godot/thirdparty/thekla_atlas/nvmesh/param/AtlasBuilder.h
Hein-Pieter van Braam bf05309af7 Import thekla_atlas
As requested by reduz, an import of thekla_atlas into thirdparty/
2017-12-08 15:47:15 +01:00

112 lines
3.3 KiB
C++

// This code is in the public domain -- castano@gmail.com
#pragma once
#ifndef NV_MESH_ATLASBUILDER_H
#define NV_MESH_ATLASBUILDER_H
#include "Atlas.h"
#include "nvmath/Vector.h"
#include "nvmath/Random.h"
#include "nvmesh/nvmesh.h"
#include "nvcore/Array.h"
#include "nvcore/BitArray.h"
namespace nv
{
namespace HalfEdge { class Mesh; }
struct ChartBuildData;
struct AtlasBuilder
{
AtlasBuilder(const HalfEdge::Mesh * m);
~AtlasBuilder();
void markUnchartedFaces(const Array<uint> & unchartedFaces);
void computeShortestPaths();
void placeSeeds(float threshold, uint maxSeedCount);
void createRandomChart(float threshold);
void addFaceToChart(ChartBuildData * chart, uint f, bool recomputeProxy=false);
bool growCharts(float threshold, uint faceCount);
bool growChart(ChartBuildData * chart, float threshold, uint faceCount);
void resetCharts();
void updateCandidates(ChartBuildData * chart, uint face);
void updateProxies();
void updateProxy(ChartBuildData * chart);
bool relocateSeeds();
bool relocateSeed(ChartBuildData * chart);
void updatePriorities(ChartBuildData * chart);
float evaluatePriority(ChartBuildData * chart, uint face);
float evaluateProxyFitMetric(ChartBuildData * chart, uint face);
float evaluateDistanceToBoundary(ChartBuildData * chart, uint face);
float evaluateDistanceToSeed(ChartBuildData * chart, uint face);
float evaluateRoundnessMetric(ChartBuildData * chart, uint face, float newBoundaryLength, float newChartArea);
float evaluateStraightnessMetric(ChartBuildData * chart, uint face);
float evaluateNormalSeamMetric(ChartBuildData * chart, uint f);
float evaluateTextureSeamMetric(ChartBuildData * chart, uint f);
float evaluateSeamMetric(ChartBuildData * chart, uint f);
float evaluateChartArea(ChartBuildData * chart, uint f);
float evaluateBoundaryLength(ChartBuildData * chart, uint f);
Vector3 evaluateChartNormalSum(ChartBuildData * chart, uint f);
Vector3 evaluateChartCentroidSum(ChartBuildData * chart, uint f);
Vector3 computeChartCentroid(const ChartBuildData * chart);
void fillHoles(float threshold);
void mergeCharts();
// @@ Cleanup.
struct Candidate {
uint face;
ChartBuildData * chart;
float metric;
};
const Candidate & getBestCandidate() const;
void removeCandidate(uint f);
void updateCandidate(ChartBuildData * chart, uint f, float metric);
void mergeChart(ChartBuildData * owner, ChartBuildData * chart, float sharedBoundaryLength);
uint chartCount() const { return chartArray.count(); }
const Array<uint> & chartFaces(uint i) const;
const HalfEdge::Mesh * mesh;
uint facesLeft;
Array<int> faceChartArray;
Array<ChartBuildData *> chartArray;
Array<float> shortestPaths;
Array<float> edgeLengths;
Array<float> faceAreas;
Array<Candidate> candidateArray; //
Array<uint> faceCandidateArray; // Map face index to candidate index.
MTRand rand;
SegmentationSettings settings;
};
} // nv namespace
#endif // NV_MESH_ATLASBUILDER_H