godot/tests/core
Hugo Locurcio 0445ccf428
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
..
config Fix running tests in template builds 2024-02-22 18:05:42 +01:00
input Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
io Fix Image CowData crash when baking large lightmaps 2024-07-19 16:04:30 +02:00
math [Tests] Fix some invalid error messages 2024-07-10 15:57:52 +02:00
object [Tests] Fix some invalid error messages 2024-07-10 15:57:52 +02:00
os [Tests] Fix unit tests in template builds 2024-06-29 18:35:50 +02:00
string [Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
templates [Core] Add `LocalVector::has` for convenience 2024-05-06 18:03:37 +02:00
threads WorkerThreadPool: Support daemon-like tasks (via yield semantics) 2024-04-10 18:47:42 +02:00
variant [Core] Fix sharing of typed arrays from constructor 2024-05-07 09:52:17 +02:00
test_crypto.h
test_hashing_context.h
test_time.h