39ae82623d
This prevents a crash that could occur when using the Node pointer would reference a Node which had been freed after node_removal.
145 lines
5.0 KiB
C++
145 lines
5.0 KiB
C++
/**************************************************************************/
|
|
/* groups_editor.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef GROUPS_EDITOR_H
|
|
#define GROUPS_EDITOR_H
|
|
|
|
#include "scene/gui/dialogs.h"
|
|
|
|
class Button;
|
|
class CheckBox;
|
|
class CheckButton;
|
|
class EditorValidationPanel;
|
|
class Label;
|
|
class LineEdit;
|
|
class PopupMenu;
|
|
class Tree;
|
|
class TreeItem;
|
|
|
|
class GroupsEditor : public VBoxContainer {
|
|
GDCLASS(GroupsEditor, VBoxContainer);
|
|
|
|
const String GLOBAL_GROUP_PREFIX = "global_group/";
|
|
|
|
bool updating_tree = false;
|
|
bool updating_groups = false;
|
|
bool groups_dirty = false;
|
|
bool update_groups_and_tree_queued = false;
|
|
|
|
Node *node = nullptr;
|
|
Node *scene_root_node = nullptr;
|
|
SceneTree *scene_tree = nullptr;
|
|
|
|
ConfirmationDialog *add_group_dialog = nullptr;
|
|
LineEdit *add_group_name = nullptr;
|
|
LineEdit *add_group_description = nullptr;
|
|
CheckButton *global_group_button = nullptr;
|
|
EditorValidationPanel *add_validation_panel = nullptr;
|
|
|
|
ConfirmationDialog *rename_group_dialog = nullptr;
|
|
LineEdit *rename_group = nullptr;
|
|
CheckBox *rename_check_box = nullptr;
|
|
EditorValidationPanel *rename_validation_panel = nullptr;
|
|
|
|
ConfirmationDialog *remove_group_dialog = nullptr;
|
|
CheckBox *remove_check_box = nullptr;
|
|
Label *remove_label = nullptr;
|
|
|
|
PopupMenu *menu = nullptr;
|
|
|
|
LineEdit *filter = nullptr;
|
|
Button *add = nullptr;
|
|
Tree *tree = nullptr;
|
|
|
|
HashMap<ObjectID, HashMap<StringName, bool>> scene_groups_cache;
|
|
HashMap<StringName, bool> scene_groups_for_caching;
|
|
|
|
HashMap<StringName, bool> scene_groups;
|
|
HashMap<StringName, String> global_groups;
|
|
|
|
void _update_scene_groups(const ObjectID &p_id);
|
|
void _cache_scene_groups(const ObjectID &p_id);
|
|
|
|
void _show_add_group_dialog();
|
|
void _show_rename_group_dialog();
|
|
void _show_remove_group_dialog();
|
|
|
|
void _check_add();
|
|
void _check_rename();
|
|
void _validate_name(const String &p_name, EditorValidationPanel *p_validation_panel);
|
|
|
|
void _update_tree();
|
|
|
|
void _update_groups();
|
|
void _load_scene_groups(Node *p_node);
|
|
|
|
void _add_scene_group(const String &p_name);
|
|
void _rename_scene_group(const String &p_old_name, const String &p_new_name);
|
|
void _remove_scene_group(const String &p_name);
|
|
|
|
bool _has_group(const String &p_name);
|
|
void _set_group_checked(const String &p_name, bool p_checked);
|
|
|
|
void _confirm_add();
|
|
void _confirm_rename();
|
|
void _confirm_delete();
|
|
|
|
void _item_edited();
|
|
void _item_mouse_selected(const Vector2 &p_pos, MouseButton p_mouse_button);
|
|
void _modify_group(Object *p_item, int p_column, int p_id, MouseButton p_mouse_button);
|
|
void _menu_id_pressed(int p_id);
|
|
|
|
void _update_groups_and_tree();
|
|
void _queue_update_groups_and_tree();
|
|
|
|
void _groups_gui_input(Ref<InputEvent> p_event);
|
|
|
|
void _node_removed(Node *p_node);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
enum ModifyButton {
|
|
DELETE_GROUP,
|
|
COPY_GROUP,
|
|
RENAME_GROUP,
|
|
CONVERT_GROUP,
|
|
};
|
|
|
|
void set_current(Node *p_node);
|
|
|
|
GroupsEditor();
|
|
~GroupsEditor();
|
|
};
|
|
|
|
#endif // GROUPS_EDITOR_H
|