godot/modules/gdnative/nativescript/SCsub

10 lines
230 B
Python

#!/usr/bin/env python
Import("env")
Import("env_gdnative")
env_gdnative.add_source_files(env.modules_sources, "*.cpp")
if "platform" in env and env["platform"] in ["linuxbsd", "iphone"]:
env.Append(LINKFLAGS=["-rdynamic"])