115 lines
4.8 KiB
C++
115 lines
4.8 KiB
C++
/*************************************************************************/
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/* remote_debugger.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef REMOTE_DEBUGGER_H
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#define REMOTE_DEBUGGER_H
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#include "core/array.h"
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#include "core/debugger/debugger_marshalls.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/remote_debugger_peer.h"
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#include "core/object.h"
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#include "core/string_name.h"
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#include "core/ustring.h"
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class RemoteDebugger : public EngineDebugger {
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private:
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typedef DebuggerMarshalls::OutputError ErrorMessage;
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struct NetworkProfiler;
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struct ServersProfiler;
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struct ScriptsProfiler;
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struct VisualProfiler;
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struct PerformanceProfiler;
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NetworkProfiler *network_profiler = nullptr;
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ServersProfiler *servers_profiler = nullptr;
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VisualProfiler *visual_profiler = nullptr;
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PerformanceProfiler *performance_profiler = nullptr;
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Ref<RemoteDebuggerPeer> peer;
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List<String> output_strings;
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List<ErrorMessage> errors;
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int n_messages_dropped = 0;
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int max_errors_per_second = 0;
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int max_chars_per_second = 0;
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int max_warnings_per_second = 0;
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int n_errors_dropped = 0;
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int n_warnings_dropped = 0;
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int char_count = 0;
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int err_count = 0;
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int warn_count = 0;
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int last_reset = 0;
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bool reload_all_scripts = false;
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// Make handlers and send_message thread safe.
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Mutex mutex;
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bool flushing = false;
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Thread::ID flush_thread = 0;
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PrintHandlerList phl;
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static void _print_handler(void *p_this, const String &p_string, bool p_error);
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ErrorHandlerList eh;
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static void _err_handler(void *p_this, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, ErrorHandlerType p_type);
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ErrorMessage _create_overflow_error(const String &p_what, const String &p_descr);
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Error _put_msg(String p_message, Array p_data);
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bool is_peer_connected() { return peer->is_peer_connected(); }
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void flush_output();
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void _send_resource_usage();
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void _send_stack_vars(List<String> &p_names, List<Variant> &p_vals, int p_type);
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Error _profiler_capture(const String &p_cmd, const Array &p_data, bool &r_captured);
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Error _core_capture(const String &p_cmd, const Array &p_data, bool &r_captured);
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template <typename T>
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void _bind_profiler(const String &p_name, T *p_prof);
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Error _try_capture(const String &p_name, const Array &p_data, bool &r_captured);
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public:
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static RemoteDebugger *create_for_uri(const String &p_uri);
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// Overrides
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void poll_events(bool p_is_idle);
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void send_message(const String &p_message, const Array &p_args);
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void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type);
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void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false);
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RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer);
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~RemoteDebugger();
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};
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#endif // REMOTE_DEBUGGER_H
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