godot/modules/gdscript/tests
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
scripts Merge pull request #59863 from cdemirer/fix-match-multiple-bind-single-pattern 2022-05-11 14:18:02 +02:00
gdscript_test_runner_suite.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_test_runner.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
gdscript_test_runner.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
README.md Add a README to link to the GDScript integration tests documentation 2021-08-25 16:51:28 +02:00
test_gdscript.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
test_gdscript.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.