godot/tools/editor/scene_tree_dock.cpp

1328 lines
36 KiB
C++

/*************************************************************************/
/* scene_tree_dock.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_tree_dock.h"
#include "editor_node.h"
#include "globals.h"
#include "os/keyboard.h"
#include "scene/resources/packed_scene.h"
#include "editor_settings.h"
#include "tools/editor/plugins/canvas_item_editor_plugin.h"
void SceneTreeDock::_unhandled_key_input(InputEvent p_event) {
uint32_t sc = p_event.key.get_scancode_with_modifiers();
if (!p_event.key.pressed || p_event.key.echo)
return;
switch(sc) {
case KEY_MASK_CMD|KEY_A: { _tool_selected(TOOL_NEW); } break;
case KEY_MASK_CMD|KEY_D: { _tool_selected(TOOL_DUPLICATE); } break;
case KEY_MASK_CMD|KEY_UP: { _tool_selected(TOOL_MOVE_UP); } break;
case KEY_MASK_CMD|KEY_DOWN: { _tool_selected(TOOL_MOVE_DOWN); } break;
case KEY_MASK_SHIFT|KEY_DELETE: { _tool_selected(TOOL_ERASE, true); } break;
case KEY_DELETE: { _tool_selected(TOOL_ERASE); } break;
}
}
Node* SceneTreeDock::instance(const String& p_file) {
Node *parent = scene_tree->get_selected();
if (!parent || !edited_scene) {
current_option=-1;
//accept->get_cancel()->hide();
accept->get_ok()->set_text("Ok :( ");
accept->set_text("No parent to instance a child at.");
accept->popup_centered(Size2(300,70));
return NULL;
};
ERR_FAIL_COND_V(!parent,NULL);
Node*instanced_scene=NULL;
Ref<PackedScene> sdata = ResourceLoader::load(p_file);
if (sdata.is_valid())
instanced_scene=sdata->instance();
if (!instanced_scene) {
current_option=-1;
//accept->get_cancel()->hide();
accept->get_ok()->set_text("Ugh");
accept->set_text(String("Error loading scene from ")+p_file);
accept->popup_centered(Size2(300,70));;
return NULL;
}
instanced_scene->generate_instance_state();
instanced_scene->set_filename( Globals::get_singleton()->localize_path(p_file) );
editor_data->get_undo_redo().create_action("Instance Scene");
editor_data->get_undo_redo().add_do_method(parent,"add_child",instanced_scene);
editor_data->get_undo_redo().add_do_method(instanced_scene,"set_owner",edited_scene);
editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",instanced_scene);
editor_data->get_undo_redo().add_do_reference(instanced_scene);
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",instanced_scene);
editor_data->get_undo_redo().commit_action();
return instanced_scene;
}
void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
current_option=p_tool;
switch(p_tool) {
case TOOL_NEW: {
if (!_validate_no_foreign())
break;
create_dialog->popup_centered_ratio();
} break;
case TOOL_INSTANCE: {
Node *scene = edited_scene;
if (!scene) {
current_option=-1;
//confirmation->get_cancel()->hide();
accept->get_ok()->set_text("I see..");
accept->set_text("This operation can't be done without a tree root.");
accept->popup_centered(Size2(300,70));;
break;
}
if (!_validate_no_foreign())
break;
file->set_mode(FileDialog::MODE_OPEN_FILE);
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);
file->clear_filters();
for(int i=0;i<extensions.size();i++) {
file->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper());
}
//file->set_current_path(current_path);
file->popup_centered_ratio();
} break;
case TOOL_REPLACE: {
create_dialog->popup_centered_ratio();
} break;
case TOOL_CONNECT: {
Node *current = scene_tree->get_selected();
if (!current)
break;
if (!_validate_no_foreign())
break;
connect_dialog->popup_centered_ratio();
connect_dialog->set_node(current);
} break;
case TOOL_GROUP: {
Node *current = scene_tree->get_selected();
if (!current)
break;
if (!_validate_no_foreign())
break;
groups_editor->set_current(current);
groups_editor->popup_centered_ratio();
} break;
case TOOL_SCRIPT: {
Node *selected = scene_tree->get_selected();
if (!selected)
break;
if (!_validate_no_foreign())
break;
Ref<Script> existing = selected->get_script();
if (existing.is_valid())
editor->push_item(existing.ptr());
else {
String path = selected->get_filename();
script_create_dialog->config(selected->get_type(),path);
script_create_dialog->popup_centered(Size2(300,290));
//script_create_dialog->popup_centered_minsize();
}
} break;
case TOOL_MOVE_UP:
case TOOL_MOVE_DOWN: {
if (!scene_tree->get_selected())
break;
if (scene_tree->get_selected()==edited_scene) {
current_option=-1;
//accept->get_cancel()->hide();
accept->get_ok()->set_text("I see..");
accept->set_text("This operation can't be done on the tree root.");
accept->popup_centered(Size2(300,70));;
break;
}
if (!_validate_no_foreign())
break;
bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
bool MOVING_UP = !MOVING_DOWN;
Node *common_parent = scene_tree->get_selected()->get_parent();
List<Node*> selection = editor_selection->get_selected_node_list();
selection.sort_custom<Node::Comparator>(); // sort by index
if (MOVING_DOWN)
selection.invert();
int lowest_id = common_parent->get_child_count() - 1;
int highest_id = 0;
for (List<Node*>::Element *E = selection.front(); E; E = E->next()) {
int index = E->get()->get_index();
if (index > highest_id) highest_id = index;
if (index < lowest_id) lowest_id = index;
if (E->get()->get_parent() != common_parent)
common_parent = NULL;
}
if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0))
break; // one or more nodes can not be moved
if (selection.size() == 1) editor_data->get_undo_redo().create_action("Move Node In Parent");
if (selection.size() > 1) editor_data->get_undo_redo().create_action("Move Nodes In Parent");
for (int i = 0; i < selection.size(); i++) {
Node *top_node = selection[i];
Node *bottom_node = selection[selection.size() - 1 - i];
ERR_FAIL_COND(!top_node->get_parent());
ERR_FAIL_COND(!bottom_node->get_parent());
int top_node_pos = top_node->get_index();
int bottom_node_pos = bottom_node->get_index();
int top_node_pos_next = top_node_pos + (MOVING_DOWN ? 1 : -1);
int bottom_node_pos_next = bottom_node_pos + (MOVING_DOWN ? 1 : -1);
editor_data->get_undo_redo().add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
editor_data->get_undo_redo().add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
}
editor_data->get_undo_redo().commit_action();
} break;
case TOOL_DUPLICATE: {
if (!edited_scene)
break;
if (editor_selection->is_selected(edited_scene)) {
current_option=-1;
//accept->get_cancel()->hide();
accept->get_ok()->set_text("I see..");
accept->set_text("This operation can't be done on the tree root.");
accept->popup_centered(Size2(300,70));;
break;
}
if (!_validate_no_foreign())
break;
List<Node*> selection = editor_selection->get_selected_node_list();
List<Node*> reselect;
editor_data->get_undo_redo().create_action("Duplicate Node(s)");
editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
Node *dupsingle=NULL;
for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
Node *node = E->get();
Node *parent = node->get_parent();
List<Node*> owned;
node->get_owned_by(node->get_owner(),&owned);
Map<Node*,Node*> duplimap;
Node * dup = _duplicate(node,duplimap);
ERR_CONTINUE(!dup);
if (selection.size()==1)
dupsingle=dup;
String name = node->get_name();
String nums;
for(int i=name.length()-1;i>=0;i--) {
CharType n=name[i];
if (n>='0' && n<='9') {
nums=String::chr(name[i])+nums;
} else {
break;
}
}
int num=nums.to_int();
if (num<2)
num=2;
else
num++;
name=name.substr(0,name.length()-nums.length()).strip_edges();
String attempt=name+" "+itos(num);
while(parent->has_node(attempt)) {
num++;
attempt=name+" "+itos(num);
}
dup->set_name(attempt);
editor_data->get_undo_redo().add_do_method(parent,"add_child",dup);
for (List<Node*>::Element *F=owned.front();F;F=F->next()) {
if (!duplimap.has(F->get())) {
continue;
}
Node *d=duplimap[F->get()];
editor_data->get_undo_redo().add_do_method(d,"set_owner",node->get_owner());
}
editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",dup);
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",dup);
editor_data->get_undo_redo().add_do_reference(dup);
//parent->add_child(dup);
//reselect.push_back(dup);
}
editor_data->get_undo_redo().commit_action();
if (dupsingle)
editor->push_item(dupsingle);
} break;
case TOOL_REPARENT: {
if (!scene_tree->get_selected())
break;
if (editor_selection->is_selected(edited_scene)) {
current_option=-1;
//confirmation->get_cancel()->hide();
accept->get_ok()->set_text("I see..");
accept->set_text("This operation can't be done on the tree root.");
accept->popup_centered(Size2(300,70));;
break;
}
if (!_validate_no_foreign())
break;
List<Node*> nodes = editor_selection->get_selected_node_list();
Set<Node*> nodeset;
for(List<Node*>::Element *E=nodes.front();E;E=E->next()) {
nodeset.insert(E->get());
}
reparent_dialog->popup_centered_ratio();
reparent_dialog->set_current( nodeset );
} break;
case TOOL_ERASE: {
List<Node*> remove_list = editor_selection->get_selected_node_list();
if (remove_list.empty())
return;
if (!_validate_no_foreign())
break;
if (p_confirm_override) {
_delete_confirm();
// hack, force 2d editor viewport to refresh after deletion
if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton())
editor->get_viewport_control()->update();
} else {
delete_dialog->set_text("Delete Node(s)?");
delete_dialog->popup_centered(Size2(200,80));
}
} break;
}
}
void SceneTreeDock::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
static const char* button_names[TOOL_BUTTON_MAX]={
"New",
"Add",
"Replace",
"Connect",
"Groups",
"Script",
"MoveUp",
"MoveDown",
"Duplicate",
"Reparent",
"Del",
};
for(int i=0;i<TOOL_BUTTON_MAX;i++)
tool_buttons[i]->set_icon(get_icon(button_names[i],"EditorIcons"));
} break;
case NOTIFICATION_READY: {
CanvasItemEditorPlugin *canvas_item_plugin = editor_data->get_editor("2D")->cast_to<CanvasItemEditorPlugin>();
if (canvas_item_plugin) {
canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", scene_tree, "_update_tree");
scene_tree->connect("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update");
}
} break;
}
}
void SceneTreeDock::_load_request(const String& p_path) {
editor->open_request(p_path);
}
void SceneTreeDock::_script_open_request(const Ref<Script>& p_script) {
editor->edit_resource(p_script);
}
void SceneTreeDock::_node_selected() {
Node *node=scene_tree->get_selected();
if (!node) {
editor->push_item(NULL);
return;
}
editor->push_item(node);
}
void SceneTreeDock::_node_renamed() {
_node_selected();
}
Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node*,Node*> &duplimap) {
Node *node=NULL;
if (p_node->get_filename()!="") { //an instance
Ref<PackedScene> sd = ResourceLoader::load( p_node->get_filename() );
ERR_FAIL_COND_V(!sd.is_valid(),NULL);
node = sd->instance();
ERR_FAIL_COND_V(!node,NULL);
node->generate_instance_state();
} else {
Object *obj = ObjectTypeDB::instance(p_node->get_type());
ERR_FAIL_COND_V(!obj,NULL);
node = obj->cast_to<Node>();
if (!node)
memdelete(obj);
ERR_FAIL_COND_V(!node,NULL);
}
List<PropertyInfo> plist;
p_node->get_property_list(&plist);
for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
node->set( name, p_node->get(name) );
}
List<Node::GroupInfo> group_info;
p_node->get_groups(&group_info);
for (List<Node::GroupInfo>::Element *E=group_info.front();E;E=E->next()) {
if (E->get().persistent)
node->add_to_group(E->get().name,true);
}
node->set_name(p_node->get_name());
duplimap[p_node]=node;
for(int i=0;i<p_node->get_child_count();i++) {
Node *child = p_node->get_child(i);
if (p_node->get_owner()!=child->get_owner())
continue; //don't bother with not in-scene nodes.
Node *dup = _duplicate(child,duplimap);
if (!dup) {
memdelete(node);
return NULL;
}
node->add_child(dup);
}
return node;
}
void SceneTreeDock::_set_owners(Node *p_owner, const Array& p_nodes) {
for(int i=0;i<p_nodes.size();i++) {
Object *obj=p_nodes[i];
if (!obj)
continue;
Node *n=obj->cast_to<Node>();
if (!n)
continue;
n->set_owner(p_owner);
}
}
void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path,Vector<StringName> new_base_path,Node * p_node, List<Pair<NodePath,NodePath> > *p_renames) {
base_path.push_back(p_node->get_name());
if (new_base_path.size())
new_base_path.push_back(p_node->get_name());
NodePath from( base_path,true );
NodePath to;
if (new_base_path.size())
to=NodePath( new_base_path,true );
Pair<NodePath,NodePath> npp;
npp.first=from;
npp.second=to;
p_renames->push_back(npp);
for(int i=0;i<p_node->get_child_count();i++) {
_fill_path_renames(base_path,new_base_path,p_node->get_child(i),p_renames);
}
}
void SceneTreeDock::fill_path_renames(Node* p_node, Node *p_new_parent, List<Pair<NodePath,NodePath> > *p_renames) {
if (!bool(EDITOR_DEF("animation/autorename_animation_tracks",true)))
return;
Vector<StringName> base_path;
Node *n = p_node->get_parent();
while(n) {
base_path.push_back(n->get_name());
n=n->get_parent();
}
base_path.invert();
Vector<StringName> new_base_path;
if (p_new_parent) {
n = p_new_parent;
while(n) {
new_base_path.push_back(n->get_name());
n=n->get_parent();
}
new_base_path.invert();
}
_fill_path_renames(base_path,new_base_path,p_node,p_renames);
}
void SceneTreeDock::perform_node_renames(Node* p_base,List<Pair<NodePath,NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims) {
Map<Ref<Animation>, Set<int> > rem_anims;
if (!r_rem_anims)
r_rem_anims=&rem_anims;
if (!bool(EDITOR_DEF("animation/autorename_animation_tracks",true)))
return;
if (!p_base) {
p_base=edited_scene;
}
if (!p_base)
return;
if (p_base->cast_to<AnimationPlayer>()) {
AnimationPlayer *ap=p_base->cast_to<AnimationPlayer>();
List<StringName> anims;
ap->get_animation_list(&anims);
Node *root = ap->get_node(ap->get_root());
if (root) {
NodePath root_path=root->get_path();
NodePath new_root_path=root_path;
for(List<Pair<NodePath,NodePath> >::Element* E=p_renames->front();E;E=E->next()) {
if (E->get().first==root_path) {
new_root_path=E->get().second;
break;
}
}
if (new_root_path!=NodePath()) {
//will not be erased
for(List<StringName>::Element *E=anims.front();E;E=E->next()) {
Ref<Animation> anim=ap->get_animation(E->get());
if (!r_rem_anims->has(anim)) {
r_rem_anims->insert(anim,Set<int>());
Set<int> &ran = r_rem_anims->find(anim)->get();
for(int i=0;i<anim->get_track_count();i++)
ran.insert(i);
}
Set<int> &ran = r_rem_anims->find(anim)->get();
if (anim.is_null())
continue;
for(int i=0;i<anim->get_track_count();i++) {
NodePath track_np=anim->track_get_path(i);
Node *n = root->get_node(track_np);
if (!n) {
continue;
}
NodePath old_np = n->get_path();
if (!ran.has(i))
continue; //channel was removed
for(List<Pair<NodePath,NodePath> >::Element* E=p_renames->front();E;E=E->next()) {
if (E->get().first==old_np) {
if (E->get().second==NodePath()) {
//will be erased
int idx=0;
Set<int>::Element *EI=ran.front();
ERR_FAIL_COND(!EI); //bug
while(EI->get()!=i) {
idx++;
EI=EI->next();
ERR_FAIL_COND(!EI); //another bug
}
editor_data->get_undo_redo().add_do_method(anim.ptr(),"remove_track",idx);
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"add_track",anim->track_get_type(i),idx);
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_path",idx,track_np);
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_interpolation_type",idx,anim->track_get_interpolation_type(i));
for(int j=0;j<anim->track_get_key_count(i);j++) {
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_insert_key",idx,anim->track_get_key_time(i,j),anim->track_get_key_value(i,j),anim->track_get_key_transition(i,j));
}
ran.erase(i); //byebye channel
} else {
//will be renamed
NodePath rel_path = new_root_path.rel_path_to(E->get().second);
NodePath new_path = NodePath( rel_path.get_names(), track_np.get_subnames(), false, track_np.get_property() );
if (new_path==track_np)
continue; //bleh
editor_data->get_undo_redo().add_do_method(anim.ptr(),"track_set_path",i,new_path);
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_path",i,track_np);
}
}
}
}
}
}
}
}
for(int i=0;i<p_base->get_child_count();i++)
perform_node_renames(p_base->get_child(i),p_renames,r_rem_anims);
}
void SceneTreeDock::_node_prerenamed(Node* p_node, const String& p_new_name) {
List<Pair<NodePath,NodePath> > path_renames;
Vector<StringName> base_path;
Node *n = p_node->get_parent();
while(n) {
base_path.push_back(n->get_name());
n=n->get_parent();
}
base_path.invert();
Vector<StringName> new_base_path=base_path;
base_path.push_back(p_node->get_name());
new_base_path.push_back(p_new_name);
Pair<NodePath,NodePath> npp;
npp.first = NodePath(base_path,true);
npp.second = NodePath(new_base_path,true);
path_renames.push_back(npp);
for(int i=0;i<p_node->get_child_count();i++)
_fill_path_renames(base_path,new_base_path,p_node->get_child(i),&path_renames);
perform_node_renames(NULL,&path_renames);
}
bool SceneTreeDock::_validate_no_foreign() {
List<Node*> selection = editor_selection->get_selected_node_list();
for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
if (E->get()!=edited_scene && E->get()->get_owner()!=edited_scene) {
accept->get_ok()->set_text("Makes Sense!");
accept->set_text("Can't operate on nodes from a foreign scene!");
accept->popup_centered(Size2(300,70));;
return false;
}
}
return true;
}
void SceneTreeDock::_node_reparent(NodePath p_path,bool p_node_only) {
Node *node = scene_tree->get_selected();
ERR_FAIL_COND(!node);
ERR_FAIL_COND(node==edited_scene);
Node *new_parent = scene_root->get_node(p_path);
ERR_FAIL_COND(!new_parent);
Node *validate=new_parent;
while(validate) {
if (editor_selection->is_selected(validate)) {
ERR_EXPLAIN("Selection changed at some point.. can't reparent");
ERR_FAIL();
return;
}
validate=validate->get_parent();
}
//ok all valid
List<Node*> selection = editor_selection->get_selected_node_list();
if (selection.empty())
return; //nothing to reparent
//sort by tree order, so re-adding is easy
selection.sort_custom<Node::Comparator>();
editor_data->get_undo_redo().create_action("Reparent Node");
List<Pair<NodePath,NodePath> > path_renames;
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
//no undo for now, sorry
Node *node = E->get();
fill_path_renames(node,new_parent,&path_renames);
List<Node*> owned;
node->get_owned_by(node->get_owner(),&owned);
Array owners;
for(List<Node*>::Element *E=owned.front();E;E=E->next()) {
owners.push_back(E->get());
}
editor_data->get_undo_redo().add_do_method(node->get_parent(),"remove_child",node);
editor_data->get_undo_redo().add_do_method(new_parent,"add_child",node);
editor_data->get_undo_redo().add_do_method(this,"_set_owners",edited_scene,owners);
if (editor->get_animation_editor()->get_root()==node)
editor_data->get_undo_redo().add_do_method(editor->get_animation_editor(),"set_root",node);
editor_data->get_undo_redo().add_undo_method(new_parent,"remove_child",node);
}
//add and move in a second step.. (so old order is preserved)
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
Node *node = E->get();
List<Node*> owned;
node->get_owned_by(node->get_owner(),&owned);
Array owners;
for(List<Node*>::Element *E=owned.front();E;E=E->next()) {
owners.push_back(E->get());
}
int child_pos = node->get_position_in_parent();
editor_data->get_undo_redo().add_undo_method(node->get_parent(),"add_child",node);
editor_data->get_undo_redo().add_undo_method(node->get_parent(),"move_child",node,child_pos);
editor_data->get_undo_redo().add_undo_method(this,"_set_owners",edited_scene,owners);
if (editor->get_animation_editor()->get_root()==node)
editor_data->get_undo_redo().add_undo_method(editor->get_animation_editor(),"set_root",node);
}
perform_node_renames(NULL,&path_renames);
editor_data->get_undo_redo().commit_action();
//node->set_owner(owner);
}
void SceneTreeDock::_script_created(Ref<Script> p_script) {
Node *selected = scene_tree->get_selected();
if (!selected)
return;
selected->set_script(p_script.get_ref_ptr());
editor->push_item(p_script.operator->());
}
void SceneTreeDock::_delete_confirm() {
List<Node*> remove_list = editor_selection->get_selected_node_list();
if (remove_list.empty())
return;
if (editor->get_editor_plugin_over())
editor->get_editor_plugin_over()->make_visible(false);
editor_data->get_undo_redo().create_action("Remove Node(s)");
bool entire_scene=false;
for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) {
if (E->get()==edited_scene) {
entire_scene=true;
}
}
if (entire_scene) {
editor_data->get_undo_redo().add_do_method(editor,"set_edited_scene",(Object*)NULL);
editor_data->get_undo_redo().add_undo_method(editor,"set_edited_scene",edited_scene);
editor_data->get_undo_redo().add_undo_method(edited_scene,"set_owner",edited_scene->get_owner());
editor_data->get_undo_redo().add_undo_reference(edited_scene);
} else {
remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
List<Pair<NodePath,NodePath> > path_renames;
//delete from animation
for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) {
Node *n = E->get();
if (!n->is_inside_tree() || !n->get_parent())
continue;
fill_path_renames(n,NULL,&path_renames);
}
perform_node_renames(NULL,&path_renames);
//delete for read
for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) {
Node *n = E->get();
if (!n->is_inside_tree() || !n->get_parent())
continue;
List<Node*> owned;
n->get_owned_by(n->get_owner(),&owned);
Array owners;
for(List<Node*>::Element *E=owned.front();E;E=E->next()) {
owners.push_back(E->get());
}
editor_data->get_undo_redo().add_do_method(n->get_parent(),"remove_child",n);
editor_data->get_undo_redo().add_undo_method(n->get_parent(),"add_child",n);
editor_data->get_undo_redo().add_undo_method(n->get_parent(),"move_child",n,n->get_index());
if (editor->get_animation_editor()->get_root()==n)
editor_data->get_undo_redo().add_undo_method(editor->get_animation_editor(),"set_root",n);
editor_data->get_undo_redo().add_undo_method(this,"_set_owners",edited_scene,owners);
//editor_data->get_undo_redo().add_undo_method(n,"set_owner",n->get_owner());
editor_data->get_undo_redo().add_undo_reference(n);
}
}
editor_data->get_undo_redo().commit_action();
_update_tool_buttons();
}
void SceneTreeDock::_update_tool_buttons() {
Node *sel = scene_tree->get_selected();
bool disable = !sel || (sel!=edited_scene && sel->get_owner()!=edited_scene);
bool disable_root = disable || sel->get_parent()==scene_root;
tool_buttons[TOOL_INSTANCE]->set_disabled(disable);
tool_buttons[TOOL_REPLACE]->set_disabled(disable);
tool_buttons[TOOL_CONNECT]->set_disabled(disable);
tool_buttons[TOOL_GROUP]->set_disabled(disable);
tool_buttons[TOOL_SCRIPT]->set_disabled(disable);
tool_buttons[TOOL_MOVE_UP]->set_disabled(disable_root);
tool_buttons[TOOL_MOVE_DOWN]->set_disabled(disable_root);
tool_buttons[TOOL_DUPLICATE]->set_disabled(disable_root);
tool_buttons[TOOL_REPARENT]->set_disabled(disable_root);
tool_buttons[TOOL_ERASE]->set_disabled(disable);
}
void SceneTreeDock::_create() {
if (current_option==TOOL_NEW) {
Node *parent=NULL;
if (edited_scene) {
parent = scene_tree->get_selected();
ERR_FAIL_COND(!parent);
} else {
parent = scene_root;
ERR_FAIL_COND(!parent);
}
Object *c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *child=c->cast_to<Node>();
ERR_FAIL_COND(!child);
editor_data->get_undo_redo().create_action("Create Node");
if (edited_scene) {
editor_data->get_undo_redo().add_do_method(parent,"add_child",child);
editor_data->get_undo_redo().add_do_method(child,"set_owner",edited_scene);
editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",child);
editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",child);
} else {
editor_data->get_undo_redo().add_do_method(editor,"set_edited_scene",child);
editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(editor,"set_edited_scene",(Object*)NULL);
}
editor_data->get_undo_redo().commit_action();
editor->push_item(c);
if (c->cast_to<Control>()) {
//make editor more comfortable, so some controls don't appear super shrunk
Control *ct = c->cast_to<Control>();
Size2 ms = ct->get_minimum_size();
if (ms.width<4)
ms.width=40;
if (ms.height<4)
ms.height=40;
ct->set_size(ms);
}
} else if (current_option==TOOL_REPLACE) {
Node * n = scene_tree->get_selected();
ERR_FAIL_COND(!n);
Object *c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *newnode=c->cast_to<Node>();
ERR_FAIL_COND(!newnode);
List<PropertyInfo> pinfo;
n->get_property_list(&pinfo);
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
continue;
newnode->set(E->get().name,n->get(E->get().name));
}
editor->push_item(NULL);
//reconnect signals
List<MethodInfo> sl;
n->get_signal_list(&sl);
for (List<MethodInfo>::Element *E=sl.front();E;E=E->next()) {
List<Object::Connection> cl;
n->get_signal_connection_list(E->get().name,&cl);
for(List<Object::Connection>::Element *F=cl.front();F;F=F->next()) {
Object::Connection &c=F->get();
if (!(c.flags&Object::CONNECT_PERSIST))
continue;
newnode->connect(c.signal,c.target,c.method,varray(),Object::CONNECT_PERSIST);
}
}
String newname=n->get_name();
n->replace_by(newnode,true);
if (n==edited_scene) {
edited_scene=newnode;
editor->set_edited_scene(newnode);
}
editor_data->get_undo_redo().clear_history();
memdelete(n);
newnode->set_name(newname);
editor->push_item(newnode);
_update_tool_buttons();
}
}
void SceneTreeDock::set_edited_scene(Node* p_scene) {
edited_scene=p_scene;
}
void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected ) {
scene_tree->set_selected(p_node,p_emit_selected);
_update_tool_buttons();
}
void SceneTreeDock::import_subscene() {
import_subscene_dialog->popup_centered_ratio();
}
void SceneTreeDock::_import_subscene() {
Node* parent = scene_tree->get_selected();
ERR_FAIL_COND(!parent);
import_subscene_dialog->move(parent,edited_scene);
editor_data->get_undo_redo().clear_history(); //no undo for now..
/*
editor_data->get_undo_redo().create_action("Import Subscene");
editor_data->get_undo_redo().add_do_method(parent,"add_child",ss);
//editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
//editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",child);
editor_data->get_undo_redo().add_do_reference(ss);
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",ss);
editor_data->get_undo_redo().commit_action();
*/
}
void SceneTreeDock::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_tool_selected"),&SceneTreeDock::_tool_selected);
ObjectTypeDB::bind_method(_MD("_create"),&SceneTreeDock::_create);
//ObjectTypeDB::bind_method(_MD("_script_created"),&SceneTreeDock::_script_created);
ObjectTypeDB::bind_method(_MD("_node_reparent"),&SceneTreeDock::_node_reparent);
ObjectTypeDB::bind_method(_MD("_set_owners"),&SceneTreeDock::_set_owners);
ObjectTypeDB::bind_method(_MD("_node_selected"),&SceneTreeDock::_node_selected);
ObjectTypeDB::bind_method(_MD("_node_renamed"),&SceneTreeDock::_node_renamed);
ObjectTypeDB::bind_method(_MD("_script_created"),&SceneTreeDock::_script_created);
ObjectTypeDB::bind_method(_MD("_load_request"),&SceneTreeDock::_load_request);
ObjectTypeDB::bind_method(_MD("_script_open_request"),&SceneTreeDock::_script_open_request);
ObjectTypeDB::bind_method(_MD("_unhandled_key_input"),&SceneTreeDock::_unhandled_key_input);
ObjectTypeDB::bind_method(_MD("_delete_confirm"),&SceneTreeDock::_delete_confirm);
ObjectTypeDB::bind_method(_MD("_node_prerenamed"),&SceneTreeDock::_node_prerenamed);
ObjectTypeDB::bind_method(_MD("_import_subscene"),&SceneTreeDock::_import_subscene);
ObjectTypeDB::bind_method(_MD("instance"),&SceneTreeDock::instance);
}
SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelection *p_editor_selection,EditorData &p_editor_data) {
editor=p_editor;
edited_scene=NULL;
editor_data=&p_editor_data;
editor_selection=p_editor_selection;
scene_root=p_scene_root;
VBoxContainer *vbc = this;
HBoxContainer *hbc_top = memnew( HBoxContainer );
vbc->add_child(hbc_top);
ToolButton *tb;
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_NEW, false));
tb->set_tooltip("Add/Create a New Node\n("+keycode_get_string(KEY_MASK_CMD|KEY_A)+")");
hbc_top->add_child(tb);
tool_buttons[TOOL_NEW]=tb;
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_INSTANCE, false));
tb->set_tooltip("Instance a Node from scene file.");
hbc_top->add_child(tb);
tool_buttons[TOOL_INSTANCE]=tb;
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_REPLACE, false));
tb->set_tooltip("Replace a Node by Another Node Type");
hbc_top->add_child(tb);
tool_buttons[TOOL_REPLACE]=tb;
hbc_top->add_spacer();
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_CONNECT, false));
tb->set_tooltip("Edit the Node Connections");
hbc_top->add_child(tb);
tool_buttons[TOOL_CONNECT]=tb;
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_GROUP, false));
tb->set_tooltip("Edit the Node Groups");
hbc_top->add_child(tb);
tool_buttons[TOOL_GROUP]=tb;
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_SCRIPT, false));
tb->set_tooltip("Edit/Create the Node Script");
hbc_top->add_child(tb);
tool_buttons[TOOL_SCRIPT]=tb;
scene_tree = memnew( SceneTreeEditor(false,true,true ));
vbc->add_child(scene_tree);
scene_tree->set_v_size_flags(SIZE_EXPAND|SIZE_FILL);
scene_tree->connect("node_selected", this,"_node_selected",varray(),CONNECT_DEFERRED);
scene_tree->connect("node_renamed", this,"_node_renamed",varray(),CONNECT_DEFERRED);
scene_tree->connect("node_prerename", this,"_node_prerenamed");
scene_tree->connect("open",this,"_load_request");
scene_tree->connect("open_script",this,"_script_open_request");
scene_tree->set_undo_redo(&editor_data->get_undo_redo());
scene_tree->set_editor_selection(editor_selection);
HBoxContainer *hbc_bottom = memnew( HBoxContainer );
vbc->add_child(hbc_bottom);
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_MOVE_UP, false));
tb->set_tooltip("Move Node Up\n("+keycode_get_string(KEY_MASK_CMD|KEY_UP)+")");
hbc_bottom->add_child(tb);
tool_buttons[TOOL_MOVE_UP]=tb;
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_MOVE_DOWN, false));
tb->set_tooltip("Move Node Down\n("+keycode_get_string(KEY_MASK_CMD|KEY_DOWN)+")");
hbc_bottom->add_child(tb);
tool_buttons[TOOL_MOVE_DOWN]=tb;
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_DUPLICATE, false));
tb->set_tooltip("Duplicate Selected Node(s)\n("+keycode_get_string(KEY_MASK_CMD|KEY_D)+")");
hbc_bottom->add_child(tb);
tool_buttons[TOOL_DUPLICATE]=tb;
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_REPARENT, false));
tb->set_tooltip("Reparent Selected Node(s)");
hbc_bottom->add_child(tb);
tool_buttons[TOOL_REPARENT]=tb;
hbc_bottom->add_spacer();
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_ERASE, false));
tb->set_tooltip("Erase Selected Node(s)");
hbc_bottom->add_child(tb);
tool_buttons[TOOL_ERASE]=tb;
create_dialog = memnew( CreateDialog );
create_dialog->set_base_type("Node");
add_child(create_dialog);
create_dialog->connect("create",this,"_create");
groups_editor = memnew( GroupsEditor );
add_child(groups_editor);
groups_editor->set_undo_redo(&editor_data->get_undo_redo());
connect_dialog = memnew( ConnectionsDialog(p_editor) );
add_child(connect_dialog);
connect_dialog->set_undoredo(&editor_data->get_undo_redo());
script_create_dialog = memnew( ScriptCreateDialog );
add_child(script_create_dialog);
script_create_dialog->connect("script_created",this,"_script_created");
reparent_dialog = memnew( ReparentDialog );
add_child(reparent_dialog);
reparent_dialog->connect("reparent",this,"_node_reparent");
accept = memnew( AcceptDialog );
add_child(accept);
file = memnew( FileDialog );
add_child(file);
file->connect("file_selected",this,"instance");
set_process_unhandled_key_input(true);
delete_dialog = memnew( ConfirmationDialog );
add_child(delete_dialog);
delete_dialog->connect("confirmed",this,"_delete_confirm");
import_subscene_dialog = memnew( EditorSubScene );
add_child(import_subscene_dialog);
import_subscene_dialog->connect("subscene_selected",this,"_import_subscene");
}