godot/tools/editor/plugins/control_editor_plugin.cpp

826 lines
22 KiB
C++

/*************************************************************************/
/* control_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#if 0
#include "control_editor_plugin.h"
#include "print_string.h"
#include "editor_node.h"
#include "os/keyboard.h"
#include "scene/main/viewport.h"
void ControlEditor::_add_control(Control *p_control,const EditInfo& p_info) {
if (controls.has(p_control))
return;
controls.insert(p_control,p_info);
p_control->call_deferred("connect","visibility_changed",this,"_visibility_changed",varray(p_control->get_instance_ID()));
}
void ControlEditor::_remove_control(Control *p_control) {
p_control->call_deferred("disconnect","visibility_changed",this,"_visibility_changed");
controls.erase(p_control);
}
void ControlEditor::_clear_controls(){
while(controls.size())
_remove_control(controls.front()->key());
}
void ControlEditor::_visibility_changed(ObjectID p_control) {
Object *c = ObjectDB::get_instance(p_control);
if (!c)
return;
Control *ct = c->cast_to<Control>();
if (!ct)
return;
_remove_control(ct);
}
void ControlEditor::_node_removed(Node *p_node) {
Control *control = (Control*)p_node; //not a good cast, but safe
if (controls.has(control))
_remove_control(control);
if (current_window==p_node) {
_clear_controls();
}
update();
}
// slow as hell
Control* ControlEditor::_select_control_at_pos(const Point2& p_pos,Node* p_node) {
for (int i=p_node->get_child_count()-1;i>=0;i--) {
Control *r=_select_control_at_pos(p_pos,p_node->get_child(i));
if (r)
return r;
}
Control *c=p_node->cast_to<Control>();
if (c) {
Rect2 rect = c->get_window_rect();
if (c->get_window()==current_window) {
rect.pos=transform.xform(rect.pos).floor();
}
if (rect.has_point(p_pos))
return c;
}
return NULL;
}
void ControlEditor::_key_move(const Vector2& p_dir, bool p_snap) {
if (drag!=DRAG_NONE)
return;
Vector2 motion=p_dir;
if (p_snap)
motion*=snap_val->get_text().to_double();
undo_redo->create_action("Edit Control");
for(ControlMap::Element *E=controls.front();E;E=E->next()) {
Control *control = E->key();
undo_redo->add_do_method(control,"set_pos",control->get_pos()+motion);
undo_redo->add_undo_method(control,"set_pos",control->get_pos());
}
undo_redo->commit_action();
}
void ControlEditor::_input_event(InputEvent p_event) {
if (p_event.type==InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &b=p_event.mouse_button;
if (b.button_index==BUTTON_RIGHT) {
if (controls.size() && drag!=DRAG_NONE) {
//cancel drag
for(ControlMap::Element *E=controls.front();E;E=E->next()) {
Control *control = E->key();
control->set_pos(E->get().drag_pos);
control->set_size(E->get().drag_size);
}
} else if (b.pressed) {
popup->set_pos(Point2(b.x,b.y));
popup->popup();
}
return;
}
//if (!controls.size())
// return;
if (b.button_index!=BUTTON_LEFT)
return;
if (!b.pressed) {
if (drag!=DRAG_NONE) {
if (undo_redo) {
undo_redo->create_action("Edit Control");
for(ControlMap::Element *E=controls.front();E;E=E->next()) {
Control *control = E->key();
undo_redo->add_do_method(control,"set_pos",control->get_pos());
undo_redo->add_do_method(control,"set_size",control->get_size());
undo_redo->add_undo_method(control,"set_pos",E->get().drag_pos);
undo_redo->add_undo_method(control,"set_size",E->get().drag_size);
}
undo_redo->commit_action();
}
drag=DRAG_NONE;
}
return;
}
if (controls.size()==1) {
//try single control edit
Control *control = controls.front()->key();
ERR_FAIL_COND(!current_window);
Rect2 rect=control->get_window_rect();
Point2 ofs=Point2();//get_global_pos();
Rect2 draw_rect=Rect2(rect.pos-ofs,rect.size);
Point2 click=Point2(b.x,b.y);
click = transform.affine_inverse().xform(click);
Size2 handle_size=Size2(handle_len,handle_len);
drag = DRAG_NONE;
if (Rect2(draw_rect.pos-handle_size,handle_size).has_point(click))
drag=DRAG_TOP_LEFT;
else if (Rect2(draw_rect.pos+draw_rect.size,handle_size).has_point(click))
drag=DRAG_BOTTOM_RIGHT;
else if(Rect2(draw_rect.pos+Point2(draw_rect.size.width,-handle_size.y),handle_size).has_point(click))
drag=DRAG_TOP_RIGHT;
else if (Rect2(draw_rect.pos+Point2(-handle_size.x,draw_rect.size.height),handle_size).has_point(click))
drag=DRAG_BOTTOM_LEFT;
else if (Rect2(draw_rect.pos+Point2(Math::floor((draw_rect.size.width-handle_size.x)/2.0),-handle_size.height),handle_size).has_point(click))
drag=DRAG_TOP;
else if( Rect2(draw_rect.pos+Point2(-handle_size.width,Math::floor((draw_rect.size.height-handle_size.y)/2.0)),handle_size).has_point(click))
drag=DRAG_LEFT;
else if ( Rect2(draw_rect.pos+Point2(Math::floor((draw_rect.size.width-handle_size.x)/2.0),draw_rect.size.height),handle_size).has_point(click))
drag=DRAG_BOTTOM;
else if( Rect2(draw_rect.pos+Point2(draw_rect.size.width,Math::floor((draw_rect.size.height-handle_size.y)/2.0)),handle_size).has_point(click))
drag=DRAG_RIGHT;
if (drag!=DRAG_NONE) {
drag_from=click;
controls[control].drag_pos=control->get_pos();
controls[control].drag_size=control->get_size();
controls[control].drag_limit=drag_from+controls[control].drag_size-control->get_minimum_size();
return;
}
}
//multi control edit
Point2 click=Point2(b.x,b.y);
Node* scene = get_scene()->get_root_node()->cast_to<EditorNode>()->get_edited_scene();
if (!scene)
return;
/*
if (current_window) {
//no window.... ?
click-=current_window->get_scroll();
}*/
Control *c=_select_control_at_pos(click, scene);
Node* n = c;
while ((n && n != scene && n->get_owner() != scene) || (n && !n->is_type("Control"))) {
n = n->get_parent();
};
c = n->cast_to<Control>();
if (b.mod.control) { //additive selection
if (!c)
return; //nothing to add
if (current_window && controls.size() && c->get_window()!=current_window)
return; //cant multiple select from multiple windows
if (!controls.size())
current_window=c->get_window();
if (controls.has(c)) {
//already in here, erase it
_remove_control(c);
update();
return;
}
//check parents!
Control *parent = c->get_parent()->cast_to<Control>();
while(parent) {
if (controls.has(parent))
return; //a parent is already selected, so this is pointless
parent=parent->get_parent()->cast_to<Control>();
}
//check childrens of everything!
List<Control*> to_erase;
for(ControlMap::Element *E=controls.front();E;E=E->next()) {
parent = E->key()->get_parent()->cast_to<Control>();
while(parent) {
if (parent==c) {
to_erase.push_back(E->key());
break;
}
parent=parent->get_parent()->cast_to<Control>();
}
}
while(to_erase.size()) {
_remove_control(to_erase.front()->get());
to_erase.pop_front();
}
_add_control(c,EditInfo());
update();
} else {
//regular selection
if (!c) {
_clear_controls();
update();
return;
}
if (!controls.has(c)) {
_clear_controls();
current_window=c->get_window();
_add_control(c,EditInfo());
//reselect
if (get_scene()->is_editor_hint()) {
get_scene()->get_root_node()->call("edit_node",c);
}
}
for(ControlMap::Element *E=controls.front();E;E=E->next()) {
EditInfo &ei=E->get();
Control *control=E->key();
ei.drag_pos=control->get_pos();
ei.drag_size=control->get_size();
ei.drag_limit=drag_from+ei.drag_size-control->get_minimum_size();
}
drag=DRAG_ALL;
drag_from=click;
update();
}
}
if (p_event.type==InputEvent::MOUSE_MOTION) {
const InputEventMouseMotion &m=p_event.mouse_motion;
if (drag==DRAG_NONE || !current_window)
return;
for(ControlMap::Element *E=controls.front();E;E=E->next()) {
Control *control = E->key();
Point2 control_drag_pos=E->get().drag_pos;
Point2 control_drag_size=E->get().drag_size;
Point2 control_drag_limit=E->get().drag_limit;
Point2 pos=Point2(m.x,m.y);
pos = transform.affine_inverse().xform(pos);
switch(drag) {
case DRAG_ALL: {
control->set_pos( snapify(control_drag_pos+(pos-drag_from)) );
} break;
case DRAG_RIGHT: {
control->set_size( snapify(Size2(control_drag_size.width+(pos-drag_from).x,control_drag_size.height)) );
} break;
case DRAG_BOTTOM: {
control->set_size( snapify(Size2(control_drag_size.width,control_drag_size.height+(pos-drag_from).y)) );
} break;
case DRAG_BOTTOM_RIGHT: {
control->set_size( snapify(control_drag_size+(pos-drag_from)) );
} break;
case DRAG_TOP_LEFT: {
if(pos.x>control_drag_limit.x)
pos.x=control_drag_limit.x;
if(pos.y>control_drag_limit.y)
pos.y=control_drag_limit.y;
Point2 old_size = control->get_size();
Point2 new_pos = snapify(control_drag_pos+(pos-drag_from));
Point2 new_size = old_size + (control->get_pos() - new_pos);
control->set_pos( new_pos );
control->set_size( new_size );
} break;
case DRAG_TOP: {
if(pos.y>control_drag_limit.y)
pos.y=control_drag_limit.y;
Point2 old_size = control->get_size();
Point2 new_pos = snapify(control_drag_pos+Point2(0,pos.y-drag_from.y));
Point2 new_size = old_size + (control->get_pos() - new_pos);
control->set_pos( new_pos );
control->set_size( new_size );
} break;
case DRAG_LEFT: {
if(pos.x>control_drag_limit.x)
pos.x=control_drag_limit.x;
Point2 old_size = control->get_size();
Point2 new_pos = snapify(control_drag_pos+Point2(pos.x-drag_from.x,0));
Point2 new_size = old_size + (control->get_pos() - new_pos);
control->set_pos( new_pos );
control->set_size( new_size );
} break;
case DRAG_TOP_RIGHT: {
if(pos.y>control_drag_limit.y)
pos.y=control_drag_limit.y;
Point2 old_size = control->get_size();
Point2 new_pos = snapify(control_drag_pos+Point2(0,pos.y-drag_from.y));
float new_size_y = Point2( old_size + (control->get_pos() - new_pos)).y;
float new_size_x = snapify(control_drag_size+Point2(pos.x-drag_from.x,0)).x;
control->set_pos( new_pos );
control->set_size( Point2(new_size_x, new_size_y) );
} break;
case DRAG_BOTTOM_LEFT: {
if(pos.x>control_drag_limit.x)
pos.x=control_drag_limit.x;
Point2 old_size = control->get_size();
Point2 new_pos = snapify(control_drag_pos+Point2(pos.x-drag_from.x,0));
float new_size_y = snapify(control_drag_size+Point2(0,pos.y-drag_from.y)).y;
float new_size_x = Point2( old_size + (control->get_pos() - new_pos)).x;
control->set_pos( new_pos );
control->set_size( Point2(new_size_x, new_size_y) );
} break;
default:{}
}
}
}
if (p_event.type==InputEvent::KEY) {
const InputEventKey &k=p_event.key;
if (k.pressed) {
if (k.scancode==KEY_UP)
_key_move(Vector2(0,-1),k.mod.shift);
else if (k.scancode==KEY_DOWN)
_key_move(Vector2(0,1),k.mod.shift);
else if (k.scancode==KEY_LEFT)
_key_move(Vector2(-1,0),k.mod.shift);
else if (k.scancode==KEY_RIGHT)
_key_move(Vector2(1,0),k.mod.shift);
}
}
}
bool ControlEditor::get_remove_list(List<Node*> *p_list) {
for(ControlMap::Element *E=controls.front();E;E=E->next()) {
p_list->push_back(E->key());
}
return !p_list->empty();
}
void ControlEditor::_update_scroll(float) {
if (updating_scroll)
return;
if (!current_window)
return;
Point2 ofs;
ofs.x=h_scroll->get_val();
ofs.y=v_scroll->get_val();
// current_window->set_scroll(-ofs);
transform=Matrix32();
transform.scale_basis(Size2(zoom,zoom));
transform.elements[2]=-ofs*zoom;
RID viewport = editor->get_scene_root()->get_viewport();
VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,transform);
update();
}
void ControlEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_PROCESS) {
for(ControlMap::Element *E=controls.front();E;E=E->next()) {
Control *control = E->key();
Rect2 r=control->get_window_rect();
if (r != E->get().last_rect ) {
update();
E->get().last_rect=r;
}
}
}
if (p_what==NOTIFICATION_CHILDREN_CONFIGURED) {
get_scene()->connect("node_removed",this,"_node_removed");
}
if (p_what==NOTIFICATION_DRAW) {
// TODO fetch the viewport?
/*
if (!control) {
h_scroll->hide();
v_scroll->hide();
return;
}
*/
_update_scrollbars();
if (!current_window)
return;
for(ControlMap::Element *E=controls.front();E;E=E->next()) {
Control *control = E->key();
Rect2 rect=control->get_window_rect();
RID ci=get_canvas_item();
VisualServer::get_singleton()->canvas_item_set_clip(ci,true);
Point2 ofs=Point2();//get_global_pos();
Rect2 draw_rect=Rect2(rect.pos-ofs,rect.size);
draw_rect.pos = transform.xform(draw_rect.pos);
Color light_edit_color=Color(1.0,0.8,0.8);
Color dark_edit_color=Color(0.4,0.1,0.1);
Size2 handle_size=Size2(handle_len,handle_len);
#define DRAW_RECT( m_rect, m_color )\
VisualServer::get_singleton()->canvas_item_add_rect(ci,m_rect,m_color);
#define DRAW_EMPTY_RECT( m_rect, m_color )\
DRAW_RECT( Rect2(m_rect.pos,Size2(m_rect.size.width,1)), m_color );\
DRAW_RECT(Rect2(Point2(m_rect.pos.x,m_rect.pos.y+m_rect.size.height-1),Size2(m_rect.size.width,1)), m_color);\
DRAW_RECT(Rect2(m_rect.pos,Size2(1,m_rect.size.height)), m_color);\
DRAW_RECT(Rect2(Point2(m_rect.pos.x+m_rect.size.width-1,m_rect.pos.y),Size2(1,m_rect.size.height)), m_color);
#define DRAW_BORDER_RECT( m_rect, m_border_color,m_color )\
DRAW_RECT( m_rect, m_color );\
DRAW_EMPTY_RECT( m_rect, m_border_color );
DRAW_EMPTY_RECT( draw_rect.grow(2), light_edit_color );
DRAW_EMPTY_RECT( draw_rect.grow(1), dark_edit_color );
if (controls.size()==1) {
DRAW_BORDER_RECT( Rect2(draw_rect.pos-handle_size,handle_size), light_edit_color,dark_edit_color );
DRAW_BORDER_RECT( Rect2(draw_rect.pos+draw_rect.size,handle_size), light_edit_color,dark_edit_color );
DRAW_BORDER_RECT( Rect2(draw_rect.pos+Point2(draw_rect.size.width,-handle_size.y),handle_size), light_edit_color,dark_edit_color );
DRAW_BORDER_RECT( Rect2(draw_rect.pos+Point2(-handle_size.x,draw_rect.size.height),handle_size), light_edit_color,dark_edit_color );
DRAW_BORDER_RECT( Rect2(draw_rect.pos+Point2(Math::floor((draw_rect.size.width-handle_size.x)/2.0),-handle_size.height),handle_size), light_edit_color,dark_edit_color );
DRAW_BORDER_RECT( Rect2(draw_rect.pos+Point2(-handle_size.width,Math::floor((draw_rect.size.height-handle_size.y)/2.0)),handle_size), light_edit_color,dark_edit_color );
DRAW_BORDER_RECT( Rect2(draw_rect.pos+Point2(Math::floor((draw_rect.size.width-handle_size.x)/2.0),draw_rect.size.height),handle_size), light_edit_color,dark_edit_color );
DRAW_BORDER_RECT( Rect2(draw_rect.pos+Point2(draw_rect.size.width,Math::floor((draw_rect.size.height-handle_size.y)/2.0)),handle_size), light_edit_color,dark_edit_color );
}
//DRAW_EMPTY_RECT( Rect2( current_window->get_scroll()-Point2(1,1), get_size()+Size2(2,2)), Color(0.8,0.8,1.0,0.8) );
E->get().last_rect = rect;
}
}
}
void ControlEditor::edit(Control *p_control) {
drag=DRAG_NONE;
_clear_controls();
_add_control(p_control,EditInfo());
current_window=p_control->get_window();
update();
}
void ControlEditor::_find_controls_span(Node *p_node, Rect2& r_rect) {
if (!editor->get_scene())
return;
if (p_node!=editor->get_edited_scene() && p_node->get_owner()!=editor->get_edited_scene())
return;
if (p_node->cast_to<Control>()) {
Control *c = p_node->cast_to<Control>();
if (c->get_viewport() != editor->get_viewport()->get_viewport())
return; //bye, it's in another viewport
if (!c->get_parent_control()) {
Rect2 span = c->get_subtree_span_rect();
r_rect.merge(span);
}
}
for(int i=0;i<p_node->get_child_count();i++) {
_find_controls_span(p_node->get_child(i),r_rect);
}
}
void ControlEditor::_update_scrollbars() {
if (!editor->get_scene()) {
h_scroll->hide();
v_scroll->hide();
return;
}
updating_scroll=true;
Size2 size = get_size();
Size2 hmin = h_scroll->get_minimum_size();
Size2 vmin = v_scroll->get_minimum_size();
v_scroll->set_begin( Point2(size.width - vmin.width, 0) );
v_scroll->set_end( Point2(size.width, size.height) );
h_scroll->set_begin( Point2( 0, size.height - hmin.height) );
h_scroll->set_end( Point2(size.width-vmin.width, size.height) );
Rect2 local_rect = Rect2(Point2(),get_size()-Size2(vmin.width,hmin.height));
Rect2 control_rect=local_rect;
if (editor->get_edited_scene())
_find_controls_span(editor->get_edited_scene(),control_rect);
control_rect.pos*=zoom;
control_rect.size*=zoom;
/*
for(ControlMap::Element *E=controls.front();E;E=E->next()) {
Control *control = E->key();
Rect2 r = control->get_window()->get_subtree_span_rect();
if (E==controls.front()) {
control_rect = r.merge(local_rect);
} else {
control_rect = control_rect.merge(r);
}
}
*/
Point2 ofs;
if (control_rect.size.height <= local_rect.size.height) {
v_scroll->hide();
ofs.y=0;
} else {
v_scroll->show();
v_scroll->set_min(control_rect.pos.y);
v_scroll->set_max(control_rect.pos.y+control_rect.size.y);
v_scroll->set_page(local_rect.size.y);
ofs.y=-v_scroll->get_val();
}
if (control_rect.size.width <= local_rect.size.width) {
h_scroll->hide();
ofs.x=0;
} else {
h_scroll->show();
h_scroll->set_min(control_rect.pos.x);
h_scroll->set_max(control_rect.pos.x+control_rect.size.x);
h_scroll->set_page(local_rect.size.x);
ofs.x=-h_scroll->get_val();
}
// transform=Matrix32();
transform.elements[2]=ofs*zoom;
RID viewport = editor->get_scene_root()->get_viewport();
VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,transform);
// transform.scale_basis(Vector2(zoom,zoom));
updating_scroll=false;
}
Point2i ControlEditor::snapify(const Point2i& p_pos) const {
bool active=popup->is_item_checked(0);
int snap = snap_val->get_text().to_int();
if (!active || snap<1)
return p_pos;
Point2i pos=p_pos;
pos.x-=pos.x%snap;
pos.y-=pos.y%snap;
return pos;
}
void ControlEditor::_popup_callback(int p_op) {
switch(p_op) {
case SNAP_USE: {
popup->set_item_checked(0,!popup->is_item_checked(0));
} break;
case SNAP_CONFIGURE: {
snap_dialog->popup_centered(Size2(200,85));
} break;
}
}
void ControlEditor::_bind_methods() {
ObjectTypeDB::bind_method("_input_event",&ControlEditor::_input_event);
ObjectTypeDB::bind_method("_node_removed",&ControlEditor::_node_removed);
ObjectTypeDB::bind_method("_update_scroll",&ControlEditor::_update_scroll);
ObjectTypeDB::bind_method("_popup_callback",&ControlEditor::_popup_callback);
ObjectTypeDB::bind_method("_visibility_changed",&ControlEditor::_visibility_changed);
}
ControlEditor::ControlEditor(EditorNode *p_editor) {
editor=p_editor;
h_scroll = memnew( HScrollBar );
v_scroll = memnew( VScrollBar );
add_child(h_scroll);
add_child(v_scroll);
h_scroll->connect("value_changed", this,"_update_scroll",Vector<Variant>(),true);
v_scroll->connect("value_changed", this,"_update_scroll",Vector<Variant>(),true);
updating_scroll=false;
set_focus_mode(FOCUS_ALL);
handle_len=10;
popup=memnew( PopupMenu );
popup->add_check_item("Use Snap");
popup->add_item("Configure Snap..");
add_child(popup);
snap_dialog = memnew( ConfirmationDialog );
snap_dialog->get_ok()->hide();
snap_dialog->get_cancel()->set_text("Close");
add_child(snap_dialog);
Label *l = memnew(Label);
l->set_text("Snap:");
l->set_pos(Point2(5,5));
snap_dialog->add_child(l);
snap_val=memnew(LineEdit);
snap_val->set_text("5");
snap_val->set_anchor(MARGIN_RIGHT,ANCHOR_END);
snap_val->set_begin(Point2(15,25));
snap_val->set_end(Point2(10,25));
snap_dialog->add_child(snap_val);
popup->connect("item_pressed", this,"_popup_callback");
current_window=NULL;
zoom=0.5;
}
void ControlEditorPlugin::edit(Object *p_object) {
control_editor->set_undo_redo(&get_undo_redo());
control_editor->edit(p_object->cast_to<Control>());
}
bool ControlEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("Control");
}
void ControlEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
control_editor->show();
control_editor->set_process(true);
} else {
control_editor->hide();
control_editor->set_process(false);
}
}
ControlEditorPlugin::ControlEditorPlugin(EditorNode *p_node) {
editor=p_node;
control_editor = memnew( ControlEditor(editor) );
editor->get_viewport()->add_child(control_editor);
control_editor->set_area_as_parent_rect();
control_editor->hide();
}
ControlEditorPlugin::~ControlEditorPlugin()
{
}
#endif