210 lines
5.9 KiB
C++
210 lines
5.9 KiB
C++
/*************************************************************************/
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/* editor_file_system.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_FILE_SYSTEM_H
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#define EDITOR_FILE_SYSTEM_H
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#include "scene/main/node.h"
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#include "os/thread.h"
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#include "os/dir_access.h"
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#include "set.h"
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#include "os/thread_safe.h"
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class FileAccess;
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class EditorProgressBG;
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class EditorFileSystemDirectory : public Object {
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OBJ_TYPE( EditorFileSystemDirectory,Object );
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String name;
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EditorFileSystemDirectory *parent;
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Vector<EditorFileSystemDirectory*> subdirs;
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struct ImportMeta {
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struct Source {
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String path;
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String md5;
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uint64_t modified_time;
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bool missing;
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};
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Vector<Source> sources;
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String import_editor;
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bool enabled;
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};
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struct FileInfo {
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String file;
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String type;
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uint64_t modified_time;
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ImportMeta meta;
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};
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Vector<FileInfo> files;
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static void _bind_methods();
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friend class EditorFileSystem;
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public:
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String get_name();
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String get_path() const;
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int get_subdir_count() const;
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EditorFileSystemDirectory *get_subdir(int p_idx);
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int get_file_count() const;
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String get_file(int p_idx) const;
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String get_file_path(int p_idx) const;
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String get_file_type(int p_idx) const;
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bool get_file_meta(int p_idx) const;
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bool is_missing_sources(int p_idx) const;
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Vector<String> get_missing_sources(int p_idx) const;
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EditorFileSystemDirectory *get_parent();
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EditorFileSystemDirectory();
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~EditorFileSystemDirectory();
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};
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class EditorFileSystem : public Node {
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OBJ_TYPE( EditorFileSystem, Node );
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_THREAD_SAFE_CLASS_
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struct SceneItem {
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String file;
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String path;
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String type;
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uint64_t modified_time;
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EditorFileSystemDirectory::ImportMeta meta;
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};
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struct DirItem {
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uint64_t modified_time;
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String path;
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String name;
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Vector<DirItem*> dirs;
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Vector<SceneItem*> files;
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~DirItem();
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};
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float total;
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bool use_threads;
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Thread *thread;
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static void _thread_func(void *_userdata);
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DirItem *scandir;
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DirItem *rootdir;
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bool abort_scan;
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bool scanning;
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EditorFileSystemDirectory* _update_tree(DirItem *p_item);
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void _scan_scenes();
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void _load_type_cache();
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EditorFileSystemDirectory *filesystem;
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static EditorFileSystem *singleton;
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struct FileCache {
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String type;
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uint64_t modification_time;
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EditorFileSystemDirectory::ImportMeta meta;
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};
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struct DirCache {
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uint64_t modification_time;
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Set<String> files;
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Set<String> subdirs;
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};
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static EditorFileSystemDirectory::ImportMeta _get_meta(const String& p_path);
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bool _check_meta_sources(EditorFileSystemDirectory::ImportMeta & p_meta,EditorProgressBG *ep=NULL);
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DirItem* _scan_dir(DirAccess *da,Set<String> &extensions,String p_name,float p_from,float p_range,const String& p_path,HashMap<String,FileCache> &file_cache,HashMap<String,DirCache> &dir_cache,EditorProgressBG& p_prog);
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void _save_type_cache_fs(DirItem *p_dir,FileAccess *p_file);
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bool _find_file(const String& p_file,EditorFileSystemDirectory ** r_d, int &r_file_pos) const;
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void _scan_sources(EditorFileSystemDirectory *p_dir,EditorProgressBG *ep);
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int md_count;
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Thread *thread_sources;
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bool scanning_sources;
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bool scanning_sources_done;
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int ss_amount;
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static void _thread_func_sources(void *_userdata);
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List<String> sources_changed;
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static void _resource_saved(const String& p_path);
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String _find_first_from_source(EditorFileSystemDirectory* p_dir,const String &p_src) const;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static EditorFileSystem* get_singleton() { return singleton; }
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EditorFileSystemDirectory *get_filesystem();
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bool is_scanning() const;
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float get_scanning_progress() const;
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void scan();
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void scan_sources();
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void get_changed_sources(List<String> *r_changed);
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void update_file(const String& p_file);
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String find_resource_from_source(const String& p_path) const;
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EditorFileSystemDirectory *get_path(const String& p_path);
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String get_file_type(const String& p_file) const;
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EditorFileSystem();
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~EditorFileSystem();
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};
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#endif // EDITOR_FILE_SYSTEM_H
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