godot/thirdparty/bullet/BulletSoftBody/btDeformableGravityForce.h
Rémi Verschelde b7901c773c
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00

106 lines
3.0 KiB
C++

/*
Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2019 Google Inc. http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_DEFORMABLE_GRAVITY_FORCE_H
#define BT_DEFORMABLE_GRAVITY_FORCE_H
#include "btDeformableLagrangianForce.h"
class btDeformableGravityForce : public btDeformableLagrangianForce
{
public:
typedef btAlignedObjectArray<btVector3> TVStack;
btVector3 m_gravity;
btDeformableGravityForce(const btVector3& g) : m_gravity(g)
{
}
virtual void addScaledForces(btScalar scale, TVStack& force)
{
addScaledGravityForce(scale, force);
}
virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
{
addScaledGravityForce(scale, force);
}
virtual void addScaledDampingForce(btScalar scale, TVStack& force)
{
}
virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
{
}
virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
{
}
virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA) {}
virtual void addScaledGravityForce(btScalar scale, TVStack& force)
{
int numNodes = getNumNodes();
btAssert(numNodes <= force.size());
for (int i = 0; i < m_softBodies.size(); ++i)
{
btSoftBody* psb = m_softBodies[i];
if (!psb->isActive())
{
continue;
}
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
btSoftBody::Node& n = psb->m_nodes[j];
size_t id = n.index;
btScalar mass = (n.m_im == 0) ? 0 : 1. / n.m_im;
btVector3 scaled_force = scale * m_gravity * mass * m_softBodies[i]->m_gravityFactor;
force[id] += scaled_force;
}
}
}
virtual btDeformableLagrangianForceType getForceType()
{
return BT_GRAVITY_FORCE;
}
// the gravitational potential energy
virtual double totalEnergy(btScalar dt)
{
double e = 0;
for (int i = 0; i < m_softBodies.size(); ++i)
{
btSoftBody* psb = m_softBodies[i];
if (!psb->isActive())
{
continue;
}
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
const btSoftBody::Node& node = psb->m_nodes[j];
if (node.m_im > 0)
{
e -= m_gravity.dot(node.m_q) / node.m_im;
}
}
}
return e;
}
};
#endif /* BT_DEFORMABLE_GRAVITY_FORCE_H */