godot/drivers/gles_common
lawnjelly 1394df3188 Prevent item joining with custom shaders using selected BUILTINs
Large FVF allows batching of many custom shaders, but should not join items which have shaders that utilize BUILTINs which would change for each item, because these will not be sent individually, and all joined items would wrongly use the values from the first joined item.
2020-11-19 15:09:33 +00:00
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SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
batch_diagnose.inc Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_array.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_canvas_batcher.h Prevent poly color path when translating batches than are non-poly 2020-11-19 10:10:09 +00:00
rasterizer_storage_common.h Prevent item joining with custom shaders using selected BUILTINs 2020-11-19 15:09:33 +00:00