godot/editor/project_manager.h
Yuri Sizov 068c0d2699 Implement a quick settings dialog for the project manager
Currently it allows to adjust language, theme preset,
UI scaling, and network mode.
Project manager has been updated to support
dynamic theme updates.
2024-01-30 17:52:19 +01:00

241 lines
7.6 KiB
C++

/**************************************************************************/
/* project_manager.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_MANAGER_H
#define PROJECT_MANAGER_H
#include "scene/gui/dialogs.h"
#include "scene/gui/scroll_container.h"
class CheckBox;
class EditorAbout;
class EditorAssetLibrary;
class EditorFileDialog;
class HFlowContainer;
class LineEdit;
class LinkButton;
class MarginContainer;
class OptionButton;
class PanelContainer;
class ProjectDialog;
class ProjectList;
class QuickSettingsDialog;
class RichTextLabel;
class TabContainer;
class VBoxContainer;
class ProjectManager : public Control {
GDCLASS(ProjectManager, Control);
static ProjectManager *singleton;
// Utility data.
static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
static Ref<Texture2D> _file_dialog_get_thumbnail(const String &p_path);
HashMap<String, Ref<Texture2D>> icon_type_cache;
void _build_icon_type_cache(Ref<Theme> p_theme);
// Main layout.
Ref<Theme> theme;
void _update_size_limits();
void _update_theme(bool p_skip_creation = false);
MarginContainer *root_container = nullptr;
Panel *background_panel = nullptr;
VBoxContainer *main_vbox = nullptr;
HBoxContainer *title_bar = nullptr;
Button *title_bar_logo = nullptr;
HBoxContainer *main_view_toggles = nullptr;
Button *quick_settings_button = nullptr;
enum MainViewTab {
MAIN_VIEW_PROJECTS,
MAIN_VIEW_ASSETLIB,
MAIN_VIEW_MAX
};
MainViewTab current_main_view = MAIN_VIEW_PROJECTS;
HashMap<MainViewTab, Control *> main_view_map;
HashMap<MainViewTab, Button *> main_view_toggle_map;
PanelContainer *main_view_container = nullptr;
Ref<ButtonGroup> main_view_toggles_group;
Button *_add_main_view(MainViewTab p_id, const String &p_name, const Ref<Texture2D> &p_icon, Control *p_view_control);
void _set_main_view_icon(MainViewTab p_id, const Ref<Texture2D> &p_icon);
void _select_main_view(int p_id);
VBoxContainer *local_projects_vb = nullptr;
EditorAssetLibrary *asset_library = nullptr;
ConfirmationDialog *suggest_asset_library_dialog = nullptr;
RichTextLabel *suggest_asset_library_label = nullptr;
EditorAbout *about_dialog = nullptr;
void _show_about();
void _suggest_asset_library();
void _open_asset_library_confirmed();
void _dim_window();
// Quick settings.
QuickSettingsDialog *quick_settings_dialog = nullptr;
void _show_quick_settings();
void _restart_confirmed();
// Footer.
LinkButton *version_btn = nullptr;
void _version_button_pressed();
// Project list.
ProjectList *_project_list = nullptr;
LineEdit *search_box = nullptr;
Label *loading_label = nullptr;
OptionButton *filter_option = nullptr;
PanelContainer *search_panel = nullptr;
Button *create_btn = nullptr;
Button *import_btn = nullptr;
Button *scan_btn = nullptr;
Button *open_btn = nullptr;
Button *run_btn = nullptr;
Button *rename_btn = nullptr;
Button *manage_tags_btn = nullptr;
Button *erase_btn = nullptr;
Button *erase_missing_btn = nullptr;
EditorFileDialog *scan_dir = nullptr;
ConfirmationDialog *erase_ask = nullptr;
Label *erase_ask_label = nullptr;
// Comment out for now until we have a better warning system to
// ensure users delete their project only.
//CheckBox *delete_project_contents = nullptr;
ConfirmationDialog *erase_missing_ask = nullptr;
ConfirmationDialog *multi_open_ask = nullptr;
ConfirmationDialog *multi_run_ask = nullptr;
AcceptDialog *run_error_diag = nullptr;
AcceptDialog *dialog_error = nullptr;
ProjectDialog *npdialog = nullptr;
void _scan_projects();
void _run_project();
void _run_project_confirm();
void _open_selected_projects();
void _open_selected_projects_ask();
void _install_project(const String &p_zip_path, const String &p_title);
void _import_project();
void _new_project();
void _rename_project();
void _erase_project();
void _erase_missing_projects();
void _erase_project_confirm();
void _erase_missing_projects_confirm();
void _update_project_buttons();
void _on_project_created(const String &dir);
void _on_projects_updated();
void _on_order_option_changed(int p_idx);
void _on_search_term_changed(const String &p_term);
void _on_search_term_submitted(const String &p_text);
// Project tag management.
HashSet<String> tag_set;
PackedStringArray current_project_tags;
PackedStringArray forbidden_tag_characters{ "/", "\\", "-" };
ConfirmationDialog *tag_manage_dialog = nullptr;
HFlowContainer *project_tags = nullptr;
HFlowContainer *all_tags = nullptr;
Label *tag_edit_error = nullptr;
Button *create_tag_btn = nullptr;
ConfirmationDialog *create_tag_dialog = nullptr;
LineEdit *new_tag_name = nullptr;
Label *tag_error = nullptr;
void _manage_project_tags();
void _add_project_tag(const String &p_tag);
void _delete_project_tag(const String &p_tag);
void _apply_project_tags();
void _set_new_tag_name(const String p_name);
void _create_new_tag();
// Project converter/migration tool.
ConfirmationDialog *ask_full_convert_dialog = nullptr;
ConfirmationDialog *ask_update_settings = nullptr;
Button *full_convert_button = nullptr;
void _full_convert_button_pressed();
void _perform_full_project_conversion();
// Input and I/O.
virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
void _files_dropped(PackedStringArray p_files);
protected:
void _notification(int p_what);
public:
static ProjectManager *get_singleton() { return singleton; }
// Project list.
LineEdit *get_search_box();
// Project tag management.
void add_new_tag(const String &p_tag);
ProjectManager();
~ProjectManager();
};
#endif // PROJECT_MANAGER_H