
node_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
node_2d.h
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parallax_background.cpp
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…
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parallax_background.h
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parallax_layer.cpp
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…
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parallax_layer.h
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…
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particles_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
particles_2d.h
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…
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path_2d.cpp
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Signals: Port connect calls to use callable_mp
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2020-02-28 14:24:09 +01:00 |
path_2d.h
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path_texture.cpp
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path_texture.h
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…
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physics_body_2d.cpp
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Signals: Manually port most of remaining connect_compat uses
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2020-02-28 14:24:09 +01:00 |
physics_body_2d.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
polygon_2d.cpp
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Signals: Port connect calls to use callable_mp
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2020-02-28 14:24:09 +01:00 |
polygon_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
position_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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…
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remote_transform_2d.h
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skeleton_2d.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
skeleton_2d.h
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sprite.cpp
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Signals: Manually port most of remaining connect_compat uses
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2020-02-28 14:24:09 +01:00 |
sprite.h
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tile_map.cpp
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Signals: Port connect calls to use callable_mp
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2020-02-28 14:24:09 +01:00 |
tile_map.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
touch_screen_button.cpp
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Signals: Manually port most of remaining connect_compat uses
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2020-02-28 14:24:09 +01:00 |
touch_screen_button.h
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…
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visibility_notifier_2d.cpp
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Fix visibility enabler flag toggling
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2020-03-17 17:46:18 +01:00 |
visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
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